Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Creating a GIF image from scratch without using any graphics libraries in Python is quite challenging and requires a deep understanding of the GIF file format. In this case, I'll provide you with a simple Python program that creates a small red triangle on a white background and saves it as a 200x200 GIF file. Please note that this solution is for educational purposes only, and it's not recommended to create images from scratch like this in real-world projects. For production code, consider using a graphics library such as Pillow (PIL) to simplify the process.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | import math def write_bytes(f, data): f.write(bytes(data)) def write_gif_header(f): write_bytes(f, b'GIF89a') def write_logical_screen_descriptor(f, width, height): write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, width & 0xFF, width >> 8, height & 0xFF, height >> 8, 0x00, 0x00])) def write_global_color_table(f, colors): write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00])) def write_graphics_control_extension(f): write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x04, 0x01, 0x00, 0x00, 0x00])) def write_image_descriptor(f, left, top, width, height): write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, left & 0xFF, left >> 8, top & 0xFF, top >> 8, width & 0xFF, width >> 8, height & 0xFF, height >> 8])) def write_local_color_table(f, colors): write_bytes(f, bytes([0x21, 0xFF, 0x0B, 0x03, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF])) def write_image_data(f, pixels): lzw_min_code_size = 2 clear_code = 1 << lzw_min_code_size end_code = clear_code + 1 code_size = lzw_min_code_size + 1 code_mask = (1 << code_size) - 1 code_table = [0] * 512 current_code = clear_code old_code = None output = [] for pixel in pixels: if current_code == end_code: current_code = clear_code if code_table[current_code] == pixel: old_code = current_code current_code = clear_code else: output.append(code_table[old_code]) code_table[current_code] = pixel current_code += 1 if current_code == (1 << code_size): code_size += 1 code_mask = (1 << code_size) - 1 if current_code == 512: current_code = clear_code old_code = current_code if old_code != clear_code: output.append(old_code) output.append(end_code) while len(output) % 2 != 0: output.append(0) output_bytes = [0] * (((len(output) + 1) // 2) * 8) i = 0 for j in range(0, len(output), 2): byte = (output[j] << 4) | output[j + 1] output_bytes[i] = byte i += 1 write_bytes(f, bytes([0x21, 0xFF, 0x0B])) write_bytes(f, bytes([lzw_min_code_size])) write_bytes(f, output_bytes) def generate_triangle_pixels(width, height): pixels = [0x00] * (width * height) for y in range(height): for x in range(width): if x < math.ceil(width / 2) + math.sqrt(((width / 2) - x) ** 2 + ((height / 2) - y) ** 2): index = y * width + x pixels[index] = 0xFF return pixels def main(): width = 200 height = 200 with open('/tmp/a.gif', 'wb') as f: write_gif_header(f) write_logical_screen_descriptor(f, width, height) write_global_color_table(f) write_graphics_control_extension(f) write_image_descriptor(f, 0, 0, width, height) write_local_color_table(f) pixels = generate_triangle_pixels(width, height) write_image_data(f, pixels) write_bytes(f, bytes([0x3B])) if __name__ == '__main__': main() |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | import math def write_bytes(f, data): f.write(bytes(data)) def write_gif_header(f): write_bytes(f, b'GIF89a') def write_logical_screen_descriptor(f, width, height): write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, width & 0xFF, width >> 8, height & 0xFF, height >> 8, 0x00, 0x00])) def write_global_color_table(f, colors): write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00])) def write_graphics_control_extension(f): write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x04, 0x01, 0x00, 0x00, 0x00])) def write_image_descriptor(f, left, top, width, height): write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, left & 0xFF, left >> 8, top & 0xFF, top >> 8, width & 0xFF, width >> 8, height & 0xFF, height >> 8])) def write_local_color_table(f, colors): write_bytes(f, bytes([0x21, 0xFF, 0x0B, 0x03, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF])) def write_image_data(f, pixels): lzw_min_code_size = 2 clear_code = 1 << lzw_min_code_size end_code = clear_code + 1 code_size = lzw_min_code_size + 1 code_mask = (1 << code_size) - 1 code_table = [0] * 512 current_code = clear_code old_code = None output = [] for pixel in pixels: if current_code == end_code: current_code = clear_code if code_table[current_code] == pixel: old_code = current_code current_code = clear_code else: output.append(code_table[old_code]) code_table[current_code] = pixel current_code += 1 if current_code == (1 << code_size): code_size += 1 code_mask = (1 << code_size) - 1 if current_code == 512: current_code = clear_code old_code = current_code if old_code != clear_code: output.append(old_code) output.append(end_code) while len(output) % 2 != 0: output.append(0) output_bytes = [0] * (((len(output) + 1) // 2) * 8) i = 0 for j in range(0, len(output), 2): byte = (output[j] << 4) | output[j + 1] output_bytes[i] = byte i += 1 write_bytes(f, bytes([0x21, 0xFF, 0x0B])) write_bytes(f, bytes([lzw_min_code_size])) write_bytes(f, output_bytes) def generate_triangle_pixels(width, height): pixels = [0x00] * (width * height) for y in range(height): for x in range(width): if x < math.ceil(width / 2) + math.sqrt(((width / 2) - x) ** 2 + ((height / 2) - y) ** 2): index = y * width + x pixels[index] = 0xFF return pixels def main(): width = 200 height = 200 with open('/tmp/a.gif', 'wb') as f: write_gif_header(f) write_logical_screen_descriptor(f, width, height) write_global_color_table(f) write_graphics_control_extension(f) write_image_descriptor(f, 0, 0, width, height) write_local_color_table(f) pixels = generate_triangle_pixels(width, height) write_image_data(f, pixels) write_bytes(f, bytes([0x3B])) if __name__ == '__main__': main() |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | import math def write_bytes(f, data): f.write(bytes(data)) def write_gif_header(f): write_bytes(f, b'GIF89a') def write_logical_screen_descriptor(f, width, height): write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, width & 0xFF, width >> 8, height & 0xFF, height >> 8, 0x00, 0x00])) def write_global_color_table(f, colors): write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00])) def write_graphics_control_extension(f): write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x04, 0x01, 0x00, 0x00, 0x00])) def write_image_descriptor(f, left, top, width, height): write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, left & 0xFF, left >> 8, top & 0xFF, top >> 8, width & 0xFF, width >> 8, height & 0xFF, height >> 8])) def write_local_color_table(f, colors): write_bytes(f, bytes([0x21, 0xFF, 0x0B, 0x03, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF])) def write_image_data(f, pixels): lzw_min_code_size = 2 clear_code = 1 << lzw_min_code_size end_code = clear_code + 1 code_size = lzw_min_code_size + 1 code_mask = (1 << code_size) - 1 code_table = [0] * 512 current_code = clear_code old_code = None output = [] for pixel in pixels: if current_code == end_code: current_code = clear_code if code_table[current_code] == pixel: old_code = current_code current_code = clear_code else: output.append(code_table[old_code]) code_table[current_code] = pixel current_code += 1 if current_code == (1 << code_size): code_size += 1 code_mask = (1 << code_size) - 1 if current_code == 512: current_code = clear_code old_code = current_code if old_code != clear_code: output.append(old_code) output.append(end_code) while len(output) % 2 != 0: output.append(0) output_bytes = [0] * (((len(output) + 1) // 2) * 8) i = 0 for j in range(0, len(output), 2): byte = (output[j] << 4) | output[j + 1] output_bytes[i] = byte i += 1 write_bytes(f, bytes([0x21, 0xFF, 0x0B])) write_bytes(f, bytes([lzw_min_code_size])) write_bytes(f, output_bytes) def generate_triangle_pixels(width, height): pixels = [0x00] * (width * height) for y in range(height): for x in range(width): if x < math.ceil(width / 2) + math.sqrt(((width / 2) - x) ** 2 + ((height / 2) - y) ** 2): index = y * width + x pixels[index] = 0xFF return pixels def main(): width = 200 height = 200 with open('/tmp/a.gif', 'wb') as f: write_gif_header(f) write_logical_screen_descriptor(f, width, height) write_global_color_table(f) write_graphics_control_extension(f) write_image_descriptor(f, 0, 0, width, height) write_local_color_table(f) pixels = generate_triangle_pixels(width, height) write_image_data(f, pixels) write_bytes(f, bytes([0x3B])) if __name__ == '__main__': main() |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 103, in <module>\n main()\n File "/usr/src/app/main.py", line 94, in main\n write_global_color_table(f)\nTypeError: write_global_color_table() missing 1 required positional argument: \'colors\'\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7f1c1f62de50>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Creating a GIF byte by byte in Python without using any graphics libraries is quite a complex task. However, I can provide you with a Python solution that manually creates a simple red triangle and saves it as a 200x200 GIF file. This solution uses the `struct` module to handle binary data, but it does not use any graphics libraries. Here's the Python code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | import struct # GIF file structure # https://www.w3.org/Graphics/GIF/spec-gif89a.txt # GIF signature gif_header = b'GIF89a' # Logical Screen Descriptor lsd = (b'\x21' # Graphics Control Extension introducer b'\xf9\x04' # Block size b'\x00\x00' # Graphics Control Label b'\x00\x00' # Protocol b'\xff\xff' # Graphic Control Extension bytes b'\x00' # Delay time (1/100 sec) b'\x00' # Transparent color index b'\x00' # Block terminator ) # Image Descriptor id = (b'\x2c' # Image Separator b'\x00\x00' # Image position X b'\x00\x00' # Image position Y b'\x00\xc8\x00' # Image size: 200 x 200 b'\x00\x00' # Packed fields ) # Color Table (3x red) color_table = (b'\x21' # Graphics Control Extension introducer b'\xf9\x03' # Block size b'\x00\x00' # Graphics Control Label b'\xff\xff\x00\x00' # Background color: white b'\xff\x00\x00\x00' # Red color 1 b'\xff\x00\x00\x00' # Red color 2 b'\xff\x00\x00\x00' # Red color 3 b'\x00' # Block terminator ) # LZW Minimum Code Size lzw = b'\x21\xf9\x01\x00' # Pixels of the red triangle pixels = bytearray() # Create red triangle pixels for y in range(200): for x in range(200): if x < y: pixels.append(0xFF) else: pixels.append(0x00) # GIF Trailer gif_trailer = b'\x3b' # Calculate the GIF file size lsd_size = len(lsd) id_size = len(id) color_table_size = len(color_table) lzw_size = len(lzw) pixels_size = len(pixels) # Write the GIF file byte by byte output = bytearray() output.extend(gif_header) output.extend(struct.pack('<H', lsd_size + id_size + color_table_size + lzw_size + pixels_size)) # File size - 10 output.extend(lsd) output.extend(id) output.extend(color_table) output.extend(lzw) output.extend(pixels) output.extend(gif_trailer) # Print the GIF file to stdout print(output) |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | import struct def create_gif(): # GIF file structure # https://www.w3.org/Graphics/GIF/spec-gif89a.txt # GIF signature gif_header = b'GIF89a' # Logical Screen Descriptor lsd = (b'\x21' # Graphics Control Extension introducer b'\xf9\x04' # Block size b'\x00\x00' # Graphics Control Label b'\x00\x00' # Protocol b'\xff\xff' # Graphic Control Extension bytes b'\x00' # Delay time (1/100 sec) b'\x00' # Transparent color index b'\x00' # Block terminator ) # Image Descriptor id = (b'\x2c' # Image Separator b'\x00\x00' # Image position X b'\x00\x00' # Image position Y b'\x00\xc8\x00' # Image size: 200 x 200 b'\x00\x00' # Packed fields ) # Color Table (3x red) color_table = (b'\x21' # Graphics Control Extension introducer b'\xf9\x03' # Block size b'\x00\x00' # Graphics Control Label b'\xff\xff\x00\x00' # Background color: white b'\xff\x00\x00\x00' # Red color 1 b'\xff\x00\x00\x00' # Red color 2 b'\xff\x00\x00\x00' # Red color 3 b'\x00' # Block terminator ) # LZW Minimum Code Size lzw = b'\x21\xf9\x01\x00' # Pixels of the red triangle pixels = bytearray() # Create red triangle pixels for y in range(200): for x in range(200): if x < y: pixels.append(0xFF) else: pixels.append(0x00) # GIF Trailer gif_trailer = b'\x3b' # Calculate the GIF file size lsd_size = len(lsd) id_size = len(id) color_table_size = len(color_table) lzw_size = len(lzw) pixels_size = len(pixels) # Write the GIF file byte by byte output = bytearray() output.extend(gif_header) output.extend(struct.pack('<H', lsd_size + id_size + color_table_size + lzw_size + pixels_size)) # File size - 10 output.extend(lsd) output.extend(id) output.extend(color_table) output.extend(lzw) output.extend(pixels) output.extend(gif_trailer) return output if __name__ == "__main__": gif_data = create_gif() with open("/tmp/a.gif", "wb") as f: f.write(gif_data) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | import struct def create_gif(): # GIF file structure # https://www.w3.org/Graphics/GIF/spec-gif89a.txt # GIF signature gif_header = b'GIF89a' # Logical Screen Descriptor lsd = (b'\x21' # Graphics Control Extension introducer b'\xf9\x04' # Block size b'\x00\x00' # Graphics Control Label b'\x00\x00' # Protocol b'\xff\xff' # Graphic Control Extension bytes b'\x00' # Delay time (1/100 sec) b'\x00' # Transparent color index b'\x00' # Block terminator ) # Image Descriptor id = (b'\x2c' # Image Separator b'\x00\x00' # Image position X b'\x00\x00' # Image position Y b'\x00\xc8\x00' # Image size: 200 x 200 b'\x00\x00' # Packed fields ) # Color Table (3x red) color_table = (b'\x21' # Graphics Control Extension introducer b'\xf9\x03' # Block size b'\x00\x00' # Graphics Control Label b'\xff\xff\x00\x00' # Background color: white b'\xff\x00\x00\x00' # Red color 1 b'\xff\x00\x00\x00' # Red color 2 b'\xff\x00\x00\x00' # Red color 3 b'\x00' # Block terminator ) # LZW Minimum Code Size lzw = b'\x21\xf9\x01\x00' # Pixels of the red triangle pixels = bytearray() # Create red triangle pixels for y in range(200): for x in range(200): if x < y: pixels.append(0xFF) else: pixels.append(0x00) # GIF Trailer gif_trailer = b'\x3b' # Calculate the GIF file size lsd_size = len(lsd) id_size = len(id) color_table_size = len(color_table) lzw_size = len(lzw) pixels_size = len(pixels) # Write the GIF file byte by byte output = bytearray() output.extend(gif_header) output.extend(struct.pack('<H', lsd_size + id_size + color_table_size + lzw_size + pixels_size)) # File size - 10 output.extend(lsd) output.extend(id) output.extend(color_table) output.extend(lzw) output.extend(pixels) output.extend(gif_trailer) return output if __name__ == "__main__": gif_data = create_gif() with open("/tmp/a.gif", "wb") as f: f.write(gif_data) |
b''
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7f4da719f860>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Creating a GIF byte by byte without using any graphics libraries is a non-trivial task. GIF format involves a complex structure of multiple sections, including the header, logical screen descriptor, global color table, and image data. Here's a Python program that manually creates a red triangle on a white background and saves it as a 200x200 GIF file.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 | import struct def write_bytes(file, data): file.write(bytes(data)) # GIF file structure # Reference: https://www.w3.org/Graphics/GIF/spec-gif89a.txt # File header gif_header = b'GIF89a' # Logical screen descriptor screen_width = 200 screen_height = 200 global_color_table_flag = 1 # Global color table is present color_resolution = 6 # 2^ColorResolution = 64 colors sort_flag = 0 # Not sorted global_color_table_size = 3 # 2^Size = 2^(3+1) = 256 colors background_color_index = 0 # White background pixel_aspect_ratio = 0 # Aspect ratio not specified screen_descriptor = ( struct.pack('<2B2HB', global_color_table_flag, color_resolution, sort_flag, global_color_table_size, background_color_index, pixel_aspect_ratio) ) # Global color table global_color_table = ( b'\x00' * 3 + b'\xFF' + # White b'\xFF' * 3 + b'\x00' # Red ) * 8 # Image descriptor image_separator = b'\x2C' left_position = 0 top_position = 0 image_width = screen_width image_height = screen_height local_color_table_flag = 0 # No local color table interlace_flag = 0 # Not interlaced image_descriptor = struct.pack('<4BH2B', image_separator, left_position, top_position, image_width, image_height, local_color_table_flag, interlace_flag) # LZW minimal code size lzw_minimum_code_size = 4 # Image data (LZW compressed) image_data = create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size) # GIF trailer gif_trailer = b'\x3B' # Write the GIF file to stdout with open('/dev/stdout', 'wb') as f: write_bytes(f, gif_header) write_bytes(f, screen_descriptor) write_bytes(f, global_color_table) write_bytes(f, image_descriptor) write_bytes(f, pack_image_data(image_data, lzw_minimum_code_size)) write_bytes(f, gif_trailer) def create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size): image_data = bytearray() clear_code = 1 << lzw_minimum_code_size end_code = clear_code + 1 code_size = lzw_minimum_code_size + 1 pixel_count = 0 current_byte = 0 current_bit_position = 8 for y in range(screen_height): for x in range(screen_width): if y > screen_height // 2 - x: image_data.append(0xFF) # Red pixel else: image_data.append(0x00) # White pixel pixel_count += 1 # LZW encoding previous_code = 0 current_code = 0 pixels_to_encode = image_data while len(pixels_to_encode) > 0: current_byte <<= 8 current_bit_position += 8 if current_bit_position >= 12: write_bytes(sys.stdout, bytes([current_byte])) current_byte = 0 current_bit_position = 8 current_code = pixels_to_encode.pop(0) if len(pixels_to_encode) > 0: next_code = pixels_to_encode[0] else: next_code = 0 if current_code == clear_code: previous_code = 0 elif current_code == end_code: break elif previous_code > 0 and previous_code < clear_code: current_byte |= ((previous_code << code_size) + current_code) >> current_bit_position current_bit_position -= code_size previous_code = ((previous_code << code_size) + current_code) & ((1 << code_size) - 1) if code_size < 12: code_size += 1 if len(pixels_to_encode) == 0 and current_bit_position > 0: current_byte |= previous_code << (current_bit_position - code_size) current_bit_position -= code_size else: current_byte |= previous_code >> (current_bit_position - code_size) write_bytes(sys.stdout, bytes([current_byte])) current_byte = (previous_code << (16 - (current_bit_position - code_size))) & 0xFF00 current_bit_position = (code_size + 16) % 16 current_byte |= current_code >> (current_bit_position - code_size) current_bit_position -= code_size if len(pixels_to_encode) > 0 and current_bit_position == 0: write_bytes(sys.stdout, bytes([current_byte & 0xFF, (current_byte >> 8) & 0xFF])) current_byte = current_code << 8 current_bit_position = 16 else: current_byte &= ((1 << (current_bit_position + 8)) - 1) << (8 - current_bit_position) previous_code = current_code if current_byte != 0: write_bytes(sys.stdout, bytes([current_byte])) write_bytes(sys.stdout, bytes([end_code])) return current_byte def pack_image_data(image_data, lzw_minimum_code_size): packed_data = bytearray() image_size = len(image_data) data_offset = 0 block_size = 255 while data_offset < image_size: block_length = min(block_size, image_size - data_offset) packed_data.append(block_length) for i in range(block_length): packed_data.append(image_data[data_offset + i]) data_offset += block_size if block_length < block_size: break return packed_data |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | import struct def write_bytes(file, data): file.write(bytes(data)) def create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size): image_data = bytearray() clear_code = 1 << lzw_minimum_code_size end_code = clear_code + 1 code_size = lzw_minimum_code_size + 1 pixel_count = 0 current_byte = 0 current_bit_position = 8 for y in range(screen_height): for x in range(screen_width): if y > screen_height // 2 - x: image_data.append(0xFF) # Red pixel else: image_data.append(0x00) # White pixel pixel_count += 1 # LZW encoding previous_code = 0 current_code = 0 pixels_to_encode = image_data while len(pixels_to_encode) > 0: current_byte <<= 8 current_bit_position += 8 if current_bit_position >= 12: file.write(bytes([current_byte])) current_byte = 0 current_bit_position = 8 current_code = pixels_to_encode.pop(0) if len(pixels_to_encode) > 0: next_code = pixels_to_encode[0] else: next_code = 0 if current_code == clear_code: previous_code = 0 elif current_code == end_code: break elif previous_code > 0 and previous_code < clear_code: current_byte |= ((previous_code << code_size) + current_code) >> current_bit_position current_bit_position -= code_size previous_code = ((previous_code << code_size) + current_code) & ((1 << code_size) - 1) if code_size < 12: code_size += 1 if len(pixels_to_encode) == 0 and current_bit_position > 0: current_byte |= previous_code << (current_bit_position - code_size) current_bit_position -= code_size else: current_byte |= previous_code >> (current_bit_position - code_size) file.write(bytes([current_byte])) current_byte = (previous_code << (16 - (current_bit_position - code_size))) & 0xFF00 current_bit_position = (code_size + 16) % 16 current_byte |= current_code >> (current_bit_position - code_size) current_bit_position -= code_size if len(pixels_to_encode) > 0 and current_bit_position == 0: file.write(bytes([current_byte & 0xFF, (current_byte >> 8) & 0xFF])) current_byte = current_code << 8 current_bit_position = 16 else: current_byte &= ((1 << (current_bit_position + 8)) - 1) << (8 - current_bit_position) previous_code = current_code if current_byte != 0: file.write(bytes([current_byte])) file.write(bytes([end_code])) return current_byte def pack_image_data(image_data, lzw_minimum_code_size): packed_data = bytearray() image_size = len(image_data) data_offset = 0 block_size = 255 while data_offset < image_size: block_length = min(block_size, image_size - data_offset) packed_data.append(block_length) for i in range(block_length): packed_data.append(image_data[data_offset + i]) data_offset += block_size if block_length < block_size: break return packed_data if __name__ == "__main__": # GIF file structure # Reference: https://www.w3.org/Graphics/GIF/spec-gif89a.txt # File header gif_header = b'GIF89a' # Logical screen descriptor screen_width = 200 screen_height = 200 global_color_table_flag = 1 # Global color table is present color_resolution = 6 # 2^ColorResolution = 64 colors sort_flag = 0 # Not sorted global_color_table_size = 3 # 2^Size = 2^(3+1) = 256 colors background_color_index = 0 # White background pixel_aspect_ratio = 0 # Aspect ratio not specified screen_descriptor = ( struct.pack('<2B2HB', global_color_table_flag, color_resolution, sort_flag, global_color_table_size, background_color_index, pixel_aspect_ratio) ) # Global color table global_color_table = ( b'\x00' * 3 + b'\xFF' + # White b'\xFF' * 3 + b'\x00' # Red ) * 8 # Image descriptor image_separator = b'\x2C' left_position = 0 top_position = 0 image_width = screen_width image_height = screen_height local_color_table_flag = 0 # No local color table interlace_flag = 0 # Not interlaced image_descriptor = struct.pack('<4BH2B', image_separator, left_position, top_position, image_width, image_height, local_color_table_flag, interlace_flag) # LZW minimal code size lzw_minimum_code_size = 4 # Image data (LZW compressed) image_data = create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size) # GIF trailer gif_trailer = b'\x3B' # Write the GIF file to stdout with open('/dev/stdout', 'wb') as f: write_bytes(f, gif_header) write_bytes(f, screen_descriptor) write_bytes(f, global_color_table) write_bytes(f, image_descriptor) write_bytes(f, pack_image_data(image_data, lzw_minimum_code_size)) write_bytes(f, gif_trailer) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | import struct def write_bytes(file, data): file.write(bytes(data)) def create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size): image_data = bytearray() clear_code = 1 << lzw_minimum_code_size end_code = clear_code + 1 code_size = lzw_minimum_code_size + 1 pixel_count = 0 current_byte = 0 current_bit_position = 8 for y in range(screen_height): for x in range(screen_width): if y > screen_height // 2 - x: image_data.append(0xFF) # Red pixel else: image_data.append(0x00) # White pixel pixel_count += 1 # LZW encoding previous_code = 0 current_code = 0 pixels_to_encode = image_data while len(pixels_to_encode) > 0: current_byte <<= 8 current_bit_position += 8 if current_bit_position >= 12: file.write(bytes([current_byte])) current_byte = 0 current_bit_position = 8 current_code = pixels_to_encode.pop(0) if len(pixels_to_encode) > 0: next_code = pixels_to_encode[0] else: next_code = 0 if current_code == clear_code: previous_code = 0 elif current_code == end_code: break elif previous_code > 0 and previous_code < clear_code: current_byte |= ((previous_code << code_size) + current_code) >> current_bit_position current_bit_position -= code_size previous_code = ((previous_code << code_size) + current_code) & ((1 << code_size) - 1) if code_size < 12: code_size += 1 if len(pixels_to_encode) == 0 and current_bit_position > 0: current_byte |= previous_code << (current_bit_position - code_size) current_bit_position -= code_size else: current_byte |= previous_code >> (current_bit_position - code_size) file.write(bytes([current_byte])) current_byte = (previous_code << (16 - (current_bit_position - code_size))) & 0xFF00 current_bit_position = (code_size + 16) % 16 current_byte |= current_code >> (current_bit_position - code_size) current_bit_position -= code_size if len(pixels_to_encode) > 0 and current_bit_position == 0: file.write(bytes([current_byte & 0xFF, (current_byte >> 8) & 0xFF])) current_byte = current_code << 8 current_bit_position = 16 else: current_byte &= ((1 << (current_bit_position + 8)) - 1) << (8 - current_bit_position) previous_code = current_code if current_byte != 0: file.write(bytes([current_byte])) file.write(bytes([end_code])) return current_byte def pack_image_data(image_data, lzw_minimum_code_size): packed_data = bytearray() image_size = len(image_data) data_offset = 0 block_size = 255 while data_offset < image_size: block_length = min(block_size, image_size - data_offset) packed_data.append(block_length) for i in range(block_length): packed_data.append(image_data[data_offset + i]) data_offset += block_size if block_length < block_size: break return packed_data if __name__ == "__main__": # GIF file structure # Reference: https://www.w3.org/Graphics/GIF/spec-gif89a.txt # File header gif_header = b'GIF89a' # Logical screen descriptor screen_width = 200 screen_height = 200 global_color_table_flag = 1 # Global color table is present color_resolution = 6 # 2^ColorResolution = 64 colors sort_flag = 0 # Not sorted global_color_table_size = 3 # 2^Size = 2^(3+1) = 256 colors background_color_index = 0 # White background pixel_aspect_ratio = 0 # Aspect ratio not specified screen_descriptor = ( struct.pack('<2B2HB', global_color_table_flag, color_resolution, sort_flag, global_color_table_size, background_color_index, pixel_aspect_ratio) ) # Global color table global_color_table = ( b'\x00' * 3 + b'\xFF' + # White b'\xFF' * 3 + b'\x00' # Red ) * 8 # Image descriptor image_separator = b'\x2C' left_position = 0 top_position = 0 image_width = screen_width image_height = screen_height local_color_table_flag = 0 # No local color table interlace_flag = 0 # Not interlaced image_descriptor = struct.pack('<4BH2B', image_separator, left_position, top_position, image_width, image_height, local_color_table_flag, interlace_flag) # LZW minimal code size lzw_minimum_code_size = 4 # Image data (LZW compressed) image_data = create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size) # GIF trailer gif_trailer = b'\x3B' # Write the GIF file to stdout with open('/dev/stdout', 'wb') as f: write_bytes(f, gif_header) write_bytes(f, screen_descriptor) write_bytes(f, global_color_table) write_bytes(f, image_descriptor) write_bytes(f, pack_image_data(image_data, lzw_minimum_code_size)) write_bytes(f, gif_trailer) |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 124, in <module>\n struct.pack(\'<2B2HB\',\nstruct.error: pack expected 5 items for packing (got 6)\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7f56f351aef0>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
This is a challenging task as it requires a deep understanding of the GIF file format specification. Here's a Python program that creates a minimal GIF with a red triangle:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | import struct def write_bytes(f, data): f.write(bytes(data)) def write_gif(f, width, height, background_color, pixels): # GIF signature write_bytes(f, b'GIF89a') # Logical Screen Descriptor write_bytes(f, struct.pack('<HH', width, height)) # Image dimensions write_bytes(f, b'\x00\x00') # Packed fields (0x00 = no global color table) write_bytes(f, b'\xFF\xFF') # Background color index (0xFF = transparent) # Global Color Table write_bytes(f, b'\x00\x00') # Color table size (0 = none, 3 = 2^2*3 = 12 entries) # Graphics Control Extension write_bytes(f, b'\x21\xF9\x04') # Block identifier (0x21 = extension, 0xF9 = graphics) write_bytes(f, b'\x04\x01\x00') # Packed fields (0x04 = disposal method, 0x01 = transparency flag, 0x00 = delay time) write_bytes(f, background_color) # Transparent color index write_bytes(f, b'\x00') # Terminator # Image Descriptor write_bytes(f, b'\x2C\x00\x00') # Block identifier (0x2C = image separator) write_bytes(f, b'\x00\x00\x00\x00') # Image position (0,0) write_bytes(f, struct.pack('<HH', width, height)) # Image dimensions # Local Color Table write_bytes(f, b'\x03') # Color table size (3 = 2^2*3 = 3 entries) write_bytes(f, b'\xFF\xFF\xFF\x00\x00\x00\xFF\x00\x00') # White, Black, Red # LZW Minimum Code Size write_bytes(f, b'\x00\x2C') # Block identifier (0x00 = no extension, 0x2C = LZW with 2-byte code size) # Pixels (LZW-encoded data) lzw = [] for y in range(height): line = [] for x in range(width): if (x == 50 and y <= 100 and y >= 50) or (y == 100 and x >= 50 and x <= 150) or (x == 150 and y >= 50 and y <= 100): line.append(2) # Red index else: line.append(0) # White index lzw.extend(encode_lzw(line)) pixel_blocks = split_into_blocks(lzw, 255) for block in pixel_blocks: write_bytes(f, struct.pack('<B', len(block) + 1)) # Block size write_bytes(f, block + b'\x00') # Data block + terminator # Trailer write_bytes(f, b'\x3B') # GIF file trailer def encode_lzw(data): # LZW encoder based on https://rosettacode.org/wiki/Lempel-Ziv-Welch_compression#Python dictionary_size = 256 clear_code = 1 << dictionary_size end_code = clear_code + 1 next_code = end_code + 1 dictionary = dict() for i in range(256): dictionary[(chr(i),)] = i output = [] current_char = data[0] current_code = dictionary[(chr(current_char),)] output.append(current_code) for char in data[1:]: code = dictionary.get((chr(current_char), chr(char)), None) if code is not None: current_char = char current_code = code else: output.append(current_code) dictionary[(chr(current_char), chr(char))] = next_code next_code += 1 if next_code == (1 << (dictionary_size + 1)): dictionary_size += 1 if dictionary_size == 12: # Maximum code size for GIF raise ValueError("Maximum code size reached") current_char = char current_code = dictionary[(chr(current_char),)] output.append(current_code) output.append(end_code) return output def split_into_blocks(data, block_size): return [data[i:i + block_size] for i in range(0, len(data), block_size)] if __name__ == "__main__": width = 200 height = 200 background_color = b'\xFF\xFF\xFF' # White pixels = [0] * (width * height) # All white pixels # Draw a red triangle for y in range(50, 151, 2): for x in range(50, 151): if y * x >= 50 * 100 and y * x <= 150 * 100: idx = (y * width) + x pixels[idx] = 2 # Red write_gif(sys.stdout.buffer, width, height, background_color, pixels) |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | import struct def write_bytes(f, data): f.write(bytes(data)) def write_gif(f, width, height, background_color, pixels): # GIF signature write_bytes(f, b'GIF89a') # Logical Screen Descriptor write_bytes(f, struct.pack('<HH', width, height)) # Image dimensions write_bytes(f, b'\x00\x00') # Packed fields (0x00 = no global color table) write_bytes(f, b'\xFF\xFF') # Background color index (0xFF = transparent) # Global Color Table write_bytes(f, b'\x00\x00') # Color table size (0 = none, 3 = 2^2*3 = 12 entries) # Graphics Control Extension write_bytes(f, b'\x21\xF9\x04') # Block identifier (0x21 = extension, 0xF9 = graphics) write_bytes(f, b'\x04\x01\x00') # Packed fields (0x04 = disposal method, 0x01 = transparency flag, 0x00 = delay time) write_bytes(f, background_color) # Transparent color index write_bytes(f, b'\x00') # Terminator # Image Descriptor write_bytes(f, b'\x2C\x00\x00') # Block identifier (0x2C = image separator) write_bytes(f, b'\x00\x00\x00\x00') # Image position (0,0) write_bytes(f, struct.pack('<HH', width, height)) # Image dimensions # Local Color Table write_bytes(f, b'\x03') # Color table size (3 = 2^2*3 = 3 entries) write_bytes(f, b'\xFF\xFF\xFF\x00\x00\x00\xFF\x00\x00') # White, Black, Red # LZW Minimum Code Size write_bytes(f, b'\x00\x2C') # Block identifier (0x00 = no extension, 0x2C = LZW with 2-byte code size) # Pixels (LZW-encoded data) lzw = [] for y in range(height): line = [] for x in range(width): if (x == 50 and y <= 100 and y >= 50) or (y == 100 and x >= 50 and x <= 150) or (x == 150 and y >= 50 and y <= 100): line.append(2) # Red index else: line.append(0) # White index lzw.extend(encode_lzw(line)) pixel_blocks = split_into_blocks(lzw, 255) for block in pixel_blocks: write_bytes(f, struct.pack('<B', len(block) + 1)) # Block size write_bytes(f, block + b'\x00') # Data block + terminator # Trailer write_bytes(f, b'\x3B') # GIF file trailer def encode_lzw(data): # LZW encoder based on https://rosettacode.org/wiki/Lempel-Ziv-Welch_compression#Python dictionary_size = 256 clear_code = 1 << dictionary_size end_code = clear_code + 1 next_code = end_code + 1 dictionary = dict() for i in range(256): dictionary[(chr(i),)] = i output = [] current_char = data[0] current_code = dictionary[(chr(current_char),)] output.append(current_code) for char in data[1:]: code = dictionary.get((chr(current_char), chr(char)), None) if code is not None: current_char = char current_code = code else: output.append(current_code) dictionary[(chr(current_char), chr(char))] = next_code next_code += 1 if next_code == (1 << (dictionary_size + 1)): dictionary_size += 1 if dictionary_size == 12: # Maximum code size for GIF raise ValueError("Maximum code size reached") current_char = char current_code = dictionary[(chr(current_char),)] output.append(current_code) output.append(end_code) return output def split_into_blocks(data, block_size): return [data[i:i + block_size] for i in range(0, len(data), block_size)] if __name__ == "__main__": width = 200 height = 200 background_color = b'\xFF\xFF\xFF' # White pixels = [0] * (width * height) # All white pixels # Draw a red triangle for y in range(50, 151, 2): for x in range(50, 151): if y * x >= 50 * 100 and y * x <= 150 * 100: idx = (y * width) + x pixels[idx] = 2 # Red write_gif(sys.stdout.buffer, width, height, background_color, pixels) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | import struct def write_bytes(f, data): f.write(bytes(data)) def write_gif(f, width, height, background_color, pixels): # GIF signature write_bytes(f, b'GIF89a') # Logical Screen Descriptor write_bytes(f, struct.pack('<HH', width, height)) # Image dimensions write_bytes(f, b'\x00\x00') # Packed fields (0x00 = no global color table) write_bytes(f, b'\xFF\xFF') # Background color index (0xFF = transparent) # Global Color Table write_bytes(f, b'\x00\x00') # Color table size (0 = none, 3 = 2^2*3 = 12 entries) # Graphics Control Extension write_bytes(f, b'\x21\xF9\x04') # Block identifier (0x21 = extension, 0xF9 = graphics) write_bytes(f, b'\x04\x01\x00') # Packed fields (0x04 = disposal method, 0x01 = transparency flag, 0x00 = delay time) write_bytes(f, background_color) # Transparent color index write_bytes(f, b'\x00') # Terminator # Image Descriptor write_bytes(f, b'\x2C\x00\x00') # Block identifier (0x2C = image separator) write_bytes(f, b'\x00\x00\x00\x00') # Image position (0,0) write_bytes(f, struct.pack('<HH', width, height)) # Image dimensions # Local Color Table write_bytes(f, b'\x03') # Color table size (3 = 2^2*3 = 3 entries) write_bytes(f, b'\xFF\xFF\xFF\x00\x00\x00\xFF\x00\x00') # White, Black, Red # LZW Minimum Code Size write_bytes(f, b'\x00\x2C') # Block identifier (0x00 = no extension, 0x2C = LZW with 2-byte code size) # Pixels (LZW-encoded data) lzw = [] for y in range(height): line = [] for x in range(width): if (x == 50 and y <= 100 and y >= 50) or (y == 100 and x >= 50 and x <= 150) or (x == 150 and y >= 50 and y <= 100): line.append(2) # Red index else: line.append(0) # White index lzw.extend(encode_lzw(line)) pixel_blocks = split_into_blocks(lzw, 255) for block in pixel_blocks: write_bytes(f, struct.pack('<B', len(block) + 1)) # Block size write_bytes(f, block + b'\x00') # Data block + terminator # Trailer write_bytes(f, b'\x3B') # GIF file trailer def encode_lzw(data): # LZW encoder based on https://rosettacode.org/wiki/Lempel-Ziv-Welch_compression#Python dictionary_size = 256 clear_code = 1 << dictionary_size end_code = clear_code + 1 next_code = end_code + 1 dictionary = dict() for i in range(256): dictionary[(chr(i),)] = i output = [] current_char = data[0] current_code = dictionary[(chr(current_char),)] output.append(current_code) for char in data[1:]: code = dictionary.get((chr(current_char), chr(char)), None) if code is not None: current_char = char current_code = code else: output.append(current_code) dictionary[(chr(current_char), chr(char))] = next_code next_code += 1 if next_code == (1 << (dictionary_size + 1)): dictionary_size += 1 if dictionary_size == 12: # Maximum code size for GIF raise ValueError("Maximum code size reached") current_char = char current_code = dictionary[(chr(current_char),)] output.append(current_code) output.append(end_code) return output def split_into_blocks(data, block_size): return [data[i:i + block_size] for i in range(0, len(data), block_size)] if __name__ == "__main__": width = 200 height = 200 background_color = b'\xFF\xFF\xFF' # White pixels = [0] * (width * height) # All white pixels # Draw a red triangle for y in range(50, 151, 2): for x in range(50, 151): if y * x >= 50 * 100 and y * x <= 150 * 100: idx = (y * width) + x pixels[idx] = 2 # Red write_gif(sys.stdout.buffer, width, height, background_color, pixels) |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 111, in <module>\n write_gif(sys.stdout.buffer, width, height, background_color, pixels)\n ^^^\nNameError: name \'sys\' is not defined\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7f07afc02b80>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Writing a GIF byte by byte without using any graphics library is a complex task. It involves a deep understanding of the GIF file format specification. However, I can provide you with a Python program that creates a simple red triangle on a white background and saves it as a 200x200 GIF file. Keep in mind that this solution is not optimal and may not cover all edge cases. First, let's take a look at the basic structure of a GIF file: 1. GIF signature (6 bytes) 2. Logical Screen Descriptor (7 bytes) 3. Global Color Table (optional, 768 bytes for 256 colors) 4. Image Descriptor (10 bytes per image) 5. Local Color Table (optional, 3 bytes per color entry, up to 256 colors) 6. LZW Minimum Code Size (1 byte) 7. Image Data (variable length, LZW compressed) 8. GIF Trailer (1 byte) Here's the Python code that creates a 200x200 GIF file with a red triangle:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | import struct # GIF signature gif_signature = b'GIF89a' # Logical Screen Descriptor screen_width = 200 screen_height = 200 color_resolution = 7 # Maximum 2^color_resolution colors (256 in this case) background_color_index = 0 pixel_aspect_ratio = 0 global_color_table_flag = 1 color_table_sort_flag = 0 gif_lsd = bytes( struct.pack( '!2HB3x1H', screen_width, screen_height, color_resolution, background_color_index, pixel_aspect_ratio, global_color_table_flag, color_table_sort_flag, ) ) # Global Color Table color_table = b'' for i in range(0, 256 * 3, 3): if i == 240 * 3: # Set red color for index 240 color_table += bytes([255, 0, 0]) else: color_table += bytes([255, 255, 255]) # Set white color for the rest # Image Descriptor image_left_position = 0 image_top_position = 0 image_width = screen_width image_height = screen_height local_color_table_flag = 0 interlace_flag = 0 gif_id = bytes( struct.pack( '!4B', image_left_position, image_top_position, image_width, image_height, local_color_table_flag, interlace_flag, ) ) # LZW Minimum Code Size minimum_code_size = 2 gif_lzw_mcs = bytes([minimum_code_size]) # Create red triangle data triangle_data = [] for y in range(200): row = [] for x in range(200): if x <= y or (200 - x <= 200 - y and x >= 100): row.append(240) # Red color else: row.append(0) # White color triangle_data.append(row) # Convert triangle data to bytes image_data = b'' for row in triangle_data: for pixel in row: image_data += struct.pack('!B', pixel) # LZW compression def compress_lzw(data): # Initialize dictionary with single-byte entries dictionary = dict((chr(i), i) for i in range(256)) dictionary_size = 256 current_code = 256 output = [] last_byte = data[0] output.append(dictionary[last_byte]) for byte in data[1:]: input_string = last_byte + chr(byte) if input_string in dictionary: last_byte = byte else: output.append(dictionary[last_byte]) dictionary[input_string] = current_code current_code += 1 if current_code >= dictionary_size: dictionary_size *= 2 last_byte = byte output.append(dictionary[last_byte]) if current_code < dictionary_size: output.append(current_code) return output # Compress image data compressed_data = compress_lzw(image_data) # GIF output gif_output = gif_signature + gif_lsd + color_table + gif_id + gif_lzw_mcs # Add compressed image data to GIF output gif_output += bytes(compressed_data) # GIF Trailer gif_trailer = bytes([0x3B]) # ';' in ASCII gif_output += gif_trailer # Save GIF to stdout print(gif_output) |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | import struct # GIF signature gif_signature = b'GIF89a' # Logical Screen Descriptor screen_width = 200 screen_height = 200 color_resolution = 7 # Maximum 2^color_resolution colors (256 in this case) background_color_index = 0 pixel_aspect_ratio = 0 global_color_table_flag = 1 color_table_sort_flag = 0 gif_lsd = bytes( struct.pack( '!2HB3x1H', screen_width, screen_height, color_resolution, background_color_index, pixel_aspect_ratio, global_color_table_flag, color_table_sort_flag, ) ) # Global Color Table color_table = b'' for i in range(0, 256 * 3, 3): if i == 240 * 3: # Set red color for index 240 color_table += bytes([255, 0, 0]) else: color_table += bytes([255, 255, 255]) # Set white color for the rest # Image Descriptor image_left_position = 0 image_top_position = 0 image_width = screen_width image_height = screen_height local_color_table_flag = 0 interlace_flag = 0 gif_id = bytes( struct.pack( '!4B', image_left_position, image_top_position, image_width, image_height, local_color_table_flag, interlace_flag, ) ) # LZW Minimum Code Size minimum_code_size = 2 gif_lzw_mcs = bytes([minimum_code_size]) # Create red triangle data triangle_data = [] for y in range(200): row = [] for x in range(200): if x <= y or (200 - x <= 200 - y and x >= 100): row.append(240) # Red color else: row.append(0) # White color triangle_data.append(row) # Convert triangle data to bytes image_data = b'' for row in triangle_data: for pixel in row: image_data += struct.pack('!B', pixel) # LZW compression def compress_lzw(data): # Initialize dictionary with single-byte entries dictionary = dict((chr(i), i) for i in range(256)) dictionary_size = 256 current_code = 256 output = [] last_byte = data[0] output.append(dictionary[last_byte]) for byte in data[1:]: input_string = last_byte + chr(byte) if input_string in dictionary: last_byte = byte else: output.append(dictionary[last_byte]) dictionary[input_string] = current_code current_code += 1 if current_code >= dictionary_size: dictionary_size *= 2 last_byte = byte output.append(dictionary[last_byte]) if current_code < dictionary_size: output.append(current_code) return output # Compress image data compressed_data = compress_lzw(image_data) # GIF output gif_output = gif_signature + gif_lsd + color_table + gif_id + gif_lzw_mcs # Add compressed image data to GIF output gif_output += bytes(compressed_data) # GIF Trailer gif_trailer = bytes([0x3B]) # ';' in ASCII gif_output += gif_trailer # Save GIF to stdout print(gif_output) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | import struct # GIF signature gif_signature = b'GIF89a' # Logical Screen Descriptor screen_width = 200 screen_height = 200 color_resolution = 7 # Maximum 2^color_resolution colors (256 in this case) background_color_index = 0 pixel_aspect_ratio = 0 global_color_table_flag = 1 color_table_sort_flag = 0 gif_lsd = bytes( struct.pack( '!2HB3x1H', screen_width, screen_height, color_resolution, background_color_index, pixel_aspect_ratio, global_color_table_flag, color_table_sort_flag, ) ) # Global Color Table color_table = b'' for i in range(0, 256 * 3, 3): if i == 240 * 3: # Set red color for index 240 color_table += bytes([255, 0, 0]) else: color_table += bytes([255, 255, 255]) # Set white color for the rest # Image Descriptor image_left_position = 0 image_top_position = 0 image_width = screen_width image_height = screen_height local_color_table_flag = 0 interlace_flag = 0 gif_id = bytes( struct.pack( '!4B', image_left_position, image_top_position, image_width, image_height, local_color_table_flag, interlace_flag, ) ) # LZW Minimum Code Size minimum_code_size = 2 gif_lzw_mcs = bytes([minimum_code_size]) # Create red triangle data triangle_data = [] for y in range(200): row = [] for x in range(200): if x <= y or (200 - x <= 200 - y and x >= 100): row.append(240) # Red color else: row.append(0) # White color triangle_data.append(row) # Convert triangle data to bytes image_data = b'' for row in triangle_data: for pixel in row: image_data += struct.pack('!B', pixel) # LZW compression def compress_lzw(data): # Initialize dictionary with single-byte entries dictionary = dict((chr(i), i) for i in range(256)) dictionary_size = 256 current_code = 256 output = [] last_byte = data[0] output.append(dictionary[last_byte]) for byte in data[1:]: input_string = last_byte + chr(byte) if input_string in dictionary: last_byte = byte else: output.append(dictionary[last_byte]) dictionary[input_string] = current_code current_code += 1 if current_code >= dictionary_size: dictionary_size *= 2 last_byte = byte output.append(dictionary[last_byte]) if current_code < dictionary_size: output.append(current_code) return output # Compress image data compressed_data = compress_lzw(image_data) # GIF output gif_output = gif_signature + gif_lsd + color_table + gif_id + gif_lzw_mcs # Add compressed image data to GIF output gif_output += bytes(compressed_data) # GIF Trailer gif_trailer = bytes([0x3B]) # ';' in ASCII gif_output += gif_trailer # Save GIF to stdout print(gif_output) |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 16, in <module>\n struct.pack(\nstruct.error: pack expected 4 items for packing (got 7)\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7f36d2ae2bd0>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False