Initial Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

Output

Failed to query model; hit RECITATION check

Extract Code

I extracted the following code from that output:

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alert("Hello, world!");

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The screenshot shows a webpage with a JavaScript alert statement: `alert("Hello, world!");`. There is no visible WebGL drawing or graphical content in the image. The webpage appears to be mostly blank except for the text of the alert statement.

LLM Generation

Query

Does this answer say that there is a picture of a triangle "The screenshot shows a webpage with a JavaScript alert statement: `alert("Hello, world!");`. There is no visible WebGL drawing or graphical content in the image. The webpage appears to be mostly blank except for the text of the alert statement."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

Output

Failed to query model; hit RECITATION check

Extract Code

I extracted the following code from that output:

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<!-- This is just example code, give me your actual code -->
<!DOCTYPE html>
<html>
<head>
<title>Example</title>
</head>
<body>

<p>This is a paragraph.</p>

<script>
// This is example JavaScript
alert("Hello, World!");
</script>

</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image: b''

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

cannot identify image file <_io.BytesIO object at 0x7f81dd0768b0>

LLM Generation

Query

Does this answer say that there is a picture of a triangle "cannot identify image file <_io.BytesIO object at 0x7f81dd0768b0>"? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

Output

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<!DOCTYPE html>
<html>
<head>
<title>Full-page WebGL Triangle</title>
<style>
  body {
    margin: 0; /* Remove default body margins */
  }

  canvas {
    display: block; /* Prevent scrollbars due to default inline-block display */
    width: 100%;   /* Make canvas full width */
    height: 100vh;  /* Make canvas full height */
  }
</style>
</head>
<body>
<canvas id="myCanvas"></canvas>
<script>
  // Get the canvas element
  const canvas = document.getElementById('myCanvas');

  // Get the WebGL context
  const gl = canvas.getContext('webgl');

  // Check if WebGL is available
  if (!gl) {
    alert('WebGL is not supported by your browser.');
    return;
  }

  // Vertex shader source code
  const vsSource = `
    attribute vec2 aVertexPosition;

    void main() {
      gl_Position = vec4(aVertexPosition, 0.0, 1.0);
    }
  `;

  // Fragment shader source code
  const fsSource = `
    void main() {
      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // Red color
    }
  `;

  // Create shader object, upload source code and compile it
  function loadShader(gl, type, source) {
    const shader = gl.createShader(type);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);

    // Check for compilation errors
    if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
      alert('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(shader));
      gl.deleteShader(shader);
      return null;
    }
    return shader;
  }

  // Create the shader program
  const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource);
  const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
  const shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, vertexShader);
  gl.attachShader(shaderProgram, fragmentShader);
  gl.linkProgram(shaderProgram);

  // Check for linking errors
  if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
    alert('Unable to initialize the shader program: ' + gl.getProgramInfoLog(shaderProgram));
    return;
  }

  // Get attribute location
  const positionAttributeLocation = gl.getAttribLocation(shaderProgram, 'aVertexPosition');

  // Create a buffer to store the triangle's vertices
  const positionBuffer = gl.createBuffer();

  // Bind the buffer to the WebGL context
  gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);

  // Define the triangle's vertices (in clip space)
  const positions = [
     0.0,  0.5, // Top vertex
    -0.5, -0.5, // Bottom left vertex
     0.5, -0.5  // Bottom right vertex
  ];

  // Pass the vertex data to the buffer
  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

  // Clear the canvas
  gl.clearColor(0.0, 0.0, 0.0, 1.0); // Set clear color to black
  gl.clear(gl.COLOR_BUFFER_BIT);

  // Tell WebGL to use our shader program
  gl.useProgram(shaderProgram);

  // Enable the position attribute
  gl.enableVertexAttribArray(positionAttributeLocation);

  // Tell WebGL how to pull data from the position buffer
  gl.vertexAttribPointer(
    positionAttributeLocation, // Attribute location
    2,                         // Number of components per vertex (2 for x, y)
    gl.FLOAT,                  // Type of data
    false,                     // Normalized (not used here)
    0,                         // Stride (not used here)
    0                          // Offset (not used here)
  );

  // Draw the triangle
  gl.drawArrays(gl.TRIANGLES, 0, 3); // 3 vertices for the triangle
</script>
</body>
</html>
**Explanation:** 1. **HTML Structure:** - The HTML sets up a `canvas` element with `id="myCanvas"`. - CSS is used to make the canvas take up the full width and height of the viewport using `width: 100%` and `height: 100vh`. `display: block` is added to prevent scrollbars that can occur with the default `inline-block` display of canvas. - The body margins are removed to ensure the canvas truly fills the entire page. 2. **WebGL Initialization:** - Get the canvas element using `document.getElementById()`. - Get the WebGL context using `canvas.getContext('webgl')`. - Check if WebGL is successfully initialized. 3. **Shader Setup:** - **Vertex Shader:** Defines the position of the triangle's vertices. In this case, it simply passes the vertex positions to the fragment shader. - **Fragment Shader:** Defines the color of the triangle. Here, it sets a constant red color. - **Shader Compilation and Linking:** The code compiles the shader source code, creates a shader program, attaches the shaders, and links them together. It also includes error checking for each step. 4. **Vertex Data:** - **Buffer Creation:** A buffer is created to store the triangle's vertex data. - **Data Binding:** The buffer is bound to the WebGL context, making it the target for subsequent operations. - **Vertex Definition:** An array `positions` holds the coordinates of the triangle's vertices in clip space (ranging from -1 to 1). - **Data Transfer:** The vertex data is transferred to the buffer using `gl.bufferData()`. 5. **Drawing:** - **Canvas Clearing:** The canvas is cleared with a black color. - **Shader Program Activation:** The created shader program is activated. - **Attribute Enabling:** The vertex position attribute is enabled, allowing data to flow from the buffer to the shader. - **Vertex Attribute Pointer:** This function tells WebGL how to interpret the vertex data within the buffer. - **Drawing the Triangle:** Finally, `gl.drawArrays(gl.TRIANGLES, 0, 3)` instructs WebGL to draw a triangle using the provided vertex data. This code will create a simple red triangle centered on a black background, covering the entire browser window.

Extract Code

I extracted the following code from that output:

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<!DOCTYPE html>
<html>
<head>
<title>Full-page WebGL Triangle</title>
<style>
  body {
    margin: 0; /* Remove default body margins */
  }

  canvas {
    display: block; /* Prevent scrollbars due to default inline-block display */
    width: 100%;   /* Make canvas full width */
    height: 100vh;  /* Make canvas full height */
  }
</style>
</head>
<body>
<canvas id="myCanvas"></canvas>
<script>
  // Get the canvas element
  const canvas = document.getElementById('myCanvas');

  // Get the WebGL context
  const gl = canvas.getContext('webgl');

  // Check if WebGL is available
  if (!gl) {
    alert('WebGL is not supported by your browser.');
    return;
  }

  // Vertex shader source code
  const vsSource = `
    attribute vec2 aVertexPosition;

    void main() {
      gl_Position = vec4(aVertexPosition, 0.0, 1.0);
    }
  `;

  // Fragment shader source code
  const fsSource = `
    void main() {
      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // Red color
    }
  `;

  // Create shader object, upload source code and compile it
  function loadShader(gl, type, source) {
    const shader = gl.createShader(type);
    gl.shaderSource(shader, source);
    gl.compileShader(shader);

    // Check for compilation errors
    if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
      alert('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(shader));
      gl.deleteShader(shader);
      return null;
    }
    return shader;
  }

  // Create the shader program
  const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource);
  const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
  const shaderProgram = gl.createProgram();
  gl.attachShader(shaderProgram, vertexShader);
  gl.attachShader(shaderProgram, fragmentShader);
  gl.linkProgram(shaderProgram);

  // Check for linking errors
  if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
    alert('Unable to initialize the shader program: ' + gl.getProgramInfoLog(shaderProgram));
    return;
  }

  // Get attribute location
  const positionAttributeLocation = gl.getAttribLocation(shaderProgram, 'aVertexPosition');

  // Create a buffer to store the triangle's vertices
  const positionBuffer = gl.createBuffer();

  // Bind the buffer to the WebGL context
  gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);

  // Define the triangle's vertices (in clip space)
  const positions = [
     0.0,  0.5, // Top vertex
    -0.5, -0.5, // Bottom left vertex
     0.5, -0.5  // Bottom right vertex
  ];

  // Pass the vertex data to the buffer
  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

  // Clear the canvas
  gl.clearColor(0.0, 0.0, 0.0, 1.0); // Set clear color to black
  gl.clear(gl.COLOR_BUFFER_BIT);

  // Tell WebGL to use our shader program
  gl.useProgram(shaderProgram);

  // Enable the position attribute
  gl.enableVertexAttribArray(positionAttributeLocation);

  // Tell WebGL how to pull data from the position buffer
  gl.vertexAttribPointer(
    positionAttributeLocation, // Attribute location
    2,                         // Number of components per vertex (2 for x, y)
    gl.FLOAT,                  // Type of data
    false,                     // Normalized (not used here)
    0,                         // Stride (not used here)
    0                          // Offset (not used here)
  );

  // Draw the triangle
  gl.drawArrays(gl.TRIANGLES, 0, 3); // 3 vertices for the triangle
</script>
</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The image you provided is completely blank and white. There doesn't appear to be any drawing or content visible in the screenshot. If you were expecting a specific drawing or graphic, it seems that it did not render correctly. You might want to check your WebGL code or the rendering process to ensure everything is set up properly.

LLM Generation

Query

Does this answer say that there is a picture of a triangle "The image you provided is completely blank and white. There doesn't appear to be any drawing or content visible in the screenshot. If you were expecting a specific drawing or graphic, it seems that it did not render correctly. You might want to check your WebGL code or the rendering process to ensure everything is set up properly."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

Output

Failed to query model; hit RECITATION check

Extract Code

I extracted the following code from that output:

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Please provide me with the code you'd like me to assemble into a single file. I'm ready to help you put it all together so you can run it directly. 😊

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The image appears to be a screenshot of a webpage with a message at the top that reads: "Please provide me with the code you'd like me to assemble into a single file. I'm ready to help you put it all together so you can run it directly. 😊" Below this message, the rest of the page is blank. There doesn't seem to be any WebGL drawing or graphical content visible in the screenshot. It looks like the WebGL content did not render or is not present in this image.

LLM Generation

Query

Does this answer say that there is a picture of a triangle "The image appears to be a screenshot of a webpage with a message at the top that reads: "Please provide me with the code you'd like me to assemble into a single file. I'm ready to help you put it all together so you can run it directly. 😊" Below this message, the rest of the page is blank. There doesn't seem to be any WebGL drawing or graphical content visible in the screenshot. It looks like the WebGL content did not render or is not present in this image."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a triangle using WebGL in a single HTML file. Make the canvas take the full page.

Output

Failed to query model; hit RECITATION check

Extract Code

I extracted the following code from that output:

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Please provide me with the code you'd like me to assemble into a single file. I'm ready to help you get your HTML/JavaScript code ready to run! 😊 

Just paste the code snippets, and I'll put them together for you.

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The screenshot shows a webpage with a message at the top that reads: "Please provide me with the code you'd like me to assemble into a single file. I'm ready to help you get your HTML/JavaScript code ready to run! 😉 Just paste the code snippets, and I'll put them together for you." Below this message, the rest of the page appears to be blank. There is no visible WebGL drawing or any other content displayed in the image. It seems that the WebGL content you were expecting to see has not been rendered or is not visible in this screenshot.

LLM Generation

Query

Does this answer say that there is a picture of a triangle "The screenshot shows a webpage with a message at the top that reads: "Please provide me with the code you'd like me to assemble into a single file. I'm ready to help you get your HTML/JavaScript code ready to run! 😉 Just paste the code snippets, and I'll put them together for you." Below this message, the rest of the page appears to be blank. There is no visible WebGL drawing or any other content displayed in the image. It seems that the WebGL content you were expecting to see has not been rendered or is not visible in this screenshot."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False