Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here's an HTML file that draws a house with a chimney using WebGL and makes the canvas take up the full page:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | <!DOCTYPE html> <html> <head> <title>House with Chimney using WebGL</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="canvas"></canvas> <script> const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; const fragmentShaderSource = ` precision mediump float; void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const vertices = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.5, 0.4, 0.5, 0.4, 0.7, 0.2, 0.7, ]; const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.clearColor(0.8, 0.8, 0.8, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw house body gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw roof gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Draw chimney </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | <!DOCTYPE html> <html> <head> <title>House with Chimney using WebGL</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="canvas"></canvas> <script> const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; const fragmentShaderSource = ` precision mediump float; void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const vertices = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.5, 0.4, 0.5, 0.4, 0.7, 0.2, 0.7, ]; const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); gl.clearColor(0.8, 0.8, 0.8, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw house body gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw roof gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Draw chimney </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image shows a simple, black silhouette of a structure against a gray background. The structure appears to be a house or building with a sloped roof and a slightly protruding section on the right side, which could represent a chimney or an extension of the roof. The silhouette is quite basic and lacks detail, so it's not possible to discern any windows, doors, or other features that would typically be found on a house.
Does this answer say that there is a picture of a house with a chimney "The image shows a simple, black silhouette of a structure against a gray background. The structure appears to be a house or building with a sloped roof and a slightly protruding section on the right side, which could represent a chimney or an extension of the roof. The silhouette is quite basic and lacks detail, so it's not possible to discern any windows, doors, or other features that would typically be found on a house."? Answer "Yes it does" or "No it does not".
Yes it does
Testing if the previous output contains the string es it does
: True
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here's an HTML file that draws an image of a house with a chimney using WebGL and makes the canvas take the full page:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | <!DOCTYPE html> <html> <head> <title>WebGL House with Chimney</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); const gl = canvas.getContext('webgl'); // Vertex shader source code const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; // Fragment shader source code const fragmentShaderSource = ` precision mediump float; uniform vec4 u_color; void main() { gl_FragColor = u_color; } `; // Create shader program const program = gl.createProgram(); const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource); const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Set up vertex buffer const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.7, 0.4, 0.7, 0.4, 0.9, 0.2, 0.9 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); // Set up vertex attribute const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Set up color uniform const colorUniformLocation = gl.getUniformLocation(program, 'u_color'); // Draw the house body gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw the roof gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0); gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw the chimney gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Helper function to create a shader function createShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); return shader; } // Resize the canvas to fill the page function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); } window.addEventListener('resize', resizeCanvas); resizeCanvas(); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | <!DOCTYPE html> <html> <head> <title>WebGL House with Chimney</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); const gl = canvas.getContext('webgl'); // Vertex shader source code const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; // Fragment shader source code const fragmentShaderSource = ` precision mediump float; uniform vec4 u_color; void main() { gl_FragColor = u_color; } `; // Create shader program const program = gl.createProgram(); const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource); const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Set up vertex buffer const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.7, 0.4, 0.7, 0.4, 0.9, 0.2, 0.9 ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); // Set up vertex attribute const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Set up color uniform const colorUniformLocation = gl.getUniformLocation(program, 'u_color'); // Draw the house body gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw the roof gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0); gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw the chimney gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Helper function to create a shader function createShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); return shader; } // Resize the canvas to fill the page function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); } window.addEventListener('resize', resizeCanvas); resizeCanvas(); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error.
Does this answer say that there is a picture of a house with a chimney "I'm sorry, but I can't provide a description because the image you've uploaded doesn't contain any visible content. It appears to be a blank or white image. If there is supposed to be something drawn with WebGL, it is not visible in the image provided. Please check the image and try uploading again if there was an error."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here's an HTML file that draws an image of a house with a chimney using WebGL. The canvas takes up the full page:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | <!DOCTYPE html> <html> <head> <title>House with Chimney - WebGL</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="webglCanvas"></canvas> <script> // Vertex shader source code const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; // Fragment shader source code const fragmentShaderSource = ` precision mediump float; void main() { gl_FragColor = vec4(0.8, 0.6, 0.4, 1.0); } `; // Initialize WebGL context const canvas = document.getElementById('webglCanvas'); const gl = canvas.getContext('webgl'); // Create shader program const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Set up vertex data const positions = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.6, 0.4, 0.6, 0.4, 0.9, 0.2, 0.9 ]; const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Draw the house gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // House body gl.drawArrays(gl.TRIANGLES, 4, 3); // Roof gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Chimney </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | <!DOCTYPE html> <html> <head> <title>House with Chimney - WebGL</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="webglCanvas"></canvas> <script> // Vertex shader source code const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; // Fragment shader source code const fragmentShaderSource = ` precision mediump float; void main() { gl_FragColor = vec4(0.8, 0.6, 0.4, 1.0); } `; // Initialize WebGL context const canvas = document.getElementById('webglCanvas'); const gl = canvas.getContext('webgl'); // Create shader program const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Set up vertex data const positions = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.6, 0.4, 0.6, 0.4, 0.9, 0.2, 0.9 ]; const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Draw the house gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // House body gl.drawArrays(gl.TRIANGLES, 4, 3); // Roof gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); // Chimney </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image shows a simple, stylized representation of a house. The house has a main rectangular body with a brown color, and there is a roof on top with two different slopes, suggesting a gable roof style. There is also a smaller rectangular section on the right side of the house that appears to be an additional part or extension of the house, also topped with a roof. The background is black, which contrasts with the brown color of the house, making the house stand out. There are no details such as windows or doors, and the drawing is quite abstract and minimalistic.
Does this answer say that there is a picture of a house with a chimney "The image shows a simple, stylized representation of a house. The house has a main rectangular body with a brown color, and there is a roof on top with two different slopes, suggesting a gable roof style. There is also a smaller rectangular section on the right side of the house that appears to be an additional part or extension of the house, also topped with a roof. The background is black, which contrasts with the brown color of the house, making the house stand out. There are no details such as windows or doors, and the drawing is quite abstract and minimalistic."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here's an HTML file that draws an image of a house with a chimney using WebGL and makes the canvas take the full page:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="canvas"></canvas> <script> // Vertex shader source code const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; // Fragment shader source code const fragmentShaderSource = ` precision mediump float; void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } `; // Initialize WebGL context const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); // Create vertex shader const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); // Create fragment shader const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); // Create program and attach shaders const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Set up vertex buffer const vertices = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.6, 0.4, 0.6, 0.4, 0.9, 0.2, 0.9 ]; const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); // Set up attribute pointer const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Set clear color and clear the canvas gl.clearColor(0.8, 0.8, 0.8, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); // Draw the house body gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw the roof gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw the chimney gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | <!DOCTYPE html> <html> <head> <title>House with Chimney</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="canvas"></canvas> <script> // Vertex shader source code const vertexShaderSource = ` attribute vec4 a_position; void main() { gl_Position = a_position; } `; // Fragment shader source code const fragmentShaderSource = ` precision mediump float; void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } `; // Initialize WebGL context const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); // Create vertex shader const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); // Create fragment shader const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); // Create program and attach shaders const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); // Set up vertex buffer const vertices = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.6, 0.4, 0.6, 0.4, 0.9, 0.2, 0.9 ]; const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); // Set up attribute pointer const positionAttributeLocation = gl.getAttribLocation(program, 'a_position'); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Set clear color and clear the canvas gl.clearColor(0.8, 0.8, 0.8, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); // Draw the house body gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw the roof gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw the chimney gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image shows a simple, black silhouette of a house against a grey background. The house has a main rectangular body with a triangular roof and an additional smaller rectangular section on the right side with its own triangular roof, which could represent a chimney or an attached structure like a garage. The silhouette is quite basic with no visible details such as windows or doors.
Does this answer say that there is a picture of a house with a chimney "The image shows a simple, black silhouette of a house against a grey background. The house has a main rectangular body with a triangular roof and an additional smaller rectangular section on the right side with its own triangular roof, which could represent a chimney or an attached structure like a garage. The silhouette is quite basic with no visible details such as windows or doors."? Answer "Yes it does" or "No it does not".
No it does not.
Testing if the previous output contains the string es it does
: False
Testing if the previous output contains the string THREE.
: False
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Draw an image of a house with a chimney using WebGL in a single HTML file. Make the canvas take the full page.
Here's an HTML file that draws an image of a house with a chimney using WebGL and makes the canvas take the full page:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | <!DOCTYPE html> <html> <head> <title>House with Chimney using WebGL</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById("glCanvas"); const gl = canvas.getContext("webgl"); const vertexShaderSource = ` attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); } `; const fragmentShaderSource = ` precision mediump float; uniform vec4 u_color; void main() { gl_FragColor = u_color; } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const positionAttributeLocation = gl.getAttribLocation(program, "a_position"); const colorUniformLocation = gl.getUniformLocation(program, "u_color"); const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.8, 0.4, 0.8, 0.4, 1.0, 0.2, 1.0, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const resizeCanvas = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); }; window.addEventListener("resize", resizeCanvas); resizeCanvas(); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Draw house body gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw roof gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0); gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw chimney gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); </script> </body> </html> |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | <!DOCTYPE html> <html> <head> <title>House with Chimney using WebGL</title> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById("glCanvas"); const gl = canvas.getContext("webgl"); const vertexShaderSource = ` attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); } `; const fragmentShaderSource = ` precision mediump float; uniform vec4 u_color; void main() { gl_FragColor = u_color; } `; const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); const positionAttributeLocation = gl.getAttribLocation(program, "a_position"); const colorUniformLocation = gl.getUniformLocation(program, "u_color"); const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); const positions = [ // House body -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, // Roof -0.6, 0.5, 0.6, 0.5, 0.0, 0.8, // Chimney 0.2, 0.8, 0.4, 0.8, 0.4, 1.0, 0.2, 1.0, ]; gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); const resizeCanvas = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; gl.viewport(0, 0, canvas.width, canvas.height); }; window.addEventListener("resize", resizeCanvas); resizeCanvas(); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.enableVertexAttribArray(positionAttributeLocation); gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0); // Draw house body gl.uniform4f(colorUniformLocation, 0.8, 0.6, 0.4, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 0, 4); // Draw roof gl.uniform4f(colorUniformLocation, 0.6, 0.4, 0.2, 1.0); gl.drawArrays(gl.TRIANGLES, 4, 3); // Draw chimney gl.uniform4f(colorUniformLocation, 0.4, 0.2, 0.0, 1.0); gl.drawArrays(gl.TRIANGLE_FAN, 7, 4); </script> </body> </html> |
Rendering the webpage gives the following image:
This is a screenshot of a webpage that draws something with webgl. I'm trying to see if it drew what I wanted. Describe what is drawn in this image?
The image appears to be a simple, stylized representation of a house or a building. It consists of a large rectangle that serves as the main structure, with a triangular roof on top. There is also a smaller rectangle protruding from the roof, which could represent a chimney. The colors used are shades of brown, and the background is black. The shapes are geometric and there are no intricate details, suggesting a minimalist or abstract design.
Does this answer say that there is a picture of a house with a chimney "The image appears to be a simple, stylized representation of a house or a building. It consists of a large rectangle that serves as the main structure, with a triangular roof on top. There is also a smaller rectangle protruding from the roof, which could represent a chimney. The colors used are shades of brown, and the background is black. The shapes are geometric and there are no intricate details, suggesting a minimalist or abstract design."? Answer "Yes it does" or "No it does not".
Yes it does.
Testing if the previous output contains the string es it does
: True
Testing if the previous output contains the string THREE.
: False