Initial Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

Output

Here's an HTML file that draws a house with a chimney using WebGL and makes the canvas take up the full page:

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<!DOCTYPE html>
<html>
<head>
  <title>House with Chimney using WebGL</title>
  <style>
    body, html {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }
    canvas {
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="canvas"></canvas>

  <script>
    const canvas = document.getElementById('canvas');
    const gl = canvas.getContext('webgl');

    const vertexShaderSource = `
      attribute vec4 a_position;
      void main() {
        gl_Position = a_position;
      }
    `;

    const fragmentShaderSource = `
      precision mediump float;
      void main() {
        gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
      }
    `;

    const vertexShader = gl.createShader(gl.VERTEX_SHADER);
    gl.shaderSource(vertexShader, vertexShaderSource);
    gl.compileShader(vertexShader);

    const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
    gl.shaderSource(fragmentShader, fragmentShaderSource);
    gl.compileShader(fragmentShader);

    const program = gl.createProgram();
    gl.attachShader(program, vertexShader);
    gl.attachShader(program, fragmentShader);
    gl.linkProgram(program);
    gl.useProgram(program);

    const vertices = [
      // House body
      -0.5, -0.5,
      0.5, -0.5,
      0.5, 0.5,
      -0.5, 0.5,

      // Roof
      -0.6, 0.5,
      0.6, 0.5,
      0.0, 0.8,

      // Chimney
      0.2, 0.5,
      0.4, 0.5,
      0.4, 0.7,
      0.2, 0.7,
    ];

    const vertexBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

    const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
    gl.enableVertexAttribArray(positionAttributeLocation);
    gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

    gl.clearColor(0.8, 0.8, 0.8, 1.0);
    gl.clear(gl.COLOR_BUFFER_BIT);

    gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw house body
    gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw roof
    gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Draw chimney
  </script>
</body>
</html>
This code sets up a WebGL context on the canvas element and draws a simple house with a chimney using WebGL primitives. The canvas takes up the full page using CSS styles. Here's a breakdown of the code: 1. The HTML structure includes a `canvas` element with an ID of "canvas". 2. The CSS styles set the `body` and `html` elements to have no margin or padding and hide any overflow. The `canvas` element is set to have a width and height of 100%, making it take up the full page. 3. In the JavaScript code, the WebGL context is obtained from the canvas element. 4. The vertex shader and fragment shader sources are defined as strings. 5. The shaders are created, compiled, and attached to a WebGL program. 6. The vertex data for the house body, roof, and chimney are defined as an array of floats. 7. A vertex buffer is created, bound, and the vertex data is passed to it. 8. The position attribute location is obtained, enabled, and the vertex data is associated with it. 9. The canvas is cleared with a light gray color. 10. The house body, roof, and chimney are drawn using `gl.drawArrays()` with appropriate primitives and vertex ranges. When you open this HTML file in a web browser, you should see a simple house with a chimney drawn on a canvas that takes up the full page.

Extract Code

I extracted the following code from that output:

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<!DOCTYPE html>
<html>
<head>
  <title>House with Chimney using WebGL</title>
  <style>
    body, html {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }
    canvas {
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="canvas"></canvas>

  <script>
    const canvas = document.getElementById('canvas');
    const gl = canvas.getContext('webgl');

    const vertexShaderSource = `
      attribute vec4 a_position;
      void main() {
        gl_Position = a_position;
      }
    `;

    const fragmentShaderSource = `
      precision mediump float;
      void main() {
        gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
      }
    `;

    const vertexShader = gl.createShader(gl.VERTEX_SHADER);
    gl.shaderSource(vertexShader, vertexShaderSource);
    gl.compileShader(vertexShader);

    const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
    gl.shaderSource(fragmentShader, fragmentShaderSource);
    gl.compileShader(fragmentShader);

    const program = gl.createProgram();
    gl.attachShader(program, vertexShader);
    gl.attachShader(program, fragmentShader);
    gl.linkProgram(program);
    gl.useProgram(program);

    const vertices = [
      // House body
      -0.5, -0.5,
      0.5, -0.5,
      0.5, 0.5,
      -0.5, 0.5,

      // Roof
      -0.6, 0.5,
      0.6, 0.5,
      0.0, 0.8,

      // Chimney
      0.2, 0.5,
      0.4, 0.5,
      0.4, 0.7,
      0.2, 0.7,
    ];

    const vertexBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

    const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
    gl.enableVertexAttribArray(positionAttributeLocation);
    gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

    gl.clearColor(0.8, 0.8, 0.8, 1.0);
    gl.clear(gl.COLOR_BUFFER_BIT);

    gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw house body
    gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw roof
    gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Draw chimney
  </script>
</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The image shows a simple, black silhouette of a structure against a gray background. The structure appears to be a house or building with a sloped roof and a slightly protruding section on the right side, which could represent a chimney or an extension of the roof. The silhouette is quite basic and lacks detail, so it's not possible to discern any windows, doors, or other features that would typically be found on a house.

LLM Generation

Query

Does this answer say that there is a picture of a house with a chimney "The image shows a simple, black silhouette of a structure against a gray background. The structure appears to be a house or building with a sloped roof and a slightly protruding section on the right side, which could represent a chimney or an extension of the roof. The silhouette is quite basic and lacks detail, so it's not possible to discern any windows, doors, or other features that would typically be found on a house."? Answer "Yes it does" or "No it does not".

Output

Yes it does

Substring Evaluation

Testing if the previous output contains the string es it does: True

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: True

Initial Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

Output

Here's an HTML file that draws an image of a house with a chimney using WebGL and makes the canvas take the full page:

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<!DOCTYPE html>
<html>
<head>
  <title>WebGL House with Chimney</title>
  <style>
    body, html {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }
    canvas {
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="glCanvas"></canvas>

  <script>
    const canvas = document.getElementById('glCanvas');
    const gl = canvas.getContext('webgl');

    // Vertex shader source code
    const vertexShaderSource = `
      attribute vec4 a_position;
      void main() {
        gl_Position = a_position;
      }
    `;

    // Fragment shader source code
    const fragmentShaderSource = `
      precision mediump float;
      uniform vec4 u_color;
      void main() {
        gl_FragColor = u_color;
      }
    `;

    // Create shader program
    const program = gl.createProgram();
    const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
    const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
    gl.attachShader(program, vertexShader);
    gl.attachShader(program, fragmentShader);
    gl.linkProgram(program);
    gl.useProgram(program);

    // Set up vertex buffer
    const positionBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
    const positions = [
      // House body
      -0.5, -0.5,
       0.5, -0.5,
       0.5,  0.5,
      -0.5,  0.5,

      // Roof
      -0.6,  0.5,
       0.6,  0.5,
       0.0,  0.8,

      // Chimney
       0.2,  0.7,
       0.4,  0.7,
       0.4,  0.9,
       0.2,  0.9
    ];
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

    // Set up vertex attribute
    const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
    gl.enableVertexAttribArray(positionAttributeLocation);
    gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

    // Set up color uniform
    const colorUniformLocation = gl.getUniformLocation(program, 'u_color');

    // Draw the house body
    gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0);
    gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);

    // Draw the roof
    gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0);
    gl.drawArrays(gl.TRIANGLES, 4, 3);

    // Draw the chimney
    gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0);
    gl.drawArrays(gl.TRIANGLE_FAN, 7, 4);

    // Helper function to create a shader
    function createShader(gl, type, source) {
      const shader = gl.createShader(type);
      gl.shaderSource(shader, source);
      gl.compileShader(shader);
      return shader;
    }

    // Resize the canvas to fill the page
    function resizeCanvas() {
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
      gl.viewport(0, 0, canvas.width, canvas.height);
    }
    window.addEventListener('resize', resizeCanvas);
    resizeCanvas();
  </script>
</body>
</html>
This HTML file sets up a WebGL context and uses it to draw a simple house with a chimney. Here's a breakdown of the code: 1. The `<style>` section sets the canvas to take up the full page by removing margins, padding, and overflow from the `<body>` and `<html>` elements and setting the canvas width and height to 100%. 2. The vertex shader and fragment shader source code are defined as strings. 3. The shader program is created, and the vertex and fragment shaders are attached and linked to the program. 4. The vertex buffer is set up with the positions of the house body, roof, and chimney. 5. The vertex attribute is set up to use the position data from the vertex buffer. 6. The color uniform is set up to control the color of the house parts. 7. The house body, roof, and chimney are drawn using `gl.drawArrays()` with the appropriate color and vertex data. 8. The `resizeCanvas()` function is defined to resize the canvas to fill the page whenever the window is resized. 9. The `createShader()` function is a helper function to create a shader from the provided source code. When you open this HTML file in a browser, it will display a simple house with a chimney that takes up the full page. The house body will be a light brown color, the roof will be a darker brown, and the chimney will be a dark brown.

Extract Code

I extracted the following code from that output:

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<!DOCTYPE html>
<html>
<head>
  <title>WebGL House with Chimney</title>
  <style>
    body, html {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }
    canvas {
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="glCanvas"></canvas>

  <script>
    const canvas = document.getElementById('glCanvas');
    const gl = canvas.getContext('webgl');

    // Vertex shader source code
    const vertexShaderSource = `
      attribute vec4 a_position;
      void main() {
        gl_Position = a_position;
      }
    `;

    // Fragment shader source code
    const fragmentShaderSource = `
      precision mediump float;
      uniform vec4 u_color;
      void main() {
        gl_FragColor = u_color;
      }
    `;

    // Create shader program
    const program = gl.createProgram();
    const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
    const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
    gl.attachShader(program, vertexShader);
    gl.attachShader(program, fragmentShader);
    gl.linkProgram(program);
    gl.useProgram(program);

    // Set up vertex buffer
    const positionBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
    const positions = [
      // House body
      -0.5, -0.5,
       0.5, -0.5,
       0.5,  0.5,
      -0.5,  0.5,

      // Roof
      -0.6,  0.5,
       0.6,  0.5,
       0.0,  0.8,

      // Chimney
       0.2,  0.7,
       0.4,  0.7,
       0.4,  0.9,
       0.2,  0.9
    ];
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

    // Set up vertex attribute
    const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
    gl.enableVertexAttribArray(positionAttributeLocation);
    gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

    // Set up color uniform
    const colorUniformLocation = gl.getUniformLocation(program, 'u_color');

    // Draw the house body
    gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0);
    gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);

    // Draw the roof
    gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0);
    gl.drawArrays(gl.TRIANGLES, 4, 3);

    // Draw the chimney
    gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0);
    gl.drawArrays(gl.TRIANGLE_FAN, 7, 4);

    // Helper function to create a shader
    function createShader(gl, type, source) {
      const shader = gl.createShader(type);
      gl.shaderSource(shader, source);
      gl.compileShader(shader);
      return shader;
    }

    // Resize the canvas to fill the page
    function resizeCanvas() {
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
      gl.viewport(0, 0, canvas.width, canvas.height);
    }
    window.addEventListener('resize', resizeCanvas);
    resizeCanvas();
  </script>
</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error.

LLM Generation

Query

Does this answer say that there is a picture of a house with a chimney "I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

Output

Here's an HTML file that draws an image of a house with a chimney using WebGL. The canvas takes up the full page:

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<!DOCTYPE html>
<html>
<head>
    <title>House with Chimney - WebGL</title>
    <style>
        body, html {
            margin: 0;
            padding: 0;
            overflow: hidden;
        }
        canvas {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <canvas id="webglCanvas"></canvas>

    <script>
        // Vertex shader source code
        const vertexShaderSource = `
            attribute vec4 a_position;
            void main() {
                gl_Position = a_position;
            }
        `;

        // Fragment shader source code
        const fragmentShaderSource = `
            precision mediump float;
            void main() {
                gl_FragColor = vec4(0.8, 0.6, 0.4, 1.0);
            }
        `;

        // Initialize WebGL context
        const canvas = document.getElementById('webglCanvas');
        const gl = canvas.getContext('webgl');

        // Create shader program
        const vertexShader = gl.createShader(gl.VERTEX_SHADER);
        gl.shaderSource(vertexShader, vertexShaderSource);
        gl.compileShader(vertexShader);

        const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
        gl.shaderSource(fragmentShader, fragmentShaderSource);
        gl.compileShader(fragmentShader);

        const program = gl.createProgram();
        gl.attachShader(program, vertexShader);
        gl.attachShader(program, fragmentShader);
        gl.linkProgram(program);
        gl.useProgram(program);

        // Set up vertex data
        const positions = [
            // House body
            -0.5, -0.5,
             0.5, -0.5,
             0.5,  0.5,
            -0.5,  0.5,

            // Roof
            -0.6,  0.5,
             0.6,  0.5,
             0.0,  0.8,

            // Chimney
             0.2,  0.6,
             0.4,  0.6,
             0.4,  0.9,
             0.2,  0.9
        ];

        const positionBuffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

        const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
        gl.enableVertexAttribArray(positionAttributeLocation);
        gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

        // Draw the house
        gl.clearColor(0.0, 0.0, 0.0, 1.0);
        gl.clear(gl.COLOR_BUFFER_BIT);

        gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // House body
        gl.drawArrays(gl.TRIANGLES, 4, 3); // Roof
        gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Chimney
    </script>
</body>
</html>
This HTML file uses WebGL to draw a simple house with a chimney. Here's a breakdown of the code: 1. The HTML file contains a canvas element with the ID "webglCanvas". The canvas takes up the full page using CSS styles. 2. The vertex shader and fragment shader source code are defined as JavaScript strings. 3. The WebGL context is initialized using `canvas.getContext('webgl')`. 4. The vertex shader and fragment shader are created, compiled, and linked to a shader program. 5. The vertex data for the house body, roof, and chimney is defined as an array of positions. 6. A buffer is created to store the vertex data, and the data is bound to the buffer. 7. The position attribute is enabled and configured to use the vertex data from the buffer. 8. The WebGL drawing buffer is cleared with a black color. 9. The house body, roof, and chimney are drawn using `gl.drawArrays()` with appropriate primitive types and vertex counts. When you open this HTML file in a web browser, it will display a canvas that takes up the full page, showing a simple house with a chimney drawn using WebGL.

Extract Code

I extracted the following code from that output:

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<!DOCTYPE html>
<html>
<head>
    <title>House with Chimney - WebGL</title>
    <style>
        body, html {
            margin: 0;
            padding: 0;
            overflow: hidden;
        }
        canvas {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <canvas id="webglCanvas"></canvas>

    <script>
        // Vertex shader source code
        const vertexShaderSource = `
            attribute vec4 a_position;
            void main() {
                gl_Position = a_position;
            }
        `;

        // Fragment shader source code
        const fragmentShaderSource = `
            precision mediump float;
            void main() {
                gl_FragColor = vec4(0.8, 0.6, 0.4, 1.0);
            }
        `;

        // Initialize WebGL context
        const canvas = document.getElementById('webglCanvas');
        const gl = canvas.getContext('webgl');

        // Create shader program
        const vertexShader = gl.createShader(gl.VERTEX_SHADER);
        gl.shaderSource(vertexShader, vertexShaderSource);
        gl.compileShader(vertexShader);

        const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
        gl.shaderSource(fragmentShader, fragmentShaderSource);
        gl.compileShader(fragmentShader);

        const program = gl.createProgram();
        gl.attachShader(program, vertexShader);
        gl.attachShader(program, fragmentShader);
        gl.linkProgram(program);
        gl.useProgram(program);

        // Set up vertex data
        const positions = [
            // House body
            -0.5, -0.5,
             0.5, -0.5,
             0.5,  0.5,
            -0.5,  0.5,

            // Roof
            -0.6,  0.5,
             0.6,  0.5,
             0.0,  0.8,

            // Chimney
             0.2,  0.6,
             0.4,  0.6,
             0.4,  0.9,
             0.2,  0.9
        ];

        const positionBuffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

        const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
        gl.enableVertexAttribArray(positionAttributeLocation);
        gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

        // Draw the house
        gl.clearColor(0.0, 0.0, 0.0, 1.0);
        gl.clear(gl.COLOR_BUFFER_BIT);

        gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // House body
        gl.drawArrays(gl.TRIANGLES, 4, 3); // Roof
        gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Chimney
    </script>
</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The image shows a simple, stylized representation of a house. The house has a main rectangular body with a brown color, and there is a roof on top with two different slopes, suggesting a gable roof style. There is also a smaller rectangular section on the right side of the house that appears to be an additional part or extension of the house, also topped with a roof. The background is black, which contrasts with the brown color of the house, making the house stand out. There are no details such as windows or doors, and the drawing is quite abstract and minimalistic.

LLM Generation

Query

Does this answer say that there is a picture of a house with a chimney "The image shows a simple, stylized representation of a house. The house has a main rectangular body with a brown color, and there is a roof on top with two different slopes, suggesting a gable roof style. There is also a smaller rectangular section on the right side of the house that appears to be an additional part or extension of the house, also topped with a roof. The background is black, which contrasts with the brown color of the house, making the house stand out. There are no details such as windows or doors, and the drawing is quite abstract and minimalistic."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

Output

Here's an HTML file that draws an image of a house with a chimney using WebGL and makes the canvas take the full page:

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<!DOCTYPE html>
<html>
<head>
  <title>House with Chimney</title>
  <style>
    body, html {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }
    canvas {
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="canvas"></canvas>

  <script>
    // Vertex shader source code
    const vertexShaderSource = `
      attribute vec4 a_position;
      void main() {
        gl_Position = a_position;
      }
    `;

    // Fragment shader source code
    const fragmentShaderSource = `
      precision mediump float;
      void main() {
        gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
      }
    `;

    // Initialize WebGL context
    const canvas = document.getElementById('canvas');
    const gl = canvas.getContext('webgl');

    // Create vertex shader
    const vertexShader = gl.createShader(gl.VERTEX_SHADER);
    gl.shaderSource(vertexShader, vertexShaderSource);
    gl.compileShader(vertexShader);

    // Create fragment shader
    const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
    gl.shaderSource(fragmentShader, fragmentShaderSource);
    gl.compileShader(fragmentShader);

    // Create program and attach shaders
    const program = gl.createProgram();
    gl.attachShader(program, vertexShader);
    gl.attachShader(program, fragmentShader);
    gl.linkProgram(program);
    gl.useProgram(program);

    // Set up vertex buffer
    const vertices = [
      // House body
      -0.5, -0.5,
       0.5, -0.5,
       0.5,  0.5,
      -0.5,  0.5,

      // Roof
      -0.6,  0.5,
       0.6,  0.5,
       0.0,  0.8,

      // Chimney
       0.2,  0.6,
       0.4,  0.6,
       0.4,  0.9,
       0.2,  0.9
    ];

    const vertexBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

    // Set up attribute pointer
    const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
    gl.enableVertexAttribArray(positionAttributeLocation);
    gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

    // Set clear color and clear the canvas
    gl.clearColor(0.8, 0.8, 0.8, 1.0);
    gl.clear(gl.COLOR_BUFFER_BIT);

    // Draw the house body
    gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);

    // Draw the roof
    gl.drawArrays(gl.TRIANGLES, 4, 3);

    // Draw the chimney
    gl.drawArrays(gl.TRIANGLE_FAN, 7, 4);
  </script>
</body>
</html>
This code sets up a WebGL context, creates vertex and fragment shaders, and compiles them into a program. It defines the vertices for the house body, roof, and chimney, and stores them in a vertex buffer. The attribute pointer is set up to read the vertex positions from the buffer. The canvas is cleared with a light gray color, and then the house body, roof, and chimney are drawn using `gl.drawArrays()` with the appropriate primitive types (`gl.TRIANGLE_FAN` for the house body and chimney, and `gl.TRIANGLES` for the roof). The CSS styles ensure that the canvas takes up the full page by setting the `width` and `height` to 100% and removing any margins, padding, and overflow. When you open this HTML file in a web browser, you should see a simple image of a house with a chimney drawn using WebGL, and the canvas will take up the entire page.

Extract Code

I extracted the following code from that output:

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<!DOCTYPE html>
<html>
<head>
  <title>House with Chimney</title>
  <style>
    body, html {
      margin: 0;
      padding: 0;
      overflow: hidden;
    }
    canvas {
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <canvas id="canvas"></canvas>

  <script>
    // Vertex shader source code
    const vertexShaderSource = `
      attribute vec4 a_position;
      void main() {
        gl_Position = a_position;
      }
    `;

    // Fragment shader source code
    const fragmentShaderSource = `
      precision mediump float;
      void main() {
        gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
      }
    `;

    // Initialize WebGL context
    const canvas = document.getElementById('canvas');
    const gl = canvas.getContext('webgl');

    // Create vertex shader
    const vertexShader = gl.createShader(gl.VERTEX_SHADER);
    gl.shaderSource(vertexShader, vertexShaderSource);
    gl.compileShader(vertexShader);

    // Create fragment shader
    const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
    gl.shaderSource(fragmentShader, fragmentShaderSource);
    gl.compileShader(fragmentShader);

    // Create program and attach shaders
    const program = gl.createProgram();
    gl.attachShader(program, vertexShader);
    gl.attachShader(program, fragmentShader);
    gl.linkProgram(program);
    gl.useProgram(program);

    // Set up vertex buffer
    const vertices = [
      // House body
      -0.5, -0.5,
       0.5, -0.5,
       0.5,  0.5,
      -0.5,  0.5,

      // Roof
      -0.6,  0.5,
       0.6,  0.5,
       0.0,  0.8,

      // Chimney
       0.2,  0.6,
       0.4,  0.6,
       0.4,  0.9,
       0.2,  0.9
    ];

    const vertexBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

    // Set up attribute pointer
    const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
    gl.enableVertexAttribArray(positionAttributeLocation);
    gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

    // Set clear color and clear the canvas
    gl.clearColor(0.8, 0.8, 0.8, 1.0);
    gl.clear(gl.COLOR_BUFFER_BIT);

    // Draw the house body
    gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);

    // Draw the roof
    gl.drawArrays(gl.TRIANGLES, 4, 3);

    // Draw the chimney
    gl.drawArrays(gl.TRIANGLE_FAN, 7, 4);
  </script>
</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The image shows a simple, black silhouette of a house against a grey background. The house has a main rectangular body with a triangular roof and an additional smaller rectangular section on the right side with its own triangular roof, which could represent a chimney or an attached structure like a garage. The silhouette is quite basic with no visible details such as windows or doors.

LLM Generation

Query

Does this answer say that there is a picture of a house with a chimney "The image shows a simple, black silhouette of a house against a grey background. The house has a main rectangular body with a triangular roof and an additional smaller rectangular section on the right side with its own triangular roof, which could represent a chimney or an attached structure like a garage. The silhouette is quite basic with no visible details such as windows or doors."? Answer "Yes it does" or "No it does not".

Output

No it does not.

Substring Evaluation

Testing if the previous output contains the string es it does: False

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: False

Initial Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

LLM Generation

Query

Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.

Output

Here's an HTML file that draws an image of a house with a chimney using WebGL and makes the canvas take the full page:

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<!DOCTYPE html>
<html>
<head>
    <title>House with Chimney using WebGL</title>
    <style>
        body, html {
            margin: 0;
            padding: 0;
            overflow: hidden;
        }
        canvas {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <canvas id="glCanvas"></canvas>

    <script>
        const canvas = document.getElementById("glCanvas");
        const gl = canvas.getContext("webgl");

        const vertexShaderSource = `
            attribute vec2 a_position;
            void main() {
                gl_Position = vec4(a_position, 0.0, 1.0);
            }
        `;

        const fragmentShaderSource = `
            precision mediump float;
            uniform vec4 u_color;
            void main() {
                gl_FragColor = u_color;
            }
        `;

        const vertexShader = gl.createShader(gl.VERTEX_SHADER);
        gl.shaderSource(vertexShader, vertexShaderSource);
        gl.compileShader(vertexShader);

        const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
        gl.shaderSource(fragmentShader, fragmentShaderSource);
        gl.compileShader(fragmentShader);

        const program = gl.createProgram();
        gl.attachShader(program, vertexShader);
        gl.attachShader(program, fragmentShader);
        gl.linkProgram(program);
        gl.useProgram(program);

        const positionAttributeLocation = gl.getAttribLocation(program, "a_position");
        const colorUniformLocation = gl.getUniformLocation(program, "u_color");

        const positionBuffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);

        const positions = [
            // House body
            -0.5, -0.5,
            0.5, -0.5,
            0.5, 0.5,
            -0.5, 0.5,
            // Roof
            -0.6, 0.5,
            0.6, 0.5,
            0.0, 0.8,
            // Chimney
            0.2, 0.8,
            0.4, 0.8,
            0.4, 1.0,
            0.2, 1.0,
        ];

        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

        const resizeCanvas = () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
            gl.viewport(0, 0, canvas.width, canvas.height);
        };

        window.addEventListener("resize", resizeCanvas);
        resizeCanvas();

        gl.clearColor(0.0, 0.0, 0.0, 1.0);
        gl.clear(gl.COLOR_BUFFER_BIT);

        gl.enableVertexAttribArray(positionAttributeLocation);
        gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

        // Draw house body
        gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0);
        gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);

        // Draw roof
        gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0);
        gl.drawArrays(gl.TRIANGLES, 4, 3);

        // Draw chimney
        gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0);
        gl.drawArrays(gl.TRIANGLE_FAN, 7, 4);
    </script>
</body>
</html>
In this HTML file: 1. The `<style>` section sets the body and html margins and padding to 0 and hides any overflow. It also sets the canvas width and height to 100% to make it take the full page. 2. The `<canvas>` element is used to render the WebGL graphics. 3. In the `<script>` section: - The vertex shader and fragment shader are defined and compiled. - The shader program is created, and the shaders are attached and linked. - The position attribute location and color uniform location are retrieved. - The position buffer is created, and the vertex positions for the house body, roof, and chimney are defined. - The `resizeCanvas` function is defined to resize the canvas to match the window size whenever the window is resized. - The canvas is cleared with a black background color. - The position attribute is enabled and set up. - The house body, roof, and chimney are drawn using different colors. When you open this HTML file in a web browser, it will display an image of a house with a chimney, and the canvas will take the full page.

Extract Code

I extracted the following code from that output:

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<!DOCTYPE html>
<html>
<head>
    <title>House with Chimney using WebGL</title>
    <style>
        body, html {
            margin: 0;
            padding: 0;
            overflow: hidden;
        }
        canvas {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <canvas id="glCanvas"></canvas>

    <script>
        const canvas = document.getElementById("glCanvas");
        const gl = canvas.getContext("webgl");

        const vertexShaderSource = `
            attribute vec2 a_position;
            void main() {
                gl_Position = vec4(a_position, 0.0, 1.0);
            }
        `;

        const fragmentShaderSource = `
            precision mediump float;
            uniform vec4 u_color;
            void main() {
                gl_FragColor = u_color;
            }
        `;

        const vertexShader = gl.createShader(gl.VERTEX_SHADER);
        gl.shaderSource(vertexShader, vertexShaderSource);
        gl.compileShader(vertexShader);

        const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
        gl.shaderSource(fragmentShader, fragmentShaderSource);
        gl.compileShader(fragmentShader);

        const program = gl.createProgram();
        gl.attachShader(program, vertexShader);
        gl.attachShader(program, fragmentShader);
        gl.linkProgram(program);
        gl.useProgram(program);

        const positionAttributeLocation = gl.getAttribLocation(program, "a_position");
        const colorUniformLocation = gl.getUniformLocation(program, "u_color");

        const positionBuffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);

        const positions = [
            // House body
            -0.5, -0.5,
            0.5, -0.5,
            0.5, 0.5,
            -0.5, 0.5,
            // Roof
            -0.6, 0.5,
            0.6, 0.5,
            0.0, 0.8,
            // Chimney
            0.2, 0.8,
            0.4, 0.8,
            0.4, 1.0,
            0.2, 1.0,
        ];

        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);

        const resizeCanvas = () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
            gl.viewport(0, 0, canvas.width, canvas.height);
        };

        window.addEventListener("resize", resizeCanvas);
        resizeCanvas();

        gl.clearColor(0.0, 0.0, 0.0, 1.0);
        gl.clear(gl.COLOR_BUFFER_BIT);

        gl.enableVertexAttribArray(positionAttributeLocation);
        gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);

        // Draw house body
        gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0);
        gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);

        // Draw roof
        gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0);
        gl.drawArrays(gl.TRIANGLES, 4, 3);

        // Draw chimney
        gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0);
        gl.drawArrays(gl.TRIANGLE_FAN, 7, 4);
    </script>
</body>
</html>

Check if all of the following conditions are true:

HTML Render

Rendering the webpage gives the following image:

LLM Generation

Query

This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?

Output

The image appears to be a simple, stylized representation of a house or a building. It consists of a large rectangle that serves as the main structure, with a triangular roof on top. There is also a smaller rectangle protruding from the roof, which could represent a chimney. The colors used are shades of brown, and the background is black. The shapes are geometric and there are no intricate details, suggesting a minimalist or abstract design.

LLM Generation

Query

Does this answer say that there is a picture of a house with a chimney "The image appears to be a simple, stylized representation of a house or a building. It consists of a large rectangle that serves as the main structure, with a triangular roof on top. There is also a smaller rectangle protruding from the roof, which could represent a chimney. The colors used are shades of brown, and the background is black. The shapes are geometric and there are no intricate details, suggesting a minimalist or abstract design."? Answer "Yes it does" or "No it does not".

Output

Yes it does.

Substring Evaluation

Testing if the previous output contains the string es it does: True

Check this condition is not true:

Substring Evaluation

Testing if the previous output contains the string THREE.: False

Final Answer: True

Final Answer: True