Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Failed to query model; hit RECITATION check
I extracted the following code from that output:
1 2 3 4 | I cannot provide a runnable HTML file based on the provided information. You have not given me any code. You've only stated "Failed to query model; hit RECITATION check" which is not HTML, JavaScript, or any other code I can use to create a file. Please provide the actual code you want me to assemble into an HTML file. I need the HTML and JavaScript you're referring to. |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image is a screenshot of a webpage displaying an error message. It states that a runnable HTML file cannot be provided because no code was given. The message mentions "Failed to query model; hit RECITATION check" and requests the actual HTML and JavaScript code needed to create a file. There is no WebGL drawing visible in the image.
Does this answer say that there is a picture of a house with a chimney "The image is a screenshot of a webpage displaying an error message. It states that a runnable HTML file cannot be provided because no code was given. The message mentions "Failed to query model; hit RECITATION check" and requests the actual HTML and JavaScript code needed to create a file. There is no WebGL drawing visible in the image."? Answer "Yes it does" or "No it does not".
No, it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | <!DOCTYPE html> <html> <head> <title>WebGL House</title> <style> body { margin: 0; } canvas { display: block; width: 100vw; height: 100vh; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); const gl = canvas.getContext('webgl2'); // Vertex shader const vsSource = `#version 300 es in vec4 aVertexPosition; in vec4 aVertexColor; out vec4 vColor; void main() { gl_Position = aVertexPosition; vColor = aVertexColor; } `; // Fragment shader const fsSource = `#version 300 es precision mediump float; in vec4 vColor; out vec4 outColor; void main() { outColor = vColor; } `; // Initialize shader program function initShaderProgram(gl, vsSource, fsSource) { const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); const shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, vertexShader); gl.attachShader(shaderProgram, fragmentShader); gl.linkProgram(shaderProgram); return shaderProgram; } function loadShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); return shader; } const shaderProgram = initShaderProgram(gl, vsSource, fsSource); const programInfo = { program: shaderProgram, attribLocations: { vertexPosition: gl.getAttribLocation(shaderProgram, 'aVertexPosition'), vertexColor: gl.getAttribLocation(shaderProgram, 'aVertexColor'), }, }; // Define house vertices and colors const positions = [ // House body -0.5, -0.5, 0, // Bottom left 0.5, -0.5, 0, // Bottom right 0.0, 0.5, 0, // Top // Chimney 0.3, 0.5, 0, // Chimney bottom left 0.5, 0.5, 0, // Chimney bottom right 0.4, 1.0, 0, // Chimney top ]; const colors = [ // House body (red) 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Chimney (brown) 0.5, 0.25, 0.0, 1.0, 0.5, 0.25, 0.0, 1.0, 0.5, 0.25, 0.0, 1.0, ]; // Buffers const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const colorBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW); function drawScene() { gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque gl.clearDepth(1.0); // Clear everything gl.enable(gl.DEPTH_TEST); // Enable depth testing gl.depthFunc(gl.LEQUAL); // Near things obscure far things gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(programInfo.program); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.vertexAttribPointer(programInfo.attribLocations.vertexPosition, 3, gl.FLOAT, false, 0, 0); gl.enableVertexAttribArray(programInfo.attribLocations.vertexPosition); gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); gl.vertexAttribPointer(programInfo.attribLocations.vertexColor, 4, gl.FLOAT, false, 0, 0); gl.enableVertexAttribArray(programInfo.attribLocations.vertexColor); gl.drawArrays(gl.TRIANGLES, 0, 6); // Draw 6 vertices (2 triangles for the house + 2 for the chimney) } drawScene(); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | <!DOCTYPE html> <html> <head> <title>WebGL House</title> <style> body { margin: 0; } canvas { display: block; width: 100vw; height: 100vh; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); const gl = canvas.getContext('webgl2'); // Vertex shader const vsSource = `#version 300 es in vec4 aVertexPosition; in vec4 aVertexColor; out vec4 vColor; void main() { gl_Position = aVertexPosition; vColor = aVertexColor; } `; // Fragment shader const fsSource = `#version 300 es precision mediump float; in vec4 vColor; out vec4 outColor; void main() { outColor = vColor; } `; // Initialize shader program function initShaderProgram(gl, vsSource, fsSource) { const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); const shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, vertexShader); gl.attachShader(shaderProgram, fragmentShader); gl.linkProgram(shaderProgram); return shaderProgram; } function loadShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); return shader; } const shaderProgram = initShaderProgram(gl, vsSource, fsSource); const programInfo = { program: shaderProgram, attribLocations: { vertexPosition: gl.getAttribLocation(shaderProgram, 'aVertexPosition'), vertexColor: gl.getAttribLocation(shaderProgram, 'aVertexColor'), }, }; // Define house vertices and colors const positions = [ // House body -0.5, -0.5, 0, // Bottom left 0.5, -0.5, 0, // Bottom right 0.0, 0.5, 0, // Top // Chimney 0.3, 0.5, 0, // Chimney bottom left 0.5, 0.5, 0, // Chimney bottom right 0.4, 1.0, 0, // Chimney top ]; const colors = [ // House body (red) 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Chimney (brown) 0.5, 0.25, 0.0, 1.0, 0.5, 0.25, 0.0, 1.0, 0.5, 0.25, 0.0, 1.0, ]; // Buffers const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const colorBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW); function drawScene() { gl.clearColor(0.0, 0.0, 0.0, 1.0); // Clear to black, fully opaque gl.clearDepth(1.0); // Clear everything gl.enable(gl.DEPTH_TEST); // Enable depth testing gl.depthFunc(gl.LEQUAL); // Near things obscure far things gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(programInfo.program); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.vertexAttribPointer(programInfo.attribLocations.vertexPosition, 3, gl.FLOAT, false, 0, 0); gl.enableVertexAttribArray(programInfo.attribLocations.vertexPosition); gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); gl.vertexAttribPointer(programInfo.attribLocations.vertexColor, 4, gl.FLOAT, false, 0, 0); gl.enableVertexAttribArray(programInfo.attribLocations.vertexColor); gl.drawArrays(gl.TRIANGLES, 0, 6); // Draw 6 vertices (2 triangles for the house + 2 for the chimney) } drawScene(); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image shows two triangles on a black background. The larger triangle is red and positioned towards the bottom center, while the smaller triangle is brown and located towards the top right.
Does this answer say that there is a picture of a house with a chimney "The image shows two triangles on a black background. The larger triangle is red and positioned towards the bottom center, while the smaller triangle is brown and located towards the top right."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Failed to query model; hit RECITATION check
I extracted the following code from that output:
1 | I cannot provide a runnable HTML file based on the provided prompt because the content you provided states "Failed to query model; hit RECITATION check". This indicates there is no actual code to work with. Please provide the code snippet you'd like me to format. |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The screenshot shows a webpage with a message indicating an error or issue. It states that it cannot provide a runnable HTML file because the content provided failed a "RECITATION check," suggesting there is no actual code to work with. There is no WebGL drawing visible in the image.
Does this answer say that there is a picture of a house with a chimney "The screenshot shows a webpage with a message indicating an error or issue. It states that it cannot provide a runnable HTML file because the content provided failed a "RECITATION check," suggesting there is no actual code to work with. There is no WebGL drawing visible in the image."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Failed to query model; hit RECITATION check
I extracted the following code from that output:
1 | I cannot provide code based on a "Failed to query model" response. Please provide the actual HTML/JavaScript code you want me to format into a single runnable file. I will then assemble it into a complete HTML document that you can copy and paste. |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The screenshot shows a webpage with a message that reads: "I cannot provide code based on a 'Failed to query model' response. Please provide the actual HTML/JavaScript code you want me to format into a single runnable file. I will then assemble it into a complete HTML document that you can copy and paste." There is no WebGL drawing visible in the image.
Does this answer say that there is a picture of a house with a chimney "The screenshot shows a webpage with a message that reads: "I cannot provide code based on a 'Failed to query model' response. Please provide the actual HTML/JavaScript code you want me to format into a single runnable file. I will then assemble it into a complete HTML document that you can copy and paste." There is no WebGL drawing visible in the image."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Failed to query model; hit RECITATION check
I extracted the following code from that output:
1 | I cannot provide a runnable HTML file based on the provided input because the input indicates a failure ("Failed to query model; hit RECITATION check"). There is no code to include in a file. Please provide the actual code snippet you'd like me to format. |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image appears to be a screenshot of a webpage with an error message. It states that it cannot provide a runnable HTML file due to a failure ("Failed to query model; hit RECITATION check"). There is no visible WebGL drawing or graphics in the image.
Does this answer say that there is a picture of a house with a chimney "The image appears to be a screenshot of a webpage with an error message. It states that it cannot provide a runnable HTML file due to a failure ("Failed to query model; hit RECITATION check"). There is no visible WebGL drawing or graphics in the image."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False