Initial Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

LLM Generation

Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

Output

Creating a GIF image from scratch without using any graphics libraries in Python is quite challenging and requires a deep understanding of the GIF file format. In this case, I'll provide you with a simple Python program that creates a small red triangle on a white background and saves it as a 200x200 GIF file. Please note that this solution is for educational purposes only, and it's not recommended to create images from scratch like this in real-world projects. For production code, consider using a graphics library such as Pillow (PIL) to simplify the process.

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import math

def write_bytes(f, data):
    f.write(bytes(data))

def write_gif_header(f):
    write_bytes(f, b'GIF89a')

def write_logical_screen_descriptor(f, width, height):
    write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, width & 0xFF, width >> 8, height & 0xFF, height >> 8, 0x00, 0x00]))

def write_global_color_table(f, colors):
    write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00]))

def write_graphics_control_extension(f):
    write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x04, 0x01, 0x00, 0x00, 0x00]))

def write_image_descriptor(f, left, top, width, height):
    write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, left & 0xFF, left >> 8, top & 0xFF, top >> 8, width & 0xFF, width >> 8, height & 0xFF, height >> 8]))

def write_local_color_table(f, colors):
    write_bytes(f, bytes([0x21, 0xFF, 0x0B, 0x03, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF]))

def write_image_data(f, pixels):
    lzw_min_code_size = 2
    clear_code = 1 << lzw_min_code_size
    end_code = clear_code + 1
    code_size = lzw_min_code_size + 1
    code_mask = (1 << code_size) - 1
    code_table = [0] * 512
    current_code = clear_code
    old_code = None

    output = []
    for pixel in pixels:
        if current_code == end_code:
            current_code = clear_code

        if code_table[current_code] == pixel:
            old_code = current_code
            current_code = clear_code
        else:
            output.append(code_table[old_code])
            code_table[current_code] = pixel
            current_code += 1
            if current_code == (1 << code_size):
                code_size += 1
                code_mask = (1 << code_size) - 1

            if current_code == 512:
                current_code = clear_code

        old_code = current_code

    if old_code != clear_code:
        output.append(old_code)

    output.append(end_code)

    while len(output) % 2 != 0:
        output.append(0)

    output_bytes = [0] * (((len(output) + 1) // 2) * 8)

    i = 0
    for j in range(0, len(output), 2):
        byte = (output[j] << 4) | output[j + 1]
        output_bytes[i] = byte
        i += 1

    write_bytes(f, bytes([0x21, 0xFF, 0x0B]))
    write_bytes(f, bytes([lzw_min_code_size]))
    write_bytes(f, output_bytes)

def generate_triangle_pixels(width, height):
    pixels = [0x00] * (width * height)

    for y in range(height):
        for x in range(width):
            if x < math.ceil(width / 2) + math.sqrt(((width / 2) - x) ** 2 + ((height / 2) - y) ** 2):
                index = y * width + x
                pixels[index] = 0xFF

    return pixels

def main():
    width = 200
    height = 200

    with open('/tmp/a.gif', 'wb') as f:
        write_gif_header(f)
        write_logical_screen_descriptor(f, width, height)
        write_global_color_table(f)
        write_graphics_control_extension(f)
        write_image_descriptor(f, 0, 0, width, height)
        write_local_color_table(f)
        pixels = generate_triangle_pixels(width, height)
        write_image_data(f, pixels)
        write_bytes(f, bytes([0x3B]))

if __name__ == '__main__':
    main()
This code generates a 200x200 white GIF, then draws a red triangle by manually setting the pixel values. It uses the LZW compression algorithm to compress the image data. Again, I'd like to reiterate that this solution is not suitable for production code and is only provided for educational purposes. For real-world applications, please consider using a graphics library such as Pillow.

Extract Code

I extracted the following code from that output:

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import math

def write_bytes(f, data):
    f.write(bytes(data))

def write_gif_header(f):
    write_bytes(f, b'GIF89a')

def write_logical_screen_descriptor(f, width, height):
    write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, width & 0xFF, width >> 8, height & 0xFF, height >> 8, 0x00, 0x00]))

def write_global_color_table(f, colors):
    write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00]))

def write_graphics_control_extension(f):
    write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x04, 0x01, 0x00, 0x00, 0x00]))

def write_image_descriptor(f, left, top, width, height):
    write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, left & 0xFF, left >> 8, top & 0xFF, top >> 8, width & 0xFF, width >> 8, height & 0xFF, height >> 8]))

def write_local_color_table(f, colors):
    write_bytes(f, bytes([0x21, 0xFF, 0x0B, 0x03, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF]))

def write_image_data(f, pixels):
    lzw_min_code_size = 2
    clear_code = 1 << lzw_min_code_size
    end_code = clear_code + 1
    code_size = lzw_min_code_size + 1
    code_mask = (1 << code_size) - 1
    code_table = [0] * 512
    current_code = clear_code
    old_code = None

    output = []
    for pixel in pixels:
        if current_code == end_code:
            current_code = clear_code

        if code_table[current_code] == pixel:
            old_code = current_code
            current_code = clear_code
        else:
            output.append(code_table[old_code])
            code_table[current_code] = pixel
            current_code += 1
            if current_code == (1 << code_size):
                code_size += 1
                code_mask = (1 << code_size) - 1

            if current_code == 512:
                current_code = clear_code

        old_code = current_code

    if old_code != clear_code:
        output.append(old_code)

    output.append(end_code)

    while len(output) % 2 != 0:
        output.append(0)

    output_bytes = [0] * (((len(output) + 1) // 2) * 8)

    i = 0
    for j in range(0, len(output), 2):
        byte = (output[j] << 4) | output[j + 1]
        output_bytes[i] = byte
        i += 1

    write_bytes(f, bytes([0x21, 0xFF, 0x0B]))
    write_bytes(f, bytes([lzw_min_code_size]))
    write_bytes(f, output_bytes)

def generate_triangle_pixels(width, height):
    pixels = [0x00] * (width * height)

    for y in range(height):
        for x in range(width):
            if x < math.ceil(width / 2) + math.sqrt(((width / 2) - x) ** 2 + ((height / 2) - y) ** 2):
                index = y * width + x
                pixels[index] = 0xFF

    return pixels

def main():
    width = 200
    height = 200

    with open('/tmp/a.gif', 'wb') as f:
        write_gif_header(f)
        write_logical_screen_descriptor(f, width, height)
        write_global_color_table(f)
        write_graphics_control_extension(f)
        write_image_descriptor(f, 0, 0, width, height)
        write_local_color_table(f)
        pixels = generate_triangle_pixels(width, height)
        write_image_data(f, pixels)
        write_bytes(f, bytes([0x3B]))

if __name__ == '__main__':
    main()

Run Code Interpreter

Running the following program:

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import math

def write_bytes(f, data):
    f.write(bytes(data))

def write_gif_header(f):
    write_bytes(f, b'GIF89a')

def write_logical_screen_descriptor(f, width, height):
    write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, width & 0xFF, width >> 8, height & 0xFF, height >> 8, 0x00, 0x00]))

def write_global_color_table(f, colors):
    write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x01, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00]))

def write_graphics_control_extension(f):
    write_bytes(f, bytes([0x21, 0xF9, 0x04, 0x04, 0x01, 0x00, 0x00, 0x00]))

def write_image_descriptor(f, left, top, width, height):
    write_bytes(f, bytes([0x2C, 0x00, 0x00, 0x00, left & 0xFF, left >> 8, top & 0xFF, top >> 8, width & 0xFF, width >> 8, height & 0xFF, height >> 8]))

def write_local_color_table(f, colors):
    write_bytes(f, bytes([0x21, 0xFF, 0x0B, 0x03, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF]))

def write_image_data(f, pixels):
    lzw_min_code_size = 2
    clear_code = 1 << lzw_min_code_size
    end_code = clear_code + 1
    code_size = lzw_min_code_size + 1
    code_mask = (1 << code_size) - 1
    code_table = [0] * 512
    current_code = clear_code
    old_code = None

    output = []
    for pixel in pixels:
        if current_code == end_code:
            current_code = clear_code

        if code_table[current_code] == pixel:
            old_code = current_code
            current_code = clear_code
        else:
            output.append(code_table[old_code])
            code_table[current_code] = pixel
            current_code += 1
            if current_code == (1 << code_size):
                code_size += 1
                code_mask = (1 << code_size) - 1

            if current_code == 512:
                current_code = clear_code

        old_code = current_code

    if old_code != clear_code:
        output.append(old_code)

    output.append(end_code)

    while len(output) % 2 != 0:
        output.append(0)

    output_bytes = [0] * (((len(output) + 1) // 2) * 8)

    i = 0
    for j in range(0, len(output), 2):
        byte = (output[j] << 4) | output[j + 1]
        output_bytes[i] = byte
        i += 1

    write_bytes(f, bytes([0x21, 0xFF, 0x0B]))
    write_bytes(f, bytes([lzw_min_code_size]))
    write_bytes(f, output_bytes)

def generate_triangle_pixels(width, height):
    pixels = [0x00] * (width * height)

    for y in range(height):
        for x in range(width):
            if x < math.ceil(width / 2) + math.sqrt(((width / 2) - x) ** 2 + ((height / 2) - y) ** 2):
                index = y * width + x
                pixels[index] = 0xFF

    return pixels

def main():
    width = 200
    height = 200

    with open('/tmp/a.gif', 'wb') as f:
        write_gif_header(f)
        write_logical_screen_descriptor(f, width, height)
        write_global_color_table(f)
        write_graphics_control_extension(f)
        write_image_descriptor(f, 0, 0, width, height)
        write_local_color_table(f)
        pixels = generate_triangle_pixels(width, height)
        write_image_data(f, pixels)
        write_bytes(f, bytes([0x3B]))

if __name__ == '__main__':
    main()
And got the output: b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 103, in <module>\n main()\n File "/usr/src/app/main.py", line 94, in main\n write_global_color_table(f)\nTypeError: write_global_color_table() missing 1 required positional argument: \'colors\'\n'

LLM Generation

Query

Describe the shapes in this image and their color

Output

cannot identify image file <_io.BytesIO object at 0x7f1c1f62de50>

Check if all of the following conditions are true:

Substring Evaluation

Testing if the previous output contains the string red: False

Substring Evaluation

Testing if the previous output contains the string triangle: False

Final Answer: False

Initial Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

LLM Generation

Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

Output

Creating a GIF byte by byte in Python without using any graphics libraries is quite a complex task. However, I can provide you with a Python solution that manually creates a simple red triangle and saves it as a 200x200 GIF file. This solution uses the `struct` module to handle binary data, but it does not use any graphics libraries. Here's the Python code:

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import struct

# GIF file structure
# https://www.w3.org/Graphics/GIF/spec-gif89a.txt

# GIF signature
gif_header = b'GIF89a'

# Logical Screen Descriptor
lsd = (b'\x21'                     # Graphics Control Extension introducer
       b'\xf9\x04'                 # Block size
       b'\x00\x00'                 # Graphics Control Label
       b'\x00\x00'                 # Protocol
       b'\xff\xff'                 # Graphic Control Extension bytes
       b'\x00'                     # Delay time (1/100 sec)
       b'\x00'                     # Transparent color index
       b'\x00'                     # Block terminator
       )

# Image Descriptor
id = (b'\x2c'                     # Image Separator
       b'\x00\x00'                 # Image position X
       b'\x00\x00'                 # Image position Y
       b'\x00\xc8\x00'             # Image size: 200 x 200
       b'\x00\x00'                 # Packed fields
       )

# Color Table (3x red)
color_table = (b'\x21'               # Graphics Control Extension introducer
                b'\xf9\x03'           # Block size
                b'\x00\x00'           # Graphics Control Label
                b'\xff\xff\x00\x00'   # Background color: white
                b'\xff\x00\x00\x00'   # Red color 1
                b'\xff\x00\x00\x00'   # Red color 2
                b'\xff\x00\x00\x00'   # Red color 3
                b'\x00'               # Block terminator
                )

# LZW Minimum Code Size
lzw = b'\x21\xf9\x01\x00'

# Pixels of the red triangle
pixels = bytearray()

# Create red triangle pixels
for y in range(200):
    for x in range(200):
        if x < y:
            pixels.append(0xFF)
        else:
            pixels.append(0x00)

# GIF Trailer
gif_trailer = b'\x3b'

# Calculate the GIF file size
lsd_size = len(lsd)
id_size = len(id)
color_table_size = len(color_table)
lzw_size = len(lzw)
pixels_size = len(pixels)

# Write the GIF file byte by byte
output = bytearray()
output.extend(gif_header)
output.extend(struct.pack('<H', lsd_size + id_size + color_table_size + lzw_size + pixels_size))  # File size - 10
output.extend(lsd)
output.extend(id)
output.extend(color_table)
output.extend(lzw)
output.extend(pixels)
output.extend(gif_trailer)

# Print the GIF file to stdout
print(output)
This code generates a 200x200 GIF file with a red triangle in the top left corner. It calculates the necessary headers and blocks to create a valid GIF file, manually creates red triangle pixels, and then writes everything byte by byte. To view the output file, you can run the following command:
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python your_soln.py > /tmp/a.gif
And then open the `/tmp/a.gif` file in your preferred image viewer. Keep in mind that this solution is specific to creating a red triangle and may not be easily adaptable to other shapes or colors. If you need more flexibility, consider using a graphics library or an existing GIF generator library.

Extract Code

I extracted the following code from that output:

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import struct

def create_gif():
    # GIF file structure
    # https://www.w3.org/Graphics/GIF/spec-gif89a.txt

    # GIF signature
    gif_header = b'GIF89a'

    # Logical Screen Descriptor
    lsd = (b'\x21'                     # Graphics Control Extension introducer
           b'\xf9\x04'                 # Block size
           b'\x00\x00'                 # Graphics Control Label
           b'\x00\x00'                 # Protocol
           b'\xff\xff'                 # Graphic Control Extension bytes
           b'\x00'                     # Delay time (1/100 sec)
           b'\x00'                     # Transparent color index
           b'\x00'                     # Block terminator
           )

    # Image Descriptor
    id = (b'\x2c'                     # Image Separator
           b'\x00\x00'                 # Image position X
           b'\x00\x00'                 # Image position Y
           b'\x00\xc8\x00'             # Image size: 200 x 200
           b'\x00\x00'                 # Packed fields
           )

    # Color Table (3x red)
    color_table = (b'\x21'               # Graphics Control Extension introducer
                    b'\xf9\x03'           # Block size
                    b'\x00\x00'           # Graphics Control Label
                    b'\xff\xff\x00\x00'   # Background color: white
                    b'\xff\x00\x00\x00'   # Red color 1
                    b'\xff\x00\x00\x00'   # Red color 2
                    b'\xff\x00\x00\x00'   # Red color 3
                    b'\x00'               # Block terminator
                    )

    # LZW Minimum Code Size
    lzw = b'\x21\xf9\x01\x00'

    # Pixels of the red triangle
    pixels = bytearray()

    # Create red triangle pixels
    for y in range(200):
        for x in range(200):
            if x < y:
                pixels.append(0xFF)
            else:
                pixels.append(0x00)

    # GIF Trailer
    gif_trailer = b'\x3b'

    # Calculate the GIF file size
    lsd_size = len(lsd)
    id_size = len(id)
    color_table_size = len(color_table)
    lzw_size = len(lzw)
    pixels_size = len(pixels)

    # Write the GIF file byte by byte
    output = bytearray()
    output.extend(gif_header)
    output.extend(struct.pack('<H', lsd_size + id_size + color_table_size + lzw_size + pixels_size))  # File size - 10
    output.extend(lsd)
    output.extend(id)
    output.extend(color_table)
    output.extend(lzw)
    output.extend(pixels)
    output.extend(gif_trailer)

    return output

if __name__ == "__main__":
    gif_data = create_gif()
    with open("/tmp/a.gif", "wb") as f:
        f.write(gif_data)

Run Code Interpreter

Running the following program:

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import struct

def create_gif():
    # GIF file structure
    # https://www.w3.org/Graphics/GIF/spec-gif89a.txt

    # GIF signature
    gif_header = b'GIF89a'

    # Logical Screen Descriptor
    lsd = (b'\x21'                     # Graphics Control Extension introducer
           b'\xf9\x04'                 # Block size
           b'\x00\x00'                 # Graphics Control Label
           b'\x00\x00'                 # Protocol
           b'\xff\xff'                 # Graphic Control Extension bytes
           b'\x00'                     # Delay time (1/100 sec)
           b'\x00'                     # Transparent color index
           b'\x00'                     # Block terminator
           )

    # Image Descriptor
    id = (b'\x2c'                     # Image Separator
           b'\x00\x00'                 # Image position X
           b'\x00\x00'                 # Image position Y
           b'\x00\xc8\x00'             # Image size: 200 x 200
           b'\x00\x00'                 # Packed fields
           )

    # Color Table (3x red)
    color_table = (b'\x21'               # Graphics Control Extension introducer
                    b'\xf9\x03'           # Block size
                    b'\x00\x00'           # Graphics Control Label
                    b'\xff\xff\x00\x00'   # Background color: white
                    b'\xff\x00\x00\x00'   # Red color 1
                    b'\xff\x00\x00\x00'   # Red color 2
                    b'\xff\x00\x00\x00'   # Red color 3
                    b'\x00'               # Block terminator
                    )

    # LZW Minimum Code Size
    lzw = b'\x21\xf9\x01\x00'

    # Pixels of the red triangle
    pixels = bytearray()

    # Create red triangle pixels
    for y in range(200):
        for x in range(200):
            if x < y:
                pixels.append(0xFF)
            else:
                pixels.append(0x00)

    # GIF Trailer
    gif_trailer = b'\x3b'

    # Calculate the GIF file size
    lsd_size = len(lsd)
    id_size = len(id)
    color_table_size = len(color_table)
    lzw_size = len(lzw)
    pixels_size = len(pixels)

    # Write the GIF file byte by byte
    output = bytearray()
    output.extend(gif_header)
    output.extend(struct.pack('<H', lsd_size + id_size + color_table_size + lzw_size + pixels_size))  # File size - 10
    output.extend(lsd)
    output.extend(id)
    output.extend(color_table)
    output.extend(lzw)
    output.extend(pixels)
    output.extend(gif_trailer)

    return output

if __name__ == "__main__":
    gif_data = create_gif()
    with open("/tmp/a.gif", "wb") as f:
        f.write(gif_data)
And got the output: b''

LLM Generation

Query

Describe the shapes in this image and their color

Output

cannot identify image file <_io.BytesIO object at 0x7f4da719f860>

Check if all of the following conditions are true:

Substring Evaluation

Testing if the previous output contains the string red: False

Substring Evaluation

Testing if the previous output contains the string triangle: False

Final Answer: False

Initial Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

LLM Generation

Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

Output

Creating a GIF byte by byte without using any graphics libraries is a non-trivial task. GIF format involves a complex structure of multiple sections, including the header, logical screen descriptor, global color table, and image data. Here's a Python program that manually creates a red triangle on a white background and saves it as a 200x200 GIF file.

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import struct

def write_bytes(file, data):
    file.write(bytes(data))

# GIF file structure
# Reference: https://www.w3.org/Graphics/GIF/spec-gif89a.txt

# File header
gif_header = b'GIF89a'

# Logical screen descriptor
screen_width = 200
screen_height = 200
global_color_table_flag = 1  # Global color table is present
color_resolution = 6  # 2^ColorResolution = 64 colors
sort_flag = 0  # Not sorted
global_color_table_size = 3  # 2^Size = 2^(3+1) = 256 colors
background_color_index = 0  # White background
pixel_aspect_ratio = 0  # Aspect ratio not specified

screen_descriptor = (
    struct.pack('<2B2HB',
                global_color_table_flag,
                color_resolution,
                sort_flag,
                global_color_table_size,
                background_color_index,
                pixel_aspect_ratio)
)

# Global color table
global_color_table = (
    b'\x00' * 3 + b'\xFF' +  # White
    b'\xFF' * 3 + b'\x00'    # Red
) * 8

# Image descriptor
image_separator = b'\x2C'
left_position = 0
top_position = 0
image_width = screen_width
image_height = screen_height
local_color_table_flag = 0  # No local color table
interlace_flag = 0  # Not interlaced

image_descriptor = struct.pack('<4BH2B',
                               image_separator,
                               left_position,
                               top_position,
                               image_width,
                               image_height,
                               local_color_table_flag,
                               interlace_flag)

# LZW minimal code size
lzw_minimum_code_size = 4

# Image data (LZW compressed)
image_data = create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size)

# GIF trailer
gif_trailer = b'\x3B'

# Write the GIF file to stdout
with open('/dev/stdout', 'wb') as f:
    write_bytes(f, gif_header)
    write_bytes(f, screen_descriptor)
    write_bytes(f, global_color_table)
    write_bytes(f, image_descriptor)
    write_bytes(f, pack_image_data(image_data, lzw_minimum_code_size))
    write_bytes(f, gif_trailer)


def create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size):
    image_data = bytearray()
    clear_code = 1 << lzw_minimum_code_size
    end_code = clear_code + 1
    code_size = lzw_minimum_code_size + 1
    pixel_count = 0
    current_byte = 0
    current_bit_position = 8

    for y in range(screen_height):
        for x in range(screen_width):
            if y > screen_height // 2 - x:
                image_data.append(0xFF)  # Red pixel
            else:
                image_data.append(0x00)  # White pixel
            pixel_count += 1

    # LZW encoding
    previous_code = 0
    current_code = 0
    pixels_to_encode = image_data

    while len(pixels_to_encode) > 0:
        current_byte <<= 8
        current_bit_position += 8

        if current_bit_position >= 12:
            write_bytes(sys.stdout, bytes([current_byte]))
            current_byte = 0
            current_bit_position = 8

        current_code = pixels_to_encode.pop(0)

        if len(pixels_to_encode) > 0:
            next_code = pixels_to_encode[0]
        else:
            next_code = 0

        if current_code == clear_code:
            previous_code = 0
        elif current_code == end_code:
            break
        elif previous_code > 0 and previous_code < clear_code:
            current_byte |= ((previous_code << code_size) + current_code) >> current_bit_position
            current_bit_position -= code_size
            previous_code = ((previous_code << code_size) + current_code) & ((1 << code_size) - 1)

            if code_size < 12:
                code_size += 1

            if len(pixels_to_encode) == 0 and current_bit_position > 0:
                current_byte |= previous_code << (current_bit_position - code_size)
                current_bit_position -= code_size

        else:
            current_byte |= previous_code >> (current_bit_position - code_size)
            write_bytes(sys.stdout, bytes([current_byte]))
            current_byte = (previous_code << (16 - (current_bit_position - code_size))) & 0xFF00
            current_bit_position = (code_size + 16) % 16

            current_byte |= current_code >> (current_bit_position - code_size)
            current_bit_position -= code_size

            if len(pixels_to_encode) > 0 and current_bit_position == 0:
                write_bytes(sys.stdout, bytes([current_byte & 0xFF, (current_byte >> 8) & 0xFF]))
                current_byte = current_code << 8
                current_bit_position = 16
            else:
                current_byte &= ((1 << (current_bit_position + 8)) - 1) << (8 - current_bit_position)

            previous_code = current_code

    if current_byte != 0:
        write_bytes(sys.stdout, bytes([current_byte]))

    write_bytes(sys.stdout, bytes([end_code]))

    return current_byte


def pack_image_data(image_data, lzw_minimum_code_size):
    packed_data = bytearray()

    image_size = len(image_data)
    data_offset = 0
    block_size = 255

    while data_offset < image_size:
        block_length = min(block_size, image_size - data_offset)
        packed_data.append(block_length)

        for i in range(block_length):
            packed_data.append(image_data[data_offset + i])

        data_offset += block_size
        if block_length < block_size:
            break

    return packed_data
Please note that this solution might not be perfect and can be further optimized. Also, this code uses the `sys.stdout` file object to output the GIF file directly to the terminal. In your case, you can replace `sys.stdout` with an open file object to write the GIF to a file. To make it work with your requirement, I have changed the output file to `/dev/stdout` which will allow you to redirect the output to a file using the command you provided.
1
python your_soln.py > /tmp/a.gif
However, please note that this solution is quite complex and may not be suitable for a beginner-level question. It would be more appropriate for an advanced Python programmer or someone with a deep understanding of the GIF format.

Extract Code

I extracted the following code from that output:

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import struct

def write_bytes(file, data):
    file.write(bytes(data))

def create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size):
    image_data = bytearray()
    clear_code = 1 << lzw_minimum_code_size
    end_code = clear_code + 1
    code_size = lzw_minimum_code_size + 1
    pixel_count = 0
    current_byte = 0
    current_bit_position = 8

    for y in range(screen_height):
        for x in range(screen_width):
            if y > screen_height // 2 - x:
                image_data.append(0xFF)  # Red pixel
            else:
                image_data.append(0x00)  # White pixel
            pixel_count += 1

    # LZW encoding
    previous_code = 0
    current_code = 0
    pixels_to_encode = image_data

    while len(pixels_to_encode) > 0:
        current_byte <<= 8
        current_bit_position += 8

        if current_bit_position >= 12:
            file.write(bytes([current_byte]))
            current_byte = 0
            current_bit_position = 8

        current_code = pixels_to_encode.pop(0)

        if len(pixels_to_encode) > 0:
            next_code = pixels_to_encode[0]
        else:
            next_code = 0

        if current_code == clear_code:
            previous_code = 0
        elif current_code == end_code:
            break
        elif previous_code > 0 and previous_code < clear_code:
            current_byte |= ((previous_code << code_size) + current_code) >> current_bit_position
            current_bit_position -= code_size
            previous_code = ((previous_code << code_size) + current_code) & ((1 << code_size) - 1)

            if code_size < 12:
                code_size += 1

            if len(pixels_to_encode) == 0 and current_bit_position > 0:
                current_byte |= previous_code << (current_bit_position - code_size)
                current_bit_position -= code_size

        else:
            current_byte |= previous_code >> (current_bit_position - code_size)
            file.write(bytes([current_byte]))
            current_byte = (previous_code << (16 - (current_bit_position - code_size))) & 0xFF00
            current_bit_position = (code_size + 16) % 16

            current_byte |= current_code >> (current_bit_position - code_size)
            current_bit_position -= code_size

            if len(pixels_to_encode) > 0 and current_bit_position == 0:
                file.write(bytes([current_byte & 0xFF, (current_byte >> 8) & 0xFF]))
                current_byte = current_code << 8
                current_bit_position = 16
            else:
                current_byte &= ((1 << (current_bit_position + 8)) - 1) << (8 - current_bit_position)

            previous_code = current_code

    if current_byte != 0:
        file.write(bytes([current_byte]))

    file.write(bytes([end_code]))

    return current_byte

def pack_image_data(image_data, lzw_minimum_code_size):
    packed_data = bytearray()

    image_size = len(image_data)
    data_offset = 0
    block_size = 255

    while data_offset < image_size:
        block_length = min(block_size, image_size - data_offset)
        packed_data.append(block_length)

        for i in range(block_length):
            packed_data.append(image_data[data_offset + i])

        data_offset += block_size
        if block_length < block_size:
            break

    return packed_data

if __name__ == "__main__":
    # GIF file structure
    # Reference: https://www.w3.org/Graphics/GIF/spec-gif89a.txt

    # File header
    gif_header = b'GIF89a'

    # Logical screen descriptor
    screen_width = 200
    screen_height = 200
    global_color_table_flag = 1  # Global color table is present
    color_resolution = 6  # 2^ColorResolution = 64 colors
    sort_flag = 0  # Not sorted
    global_color_table_size = 3  # 2^Size = 2^(3+1) = 256 colors
    background_color_index = 0  # White background
    pixel_aspect_ratio = 0  # Aspect ratio not specified

    screen_descriptor = (
        struct.pack('<2B2HB',
                    global_color_table_flag,
                    color_resolution,
                    sort_flag,
                    global_color_table_size,
                    background_color_index,
                    pixel_aspect_ratio)
    )

    # Global color table
    global_color_table = (
        b'\x00' * 3 + b'\xFF' +  # White
        b'\xFF' * 3 + b'\x00'    # Red
    ) * 8

    # Image descriptor
    image_separator = b'\x2C'
    left_position = 0
    top_position = 0
    image_width = screen_width
    image_height = screen_height
    local_color_table_flag = 0  # No local color table
    interlace_flag = 0  # Not interlaced

    image_descriptor = struct.pack('<4BH2B',
                                   image_separator,
                                   left_position,
                                   top_position,
                                   image_width,
                                   image_height,
                                   local_color_table_flag,
                                   interlace_flag)

    # LZW minimal code size
    lzw_minimum_code_size = 4

    # Image data (LZW compressed)
    image_data = create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size)

    # GIF trailer
    gif_trailer = b'\x3B'

    # Write the GIF file to stdout
    with open('/dev/stdout', 'wb') as f:
        write_bytes(f, gif_header)
        write_bytes(f, screen_descriptor)
        write_bytes(f, global_color_table)
        write_bytes(f, image_descriptor)
        write_bytes(f, pack_image_data(image_data, lzw_minimum_code_size))
        write_bytes(f, gif_trailer)

Run Code Interpreter

Running the following program:

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import struct

def write_bytes(file, data):
    file.write(bytes(data))

def create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size):
    image_data = bytearray()
    clear_code = 1 << lzw_minimum_code_size
    end_code = clear_code + 1
    code_size = lzw_minimum_code_size + 1
    pixel_count = 0
    current_byte = 0
    current_bit_position = 8

    for y in range(screen_height):
        for x in range(screen_width):
            if y > screen_height // 2 - x:
                image_data.append(0xFF)  # Red pixel
            else:
                image_data.append(0x00)  # White pixel
            pixel_count += 1

    # LZW encoding
    previous_code = 0
    current_code = 0
    pixels_to_encode = image_data

    while len(pixels_to_encode) > 0:
        current_byte <<= 8
        current_bit_position += 8

        if current_bit_position >= 12:
            file.write(bytes([current_byte]))
            current_byte = 0
            current_bit_position = 8

        current_code = pixels_to_encode.pop(0)

        if len(pixels_to_encode) > 0:
            next_code = pixels_to_encode[0]
        else:
            next_code = 0

        if current_code == clear_code:
            previous_code = 0
        elif current_code == end_code:
            break
        elif previous_code > 0 and previous_code < clear_code:
            current_byte |= ((previous_code << code_size) + current_code) >> current_bit_position
            current_bit_position -= code_size
            previous_code = ((previous_code << code_size) + current_code) & ((1 << code_size) - 1)

            if code_size < 12:
                code_size += 1

            if len(pixels_to_encode) == 0 and current_bit_position > 0:
                current_byte |= previous_code << (current_bit_position - code_size)
                current_bit_position -= code_size

        else:
            current_byte |= previous_code >> (current_bit_position - code_size)
            file.write(bytes([current_byte]))
            current_byte = (previous_code << (16 - (current_bit_position - code_size))) & 0xFF00
            current_bit_position = (code_size + 16) % 16

            current_byte |= current_code >> (current_bit_position - code_size)
            current_bit_position -= code_size

            if len(pixels_to_encode) > 0 and current_bit_position == 0:
                file.write(bytes([current_byte & 0xFF, (current_byte >> 8) & 0xFF]))
                current_byte = current_code << 8
                current_bit_position = 16
            else:
                current_byte &= ((1 << (current_bit_position + 8)) - 1) << (8 - current_bit_position)

            previous_code = current_code

    if current_byte != 0:
        file.write(bytes([current_byte]))

    file.write(bytes([end_code]))

    return current_byte

def pack_image_data(image_data, lzw_minimum_code_size):
    packed_data = bytearray()

    image_size = len(image_data)
    data_offset = 0
    block_size = 255

    while data_offset < image_size:
        block_length = min(block_size, image_size - data_offset)
        packed_data.append(block_length)

        for i in range(block_length):
            packed_data.append(image_data[data_offset + i])

        data_offset += block_size
        if block_length < block_size:
            break

    return packed_data

if __name__ == "__main__":
    # GIF file structure
    # Reference: https://www.w3.org/Graphics/GIF/spec-gif89a.txt

    # File header
    gif_header = b'GIF89a'

    # Logical screen descriptor
    screen_width = 200
    screen_height = 200
    global_color_table_flag = 1  # Global color table is present
    color_resolution = 6  # 2^ColorResolution = 64 colors
    sort_flag = 0  # Not sorted
    global_color_table_size = 3  # 2^Size = 2^(3+1) = 256 colors
    background_color_index = 0  # White background
    pixel_aspect_ratio = 0  # Aspect ratio not specified

    screen_descriptor = (
        struct.pack('<2B2HB',
                    global_color_table_flag,
                    color_resolution,
                    sort_flag,
                    global_color_table_size,
                    background_color_index,
                    pixel_aspect_ratio)
    )

    # Global color table
    global_color_table = (
        b'\x00' * 3 + b'\xFF' +  # White
        b'\xFF' * 3 + b'\x00'    # Red
    ) * 8

    # Image descriptor
    image_separator = b'\x2C'
    left_position = 0
    top_position = 0
    image_width = screen_width
    image_height = screen_height
    local_color_table_flag = 0  # No local color table
    interlace_flag = 0  # Not interlaced

    image_descriptor = struct.pack('<4BH2B',
                                   image_separator,
                                   left_position,
                                   top_position,
                                   image_width,
                                   image_height,
                                   local_color_table_flag,
                                   interlace_flag)

    # LZW minimal code size
    lzw_minimum_code_size = 4

    # Image data (LZW compressed)
    image_data = create_triangle_image_data(screen_width, screen_height, lzw_minimum_code_size)

    # GIF trailer
    gif_trailer = b'\x3B'

    # Write the GIF file to stdout
    with open('/dev/stdout', 'wb') as f:
        write_bytes(f, gif_header)
        write_bytes(f, screen_descriptor)
        write_bytes(f, global_color_table)
        write_bytes(f, image_descriptor)
        write_bytes(f, pack_image_data(image_data, lzw_minimum_code_size))
        write_bytes(f, gif_trailer)
And got the output: b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 124, in <module>\n struct.pack(\'<2B2HB\',\nstruct.error: pack expected 5 items for packing (got 6)\n'

LLM Generation

Query

Describe the shapes in this image and their color

Output

cannot identify image file <_io.BytesIO object at 0x7f56f351aef0>

Check if all of the following conditions are true:

Substring Evaluation

Testing if the previous output contains the string red: False

Substring Evaluation

Testing if the previous output contains the string triangle: False

Final Answer: False

Initial Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

LLM Generation

Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

Output

This is a challenging task as it requires a deep understanding of the GIF file format specification. Here's a Python program that creates a minimal GIF with a red triangle:

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import struct

def write_bytes(f, data):
    f.write(bytes(data))

def write_gif(f, width, height, background_color, pixels):
    # GIF signature
    write_bytes(f, b'GIF89a')

    # Logical Screen Descriptor
    write_bytes(f, struct.pack('<HH', width, height))  # Image dimensions
    write_bytes(f, b'\x00\x00')  # Packed fields (0x00 = no global color table)
    write_bytes(f, b'\xFF\xFF')  # Background color index (0xFF = transparent)

    # Global Color Table
    write_bytes(f, b'\x00\x00')  # Color table size (0 = none, 3 = 2^2*3 = 12 entries)

    # Graphics Control Extension
    write_bytes(f, b'\x21\xF9\x04')  # Block identifier (0x21 = extension, 0xF9 = graphics)
    write_bytes(f, b'\x04\x01\x00')  # Packed fields (0x04 = disposal method, 0x01 = transparency flag, 0x00 = delay time)
    write_bytes(f, background_color)  # Transparent color index
    write_bytes(f, b'\x00')  # Terminator

    # Image Descriptor
    write_bytes(f, b'\x2C\x00\x00')  # Block identifier (0x2C = image separator)
    write_bytes(f, b'\x00\x00\x00\x00')  # Image position (0,0)
    write_bytes(f, struct.pack('<HH', width, height))  # Image dimensions

    # Local Color Table
    write_bytes(f, b'\x03')  # Color table size (3 = 2^2*3 = 3 entries)
    write_bytes(f, b'\xFF\xFF\xFF\x00\x00\x00\xFF\x00\x00')  # White, Black, Red

    # LZW Minimum Code Size
    write_bytes(f, b'\x00\x2C')  # Block identifier (0x00 = no extension, 0x2C = LZW with 2-byte code size)

    # Pixels (LZW-encoded data)
    lzw = []
    for y in range(height):
        line = []
        for x in range(width):
            if (x == 50 and y <= 100 and y >= 50) or (y == 100 and x >= 50 and x <= 150) or (x == 150 and y >= 50 and y <= 100):
                line.append(2)  # Red index
            else:
                line.append(0)  # White index
        lzw.extend(encode_lzw(line))

    pixel_blocks = split_into_blocks(lzw, 255)
    for block in pixel_blocks:
        write_bytes(f, struct.pack('<B', len(block) + 1))  # Block size
        write_bytes(f, block + b'\x00')  # Data block + terminator

    # Trailer
    write_bytes(f, b'\x3B')  # GIF file trailer

def encode_lzw(data):
    # LZW encoder based on https://rosettacode.org/wiki/Lempel-Ziv-Welch_compression#Python
    dictionary_size = 256
    clear_code = 1 << dictionary_size
    end_code = clear_code + 1
    next_code = end_code + 1

    dictionary = dict()
    for i in range(256):
        dictionary[(chr(i),)] = i

    output = []
    current_char = data[0]
    current_code = dictionary[(chr(current_char),)]
    output.append(current_code)

    for char in data[1:]:
        code = dictionary.get((chr(current_char), chr(char)), None)
        if code is not None:
            current_char = char
            current_code = code
        else:
            output.append(current_code)
            dictionary[(chr(current_char), chr(char))] = next_code
            next_code += 1

            if next_code == (1 << (dictionary_size + 1)):
                dictionary_size += 1
                if dictionary_size == 12:  # Maximum code size for GIF
                    raise ValueError("Maximum code size reached")

            current_char = char
            current_code = dictionary[(chr(current_char),)]

    output.append(current_code)
    output.append(end_code)

    return output

def split_into_blocks(data, block_size):
    return [data[i:i + block_size] for i in range(0, len(data), block_size)]

if __name__ == "__main__":
    width = 200
    height = 200
    background_color = b'\xFF\xFF\xFF'  # White
    pixels = [0] * (width * height)  # All white pixels

    # Draw a red triangle
    for y in range(50, 151, 2):
        for x in range(50, 151):
            if y * x >= 50 * 100 and y * x <= 150 * 100:
                idx = (y * width) + x
                pixels[idx] = 2  # Red

    write_gif(sys.stdout.buffer, width, height, background_color, pixels)
This program creates a GIF file with a red triangle on a white background. Note that the code does not handle some edge cases, such as resizing the image or handling different color depths. Additionally, the LZW compression is based on a simple implementation and might not be as efficient as more optimized libraries. Keep in mind that this solution is not production-ready and is provided mainly for educational purposes. In real-world applications, it is highly recommended to use a graphics library like PIL (Python Imaging Library) to handle image manipulation and file format conversion.

Extract Code

I extracted the following code from that output:

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import struct

def write_bytes(f, data):
    f.write(bytes(data))

def write_gif(f, width, height, background_color, pixels):
    # GIF signature
    write_bytes(f, b'GIF89a')

    # Logical Screen Descriptor
    write_bytes(f, struct.pack('<HH', width, height))  # Image dimensions
    write_bytes(f, b'\x00\x00')  # Packed fields (0x00 = no global color table)
    write_bytes(f, b'\xFF\xFF')  # Background color index (0xFF = transparent)

    # Global Color Table
    write_bytes(f, b'\x00\x00')  # Color table size (0 = none, 3 = 2^2*3 = 12 entries)

    # Graphics Control Extension
    write_bytes(f, b'\x21\xF9\x04')  # Block identifier (0x21 = extension, 0xF9 = graphics)
    write_bytes(f, b'\x04\x01\x00')  # Packed fields (0x04 = disposal method, 0x01 = transparency flag, 0x00 = delay time)
    write_bytes(f, background_color)  # Transparent color index
    write_bytes(f, b'\x00')  # Terminator

    # Image Descriptor
    write_bytes(f, b'\x2C\x00\x00')  # Block identifier (0x2C = image separator)
    write_bytes(f, b'\x00\x00\x00\x00')  # Image position (0,0)
    write_bytes(f, struct.pack('<HH', width, height))  # Image dimensions

    # Local Color Table
    write_bytes(f, b'\x03')  # Color table size (3 = 2^2*3 = 3 entries)
    write_bytes(f, b'\xFF\xFF\xFF\x00\x00\x00\xFF\x00\x00')  # White, Black, Red

    # LZW Minimum Code Size
    write_bytes(f, b'\x00\x2C')  # Block identifier (0x00 = no extension, 0x2C = LZW with 2-byte code size)

    # Pixels (LZW-encoded data)
    lzw = []
    for y in range(height):
        line = []
        for x in range(width):
            if (x == 50 and y <= 100 and y >= 50) or (y == 100 and x >= 50 and x <= 150) or (x == 150 and y >= 50 and y <= 100):
                line.append(2)  # Red index
            else:
                line.append(0)  # White index
        lzw.extend(encode_lzw(line))

    pixel_blocks = split_into_blocks(lzw, 255)
    for block in pixel_blocks:
        write_bytes(f, struct.pack('<B', len(block) + 1))  # Block size
        write_bytes(f, block + b'\x00')  # Data block + terminator

    # Trailer
    write_bytes(f, b'\x3B')  # GIF file trailer

def encode_lzw(data):
    # LZW encoder based on https://rosettacode.org/wiki/Lempel-Ziv-Welch_compression#Python
    dictionary_size = 256
    clear_code = 1 << dictionary_size
    end_code = clear_code + 1
    next_code = end_code + 1

    dictionary = dict()
    for i in range(256):
        dictionary[(chr(i),)] = i

    output = []
    current_char = data[0]
    current_code = dictionary[(chr(current_char),)]
    output.append(current_code)

    for char in data[1:]:
        code = dictionary.get((chr(current_char), chr(char)), None)
        if code is not None:
            current_char = char
            current_code = code
        else:
            output.append(current_code)
            dictionary[(chr(current_char), chr(char))] = next_code
            next_code += 1

            if next_code == (1 << (dictionary_size + 1)):
                dictionary_size += 1
                if dictionary_size == 12:  # Maximum code size for GIF
                    raise ValueError("Maximum code size reached")

            current_char = char
            current_code = dictionary[(chr(current_char),)]

    output.append(current_code)
    output.append(end_code)

    return output

def split_into_blocks(data, block_size):
    return [data[i:i + block_size] for i in range(0, len(data), block_size)]

if __name__ == "__main__":
    width = 200
    height = 200
    background_color = b'\xFF\xFF\xFF'  # White
    pixels = [0] * (width * height)  # All white pixels

    # Draw a red triangle
    for y in range(50, 151, 2):
        for x in range(50, 151):
            if y * x >= 50 * 100 and y * x <= 150 * 100:
                idx = (y * width) + x
                pixels[idx] = 2  # Red

    write_gif(sys.stdout.buffer, width, height, background_color, pixels)

Run Code Interpreter

Running the following program:

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import struct

def write_bytes(f, data):
    f.write(bytes(data))

def write_gif(f, width, height, background_color, pixels):
    # GIF signature
    write_bytes(f, b'GIF89a')

    # Logical Screen Descriptor
    write_bytes(f, struct.pack('<HH', width, height))  # Image dimensions
    write_bytes(f, b'\x00\x00')  # Packed fields (0x00 = no global color table)
    write_bytes(f, b'\xFF\xFF')  # Background color index (0xFF = transparent)

    # Global Color Table
    write_bytes(f, b'\x00\x00')  # Color table size (0 = none, 3 = 2^2*3 = 12 entries)

    # Graphics Control Extension
    write_bytes(f, b'\x21\xF9\x04')  # Block identifier (0x21 = extension, 0xF9 = graphics)
    write_bytes(f, b'\x04\x01\x00')  # Packed fields (0x04 = disposal method, 0x01 = transparency flag, 0x00 = delay time)
    write_bytes(f, background_color)  # Transparent color index
    write_bytes(f, b'\x00')  # Terminator

    # Image Descriptor
    write_bytes(f, b'\x2C\x00\x00')  # Block identifier (0x2C = image separator)
    write_bytes(f, b'\x00\x00\x00\x00')  # Image position (0,0)
    write_bytes(f, struct.pack('<HH', width, height))  # Image dimensions

    # Local Color Table
    write_bytes(f, b'\x03')  # Color table size (3 = 2^2*3 = 3 entries)
    write_bytes(f, b'\xFF\xFF\xFF\x00\x00\x00\xFF\x00\x00')  # White, Black, Red

    # LZW Minimum Code Size
    write_bytes(f, b'\x00\x2C')  # Block identifier (0x00 = no extension, 0x2C = LZW with 2-byte code size)

    # Pixels (LZW-encoded data)
    lzw = []
    for y in range(height):
        line = []
        for x in range(width):
            if (x == 50 and y <= 100 and y >= 50) or (y == 100 and x >= 50 and x <= 150) or (x == 150 and y >= 50 and y <= 100):
                line.append(2)  # Red index
            else:
                line.append(0)  # White index
        lzw.extend(encode_lzw(line))

    pixel_blocks = split_into_blocks(lzw, 255)
    for block in pixel_blocks:
        write_bytes(f, struct.pack('<B', len(block) + 1))  # Block size
        write_bytes(f, block + b'\x00')  # Data block + terminator

    # Trailer
    write_bytes(f, b'\x3B')  # GIF file trailer

def encode_lzw(data):
    # LZW encoder based on https://rosettacode.org/wiki/Lempel-Ziv-Welch_compression#Python
    dictionary_size = 256
    clear_code = 1 << dictionary_size
    end_code = clear_code + 1
    next_code = end_code + 1

    dictionary = dict()
    for i in range(256):
        dictionary[(chr(i),)] = i

    output = []
    current_char = data[0]
    current_code = dictionary[(chr(current_char),)]
    output.append(current_code)

    for char in data[1:]:
        code = dictionary.get((chr(current_char), chr(char)), None)
        if code is not None:
            current_char = char
            current_code = code
        else:
            output.append(current_code)
            dictionary[(chr(current_char), chr(char))] = next_code
            next_code += 1

            if next_code == (1 << (dictionary_size + 1)):
                dictionary_size += 1
                if dictionary_size == 12:  # Maximum code size for GIF
                    raise ValueError("Maximum code size reached")

            current_char = char
            current_code = dictionary[(chr(current_char),)]

    output.append(current_code)
    output.append(end_code)

    return output

def split_into_blocks(data, block_size):
    return [data[i:i + block_size] for i in range(0, len(data), block_size)]

if __name__ == "__main__":
    width = 200
    height = 200
    background_color = b'\xFF\xFF\xFF'  # White
    pixels = [0] * (width * height)  # All white pixels

    # Draw a red triangle
    for y in range(50, 151, 2):
        for x in range(50, 151):
            if y * x >= 50 * 100 and y * x <= 150 * 100:
                idx = (y * width) + x
                pixels[idx] = 2  # Red

    write_gif(sys.stdout.buffer, width, height, background_color, pixels)
And got the output: b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 111, in <module>\n write_gif(sys.stdout.buffer, width, height, background_color, pixels)\n ^^^\nNameError: name \'sys\' is not defined\n'

LLM Generation

Query

Describe the shapes in this image and their color

Output

cannot identify image file <_io.BytesIO object at 0x7f07afc02b80>

Check if all of the following conditions are true:

Substring Evaluation

Testing if the previous output contains the string red: False

Substring Evaluation

Testing if the previous output contains the string triangle: False

Final Answer: False

Initial Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

LLM Generation

Query

Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.

Output

Writing a GIF byte by byte without using any graphics library is a complex task. It involves a deep understanding of the GIF file format specification. However, I can provide you with a Python program that creates a simple red triangle on a white background and saves it as a 200x200 GIF file. Keep in mind that this solution is not optimal and may not cover all edge cases. First, let's take a look at the basic structure of a GIF file: 1. GIF signature (6 bytes) 2. Logical Screen Descriptor (7 bytes) 3. Global Color Table (optional, 768 bytes for 256 colors) 4. Image Descriptor (10 bytes per image) 5. Local Color Table (optional, 3 bytes per color entry, up to 256 colors) 6. LZW Minimum Code Size (1 byte) 7. Image Data (variable length, LZW compressed) 8. GIF Trailer (1 byte) Here's the Python code that creates a 200x200 GIF file with a red triangle:

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import struct

# GIF signature
gif_signature = b'GIF89a'

# Logical Screen Descriptor
screen_width = 200
screen_height = 200
color_resolution = 7  # Maximum 2^color_resolution colors (256 in this case)
background_color_index = 0
pixel_aspect_ratio = 0
global_color_table_flag = 1
color_table_sort_flag = 0
gif_lsd = bytes(
    struct.pack(
        '!2HB3x1H',
        screen_width,
        screen_height,
        color_resolution,
        background_color_index,
        pixel_aspect_ratio,
        global_color_table_flag,
        color_table_sort_flag,
    )
)

# Global Color Table
color_table = b''
for i in range(0, 256 * 3, 3):
    if i == 240 * 3:  # Set red color for index 240
        color_table += bytes([255, 0, 0])
    else:
        color_table += bytes([255, 255, 255])  # Set white color for the rest

# Image Descriptor
image_left_position = 0
image_top_position = 0
image_width = screen_width
image_height = screen_height
local_color_table_flag = 0
interlace_flag = 0
gif_id = bytes(
    struct.pack(
        '!4B',
        image_left_position,
        image_top_position,
        image_width,
        image_height,
        local_color_table_flag,
        interlace_flag,
    )
)

# LZW Minimum Code Size
minimum_code_size = 2
gif_lzw_mcs = bytes([minimum_code_size])

# Create red triangle data
triangle_data = []
for y in range(200):
    row = []
    for x in range(200):
        if x <= y or (200 - x <= 200 - y and x >= 100):
            row.append(240)  # Red color
        else:
            row.append(0)  # White color
    triangle_data.append(row)

# Convert triangle data to bytes
image_data = b''
for row in triangle_data:
    for pixel in row:
        image_data += struct.pack('!B', pixel)

# LZW compression
def compress_lzw(data):
    # Initialize dictionary with single-byte entries
    dictionary = dict((chr(i), i) for i in range(256))
    dictionary_size = 256
    
    current_code = 256
    output = []
    
    last_byte = data[0]
    output.append(dictionary[last_byte])
    
    for byte in data[1:]:
        input_string = last_byte + chr(byte)
        
        if input_string in dictionary:
            last_byte = byte
        else:
            output.append(dictionary[last_byte])
            dictionary[input_string] = current_code
            current_code += 1
            
            if current_code >= dictionary_size:
                dictionary_size *= 2
            
            last_byte = byte
    
    output.append(dictionary[last_byte])
    
    if current_code < dictionary_size:
        output.append(current_code)
    
    return output

# Compress image data
compressed_data = compress_lzw(image_data)

# GIF output
gif_output = gif_signature + gif_lsd + color_table + gif_id + gif_lzw_mcs

# Add compressed image data to GIF output
gif_output += bytes(compressed_data)

# GIF Trailer
gif_trailer = bytes([0x3B])  # ';' in ASCII
gif_output += gif_trailer

# Save GIF to stdout
print(gif_output)
To test the program, run `python your_soln.py > /tmp/a.gif` and view the output file. Note that this solution is a basic implementation and may not be optimal. It's recommended to use a library like PIL/Pillow for handling image manipulation and file formats, especially for more complex use cases.

Extract Code

I extracted the following code from that output:

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import struct

# GIF signature
gif_signature = b'GIF89a'

# Logical Screen Descriptor
screen_width = 200
screen_height = 200
color_resolution = 7  # Maximum 2^color_resolution colors (256 in this case)
background_color_index = 0
pixel_aspect_ratio = 0
global_color_table_flag = 1
color_table_sort_flag = 0
gif_lsd = bytes(
    struct.pack(
        '!2HB3x1H',
        screen_width,
        screen_height,
        color_resolution,
        background_color_index,
        pixel_aspect_ratio,
        global_color_table_flag,
        color_table_sort_flag,
    )
)

# Global Color Table
color_table = b''
for i in range(0, 256 * 3, 3):
    if i == 240 * 3:  # Set red color for index 240
        color_table += bytes([255, 0, 0])
    else:
        color_table += bytes([255, 255, 255])  # Set white color for the rest

# Image Descriptor
image_left_position = 0
image_top_position = 0
image_width = screen_width
image_height = screen_height
local_color_table_flag = 0
interlace_flag = 0
gif_id = bytes(
    struct.pack(
        '!4B',
        image_left_position,
        image_top_position,
        image_width,
        image_height,
        local_color_table_flag,
        interlace_flag,
    )
)

# LZW Minimum Code Size
minimum_code_size = 2
gif_lzw_mcs = bytes([minimum_code_size])

# Create red triangle data
triangle_data = []
for y in range(200):
    row = []
    for x in range(200):
        if x <= y or (200 - x <= 200 - y and x >= 100):
            row.append(240)  # Red color
        else:
            row.append(0)  # White color
    triangle_data.append(row)

# Convert triangle data to bytes
image_data = b''
for row in triangle_data:
    for pixel in row:
        image_data += struct.pack('!B', pixel)

# LZW compression
def compress_lzw(data):
    # Initialize dictionary with single-byte entries
    dictionary = dict((chr(i), i) for i in range(256))
    dictionary_size = 256
    
    current_code = 256
    output = []
    
    last_byte = data[0]
    output.append(dictionary[last_byte])
    
    for byte in data[1:]:
        input_string = last_byte + chr(byte)
        
        if input_string in dictionary:
            last_byte = byte
        else:
            output.append(dictionary[last_byte])
            dictionary[input_string] = current_code
            current_code += 1
            
            if current_code >= dictionary_size:
                dictionary_size *= 2
            
            last_byte = byte
    
    output.append(dictionary[last_byte])
    
    if current_code < dictionary_size:
        output.append(current_code)
    
    return output

# Compress image data
compressed_data = compress_lzw(image_data)

# GIF output
gif_output = gif_signature + gif_lsd + color_table + gif_id + gif_lzw_mcs

# Add compressed image data to GIF output
gif_output += bytes(compressed_data)

# GIF Trailer
gif_trailer = bytes([0x3B])  # ';' in ASCII
gif_output += gif_trailer

# Save GIF to stdout
print(gif_output)

Run Code Interpreter

Running the following program:

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import struct

# GIF signature
gif_signature = b'GIF89a'

# Logical Screen Descriptor
screen_width = 200
screen_height = 200
color_resolution = 7  # Maximum 2^color_resolution colors (256 in this case)
background_color_index = 0
pixel_aspect_ratio = 0
global_color_table_flag = 1
color_table_sort_flag = 0
gif_lsd = bytes(
    struct.pack(
        '!2HB3x1H',
        screen_width,
        screen_height,
        color_resolution,
        background_color_index,
        pixel_aspect_ratio,
        global_color_table_flag,
        color_table_sort_flag,
    )
)

# Global Color Table
color_table = b''
for i in range(0, 256 * 3, 3):
    if i == 240 * 3:  # Set red color for index 240
        color_table += bytes([255, 0, 0])
    else:
        color_table += bytes([255, 255, 255])  # Set white color for the rest

# Image Descriptor
image_left_position = 0
image_top_position = 0
image_width = screen_width
image_height = screen_height
local_color_table_flag = 0
interlace_flag = 0
gif_id = bytes(
    struct.pack(
        '!4B',
        image_left_position,
        image_top_position,
        image_width,
        image_height,
        local_color_table_flag,
        interlace_flag,
    )
)

# LZW Minimum Code Size
minimum_code_size = 2
gif_lzw_mcs = bytes([minimum_code_size])

# Create red triangle data
triangle_data = []
for y in range(200):
    row = []
    for x in range(200):
        if x <= y or (200 - x <= 200 - y and x >= 100):
            row.append(240)  # Red color
        else:
            row.append(0)  # White color
    triangle_data.append(row)

# Convert triangle data to bytes
image_data = b''
for row in triangle_data:
    for pixel in row:
        image_data += struct.pack('!B', pixel)

# LZW compression
def compress_lzw(data):
    # Initialize dictionary with single-byte entries
    dictionary = dict((chr(i), i) for i in range(256))
    dictionary_size = 256
    
    current_code = 256
    output = []
    
    last_byte = data[0]
    output.append(dictionary[last_byte])
    
    for byte in data[1:]:
        input_string = last_byte + chr(byte)
        
        if input_string in dictionary:
            last_byte = byte
        else:
            output.append(dictionary[last_byte])
            dictionary[input_string] = current_code
            current_code += 1
            
            if current_code >= dictionary_size:
                dictionary_size *= 2
            
            last_byte = byte
    
    output.append(dictionary[last_byte])
    
    if current_code < dictionary_size:
        output.append(current_code)
    
    return output

# Compress image data
compressed_data = compress_lzw(image_data)

# GIF output
gif_output = gif_signature + gif_lsd + color_table + gif_id + gif_lzw_mcs

# Add compressed image data to GIF output
gif_output += bytes(compressed_data)

# GIF Trailer
gif_trailer = bytes([0x3B])  # ';' in ASCII
gif_output += gif_trailer

# Save GIF to stdout
print(gif_output)
And got the output: b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 16, in <module>\n struct.pack(\nstruct.error: pack expected 4 items for packing (got 7)\n'

LLM Generation

Query

Describe the shapes in this image and their color

Output

cannot identify image file <_io.BytesIO object at 0x7f36d2ae2bd0>

Check if all of the following conditions are true:

Substring Evaluation

Testing if the previous output contains the string red: False

Substring Evaluation

Testing if the previous output contains the string triangle: False

Final Answer: False