Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Here's an example of an HTML file that uses WebGL to draw a triangle and makes the canvas take up the full page:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body, canvas { margin: 0; padding: 0; width: 100vw; height: 100vh; display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> // Get canvas and WebGL context const canvas = document.getElementById("webgl-canvas"); const gl = canvas.getContext("webgl"); // Set clear color and clear canvas gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); // Define triangle vertices const vertices = [ 0.0, 0.5, -0.5, -0.5, 0.5, -0.5, ]; // Create buffer for triangle vertices const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); // Define shaders for WebGL program const vertexShaderSource = ` attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); } `; // Compile shaders and link WebGL program const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); // Bind WebGL program and set up vertex attributes gl.useProgram(program); const positionAttributeLocation = gl.getAttribLocation(program, "a_position"); gl.enableVertexAttribArray(positionAttributeLocation); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Draw triangle gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body, canvas { margin: 0; padding: 0; width: 100vw; height: 100vh; display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> // Get canvas and WebGL context const canvas = document.getElementById("webgl-canvas"); const gl = canvas.getContext("webgl"); // Set clear color and clear canvas gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); // Define triangle vertices const vertices = [ 0.0, 0.5, -0.5, -0.5, 0.5, -0.5, ]; // Create buffer for triangle vertices const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); // Define shaders for WebGL program const vertexShaderSource = ` attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); } `; // Compile shaders and link WebGL program const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); // Bind WebGL program and set up vertex attributes gl.useProgram(program); const positionAttributeLocation = gl.getAttribLocation(program, "a_position"); gl.enableVertexAttribArray(positionAttributeLocation); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Draw triangle gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image shows a white equilateral triangle centered on a black background. The triangle's edges are well-defined and it appears to be a simple geometric shape without any additional details or textures.
Does this answer say that there is a picture of a triangle "The image shows a white equilateral triangle centered on a black background. The triangle's edges are well-defined and it appears to be a simple geometric shape without any additional details or textures."? Answer "Yes it does" or "No it does not".
Yes it does.
Testing if the previous output contains the string es it does
: True
Testing if the previous output contains the string THREE.
: False
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Sure, here's a simple example of how you can draw a triangle using WebGL in a single HTML file. This will make the canvas take the full page.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> var canvas = document.getElementById('webgl-canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); var vertexShader = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; var fragmentShader = ` void main() { gl_FragColor = vec4(1, 0, 0, 1); // Red color } `; var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, gl.createShader(gl.VERTEX_SHADER, vertexShader)); gl.attachShader(shaderProgram, gl.createShader(gl.FRAGMENT_SHADER, fragmentShader)); gl.linkProgram(shaderProgram); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); var positions = [ 0.0, 0.5, 0.5, -0.5, -0.5, -0.5, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.useProgram(shaderProgram); var positionAttributeLocation = gl.getAttribLocation(shaderProgram, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer( positionAttributeLocation, // Attribute location 2, // Number of elements per attribute gl.FLOAT, // Type of elements false, 0, // Size of an individual vertex 0, // Offset from the beginning of a single vertex to this attribute ); gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> var canvas = document.getElementById('webgl-canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); var vertexShader = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; var fragmentShader = ` void main() { gl_FragColor = vec4(1, 0, 0, 1); // Red color } `; var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, gl.createShader(gl.VERTEX_SHADER, vertexShader)); gl.attachShader(shaderProgram, gl.createShader(gl.FRAGMENT_SHADER, fragmentShader)); gl.linkProgram(shaderProgram); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); var positions = [ 0.0, 0.5, 0.5, -0.5, -0.5, -0.5, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.useProgram(shaderProgram); var positionAttributeLocation = gl.getAttribLocation(shaderProgram, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer( positionAttributeLocation, // Attribute location 2, // Number of elements per attribute gl.FLOAT, // Type of elements false, 0, // Size of an individual vertex 0, // Offset from the beginning of a single vertex to this attribute ); gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error.
Does this answer say that there is a picture of a triangle "I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Sure, here's a simple example of how you can draw a triangle using WebGL in a single HTML file. This code will make the canvas take the full page.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <canvas id="canvas"></canvas> <script> var canvas = document.getElementById('canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); var vertexShader = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; var fragmentShader = ` void main() { gl_FragColor = vec4(1, 0, 0, 1); // Red color } `; var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, gl.createShader(gl.VERTEX_SHADER, vertexShader)); gl.attachShader(shaderProgram, gl.createShader(gl.FRAGMENT_SHADER, fragmentShader)); gl.linkProgram(shaderProgram); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0, 0.5, -0.5, -0.5, 0.5, -0.5, ]), gl.STATIC_DRAW); gl.useProgram(shaderProgram); var positionAttributeLocation = gl.getAttribLocation(shaderProgram, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <canvas id="canvas"></canvas> <script> var canvas = document.getElementById('canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); var vertexShader = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; var fragmentShader = ` void main() { gl_FragColor = vec4(1, 0, 0, 1); // Red color } `; var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, gl.createShader(gl.VERTEX_SHADER, vertexShader)); gl.attachShader(shaderProgram, gl.createShader(gl.FRAGMENT_SHADER, fragmentShader)); gl.linkProgram(shaderProgram); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0, 0.5, -0.5, -0.5, 0.5, -0.5, ]), gl.STATIC_DRAW); gl.useProgram(shaderProgram); var positionAttributeLocation = gl.getAttribLocation(shaderProgram, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error.
Does this answer say that there is a picture of a triangle "I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Sure, here's a simple example of how you can draw a triangle using WebGL in a single HTML file. The canvas will take up the full page.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> var canvas = document.getElementById('webgl-canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); if (!gl) { alert('WebGL not supported'); } var vertexShader = ` attribute vec4 a_position; void main() { gl_Position = a_position; gl_PointSize = 10.0; } `; var fragmentShader = ` precision mediump float; void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } `; var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, gl.createShader(gl.VERTEX_SHADER, vertexShader)); gl.attachShader(shaderProgram, gl.createShader(gl.FRAGMENT_SHADER, fragmentShader)); gl.linkProgram(shaderProgram); gl.useProgram(shaderProgram); var positionAttributeLocation = gl.getAttribLocation(shaderProgram, "a_position"); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); var positions = [ 0.0, 0.5, 0.5, -0.5, -0.5, -0.5, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | <!DOCTYPE html> <html> <head> <title>WebGL Triangle</title> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> var canvas = document.getElementById('webgl-canvas'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); if (!gl) { alert('WebGL not supported'); } var vertexShader = ` attribute vec4 a_position; void main() { gl_Position = a_position; gl_PointSize = 10.0; } `; var fragmentShader = ` precision mediump float; void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } `; var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, gl.createShader(gl.VERTEX_SHADER, vertexShader)); gl.attachShader(shaderProgram, gl.createShader(gl.FRAGMENT_SHADER, fragmentShader)); gl.linkProgram(shaderProgram); gl.useProgram(shaderProgram); var positionAttributeLocation = gl.getAttribLocation(shaderProgram, "a_position"); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); var positions = [ 0.0, 0.5, 0.5, -0.5, -0.5, -0.5, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 3); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error.
Does this answer say that there is a picture of a triangle "I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.
I cannot directly create or draw images for you. However, I can provide you with an example of an HTML file that uses WebGL to draw a triangle and makes the canvas take up the full page. Here's the code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL Triangle</title> <style> body, canvas { margin: 0; padding: 0; width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> const canvas = document.getElementById('webgl-canvas'); const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); if (!gl) { alert('Your browser does not support WebGL'); return; } const vertexShaderSource = ` attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } `; const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource); const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource); const program = createProgram(gl, vertexShader, fragmentShader); const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ 0.0, 0.5, -0.5, -0.5, 0.5, -0.5, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 3); function createShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { alert('An error occurred compiling the shader: ' + gl.getShaderInfoLog(shader)); gl.deleteShader(shader); return null; } return shader; } function createProgram(gl, vertexShader, fragmentShader) { const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { alert('Unable to initialize the shader program: ' + gl.getProgramInfoLog(program)); return null; } return program; } </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>WebGL Triangle</title> <style> body, canvas { margin: 0; padding: 0; width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script> const canvas = document.getElementById('webgl-canvas'); const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); if (!gl) { alert('Your browser does not support WebGL'); return; } const vertexShaderSource = ` attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } `; const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource); const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource); const program = createProgram(gl, vertexShader, fragmentShader); const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ 0.0, 0.5, -0.5, -0.5, 0.5, -0.5, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 3); function createShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { alert('An error occurred compiling the shader: ' + gl.getShaderInfoLog(shader)); gl.deleteShader(shader); return null; } return shader; } function createProgram(gl, vertexShader, fragmentShader) { const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { alert('Unable to initialize the shader program: ' + gl.getProgramInfoLog(program)); return null; } return program; } </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error.
Does this answer say that there is a picture of a triangle "I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False