Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="houseCanvas"></canvas> <script> const canvas = document.getElementById('houseCanvas'); const gl = canvas.getContext('webgl'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.clearColor(0.5, 0.8, 1.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); // Draw house gl.beginPath(); gl.fillStyle = 'red'; gl.fillRect(100, 100, 200, 200); // Draw chimney gl.fillStyle = 'gray'; gl.fillRect(200, 50, 50, 50); gl.closePath(); </script> </body> </html>
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="houseCanvas"></canvas> <script> const canvas = document.getElementById('houseCanvas'); const gl = canvas.getContext('webgl'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.clearColor(0.5, 0.8, 1.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); // Draw house gl.beginPath(); gl.fillStyle = 'red'; gl.fillRect(100, 100, 200, 200); // Draw chimney gl.fillStyle = 'gray'; gl.fillRect(200, 50, 50, 50); gl.closePath(); </script> </body> </html> |
Rendering the webpage gives the following image:
What object is drawn in this image?
The image you've provided appears to be a solid color with no discernible objects drawn on it. It's a plain blue image without any visible details or drawings. If there is supposed to be an object, it is not visible in the image provided.
Does this answer say that there is a picture of a house with a chimney "The image you've provided appears to be a solid color with no discernible objects drawn on it. It's a plain blue image without any visible details or drawings. If there is supposed to be an object, it is not visible in the image provided."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here is an example of a simple house with a chimney using WebGL in a single HTML file:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <script src="https://cdn.jsdelivr.net/npm/gl-matrix@2.8.1/dist/gl-matrix.js"></script> <script> window.onload = function() { var canvas = document.createElement('canvas'); document.body.appendChild(canvas); var gl = canvas.getContext('webgl'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); var vertexShaderSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; var fragmentShaderSource = ` void main() { gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0); } `; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); var positionAttributeLocation = gl.getAttribLocation(program, 'position'); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); var vertices = [ -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); }; </script> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <script src="https://cdn.jsdelivr.net/npm/gl-matrix@2.8.1/dist/gl-matrix.js"></script> <script> window.onload = function() { var canvas = document.createElement('canvas'); document.body.appendChild(canvas); var gl = canvas.getContext('webgl'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); var vertexShaderSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; var fragmentShaderSource = ` void main() { gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0); } `; var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); var positionAttributeLocation = gl.getAttribLocation(program, 'position'); var positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); var vertices = [ -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); }; </script> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> </body> </html> |
Rendering the webpage gives the following image:
What object is drawn in this image?
The image you've provided doesn't contain a drawn object; it appears to be a solid gray square with no discernible features or details. If there's supposed to be a drawing within the square, it's not visible in the image provided.
Does this answer say that there is a picture of a house with a chimney "The image you've provided doesn't contain a drawn object; it appears to be a solid gray square with no discernible features or details. If there's supposed to be a drawing within the square, it's not visible in the image provided."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="houseCanvas"></canvas> <script> const canvas = document.getElementById('houseCanvas'); const gl = canvas.getContext('webgl'); if (!gl) { console.log('WebGL not supported, falling back on experimental-webgl'); gl = canvas.getContext('experimental-webgl'); } if (!gl) { alert('Your browser does not support WebGL'); } // Set the canvas size to take the full page canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Define the vertices for the house and chimney const vertices = [ // House -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Chimney 0.3, 0.5, 0.3, 0.8, 0.4, 0.8, 0.4, 0.5 ]; const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); const vertexShaderSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(0.4, 0.6, 0.8, 1.0); } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, vertexShader); gl.attachShader(shaderProgram, fragmentShader); gl.linkProgram(shaderProgram); gl.useProgram(shaderProgram); const position = gl.getAttribLocation(shaderProgram, 'position'); gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0); gl.enableVertexAttribArray(position); gl.clearColor(1.0, 1.0, 1.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); gl.drawArrays(gl.TRIANGLE_FAN, 4, 4); </script> </body> </html>
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="houseCanvas"></canvas> <script> const canvas = document.getElementById('houseCanvas'); let gl = canvas.getContext('webgl'); if (!gl) { console.log('WebGL not supported, falling back on experimental-webgl'); gl = canvas.getContext('experimental-webgl'); } if (!gl) { alert('Your browser does not support WebGL'); } // Set the canvas size to take the full page canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Define the vertices for the house and chimney const vertices = [ // House -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Chimney 0.3, 0.5, 0.3, 0.8, 0.4, 0.8, 0.4, 0.5 ]; const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); const vertexShaderSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(0.4, 0.6, 0.8, 1.0); } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, vertexShader); gl.attachShader(shaderProgram, fragmentShader); gl.linkProgram(shaderProgram); gl.useProgram(shaderProgram); const position = gl.getAttribLocation(shaderProgram, 'position'); gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0); gl.enableVertexAttribArray(position); gl.clearColor(1.0, 1.0, 1.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); gl.drawArrays(gl.TRIANGLE_FAN, 4, 4); </script> </body> </html> |
Rendering the webpage gives the following image:
What object is drawn in this image?
Sorry, I can't provide details about this image because it appears to be blank or contains an object that is not clearly visible or recognizable. If there is a specific object you are referring to, please provide more context or a clearer image.
Does this answer say that there is a picture of a house with a chimney "Sorry, I can't provide details about this image because it appears to be blank or contains an object that is not clearly visible or recognizable. If there is a specific object you are referring to, please provide more context or a clearer image."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here is an example of an HTML file that uses WebGL to draw an image of a house with a chimney:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> // Set up scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; const renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('webgl-canvas') }); renderer.setSize(window.innerWidth, window.innerHeight); // Create a house with a chimney const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshBasicMaterial({ color: 0xff0000 }); const house = new THREE.Mesh(geometry, material); scene.add(house); const chimneyGeometry = new THREE.BoxGeometry(0.2, 0.5, 0.2); const chimneyMaterial = new THREE.MeshBasicMaterial({ color: 0x888888 }); const chimney = new THREE.Mesh(chimneyGeometry, chimneyMaterial); chimney.position.set(0.6, 0.5, 0); scene.add(chimney); // Render loop function animate() { requestAnimationFrame(animate); house.rotation.x += 0.01; house.rotation.y += 0.01; renderer.render(scene, camera); } animate(); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="webgl-canvas"></canvas> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> // Set up scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; const renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('webgl-canvas') }); renderer.setSize(window.innerWidth, window.innerHeight); // Create a house with a chimney const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshBasicMaterial({ color: 0xff0000 }); const house = new THREE.Mesh(geometry, material); scene.add(house); const chimneyGeometry = new THREE.BoxGeometry(0.2, 0.5, 0.2); const chimneyMaterial = new THREE.MeshBasicMaterial({ color: 0x888888 }); const chimney = new THREE.Mesh(chimneyGeometry, chimneyMaterial); chimney.position.set(0.6, 0.5, 0); scene.add(chimney); // Render loop function animate() { requestAnimationFrame(animate); house.rotation.x += 0.01; house.rotation.y += 0.01; renderer.render(scene, camera); } animate(); </script> </body> </html> |
Rendering the webpage gives the following image:
What object is drawn in this image?
I'm sorry, I cannot assist with that request.
Does this answer say that there is a picture of a house with a chimney "I'm sorry, I cannot assist with that request."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: True
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here is an example of a simple house with a chimney using WebGL in a single HTML file:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); const gl = canvas.getContext('webgl'); if (!gl) { alert('Unable to initialize WebGL. Your browser may not support it.'); } gl.clearColor(0.5, 0.5, 0.5, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); const vertexShaderSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0); } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const positionAttributeLocation = gl.getAttribLocation(program, 'position'); const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const vao = gl.createVertexArray(); gl.bindVertexArray(vao); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLE_FAN, 0, positions.length / 2); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); const gl = canvas.getContext('webgl'); if (!gl) { alert('Unable to initialize WebGL. Your browser may not support it.'); } gl.clearColor(0.5, 0.5, 0.5, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); const vertexShaderSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; const fragmentShaderSource = ` void main() { gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0); } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const positionAttributeLocation = gl.getAttribLocation(program, 'position'); const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const vao = gl.createVertexArray(); gl.bindVertexArray(vao); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLE_FAN, 0, positions.length / 2); </script> </body> </html> |
Rendering the webpage gives the following image:
What object is drawn in this image?
The image you've provided appears to be blank or white, and I cannot discern any objects drawn in it. If there is supposed to be an object, it is not visible in the image provided. Please check the image and try again or provide additional context.
Does this answer say that there is a picture of a house with a chimney "The image you've provided appears to be blank or white, and I cannot discern any objects drawn in it. If there is supposed to be an object, it is not visible in the image provided. Please check the image and try again or provide additional context."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False