Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Here's a Python program that manually draws a red triangle on a white background and saves it as a 200x200 GIF file, writing the GIF byte by byte, without using any graphics libraries. The program outputs the GIF file to stdout, so you can redirect the output to a file using `python your_soln.py > /tmp/a.gif`.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | import struct # GIF header header = b"GIF89a" # Logical Screen Descriptor width = 200 height = 200 screen_descriptor = struct.pack("<3B2H", 0xF7, 0x00, 0x00, width, height) # Global Color Table color_table = b"\x00\x00\x00\xFF\x00\x00" # Image Descriptor image_left = 0 image_top = 0 image_descriptor = struct.pack("<2H4B", image_left, image_top, 0x00, 0x00, width, height, 0x00) # Image Data image_data = [] for y in range(height): for x in range(width): if y >= (height - x) and y < (height + x - 200): image_data.append(0x02) # Red pixel else: image_data.append(0x00) # White pixel image_data = bytes(image_data) lzw_min_code_size = bytes([0x02]) sub_block_sizes = [len(image_data)] sub_block_sizes.append(0x00) image_data = b''.join([lzw_min_code_size, bytes(sub_block_sizes), image_data]) # Trailer trailer = b"\x3B" # Combine all the parts gif_file = b''.join([header, screen_descriptor, color_table, image_descriptor, image_data, trailer]) # Output the GIF file to stdout print(gif_file) |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | import struct # GIF header header = b"GIF89a" # Logical Screen Descriptor width = 200 height = 200 screen_descriptor = struct.pack("<3B2H", 0xF7, 0x00, 0x00, width, height) # Global Color Table color_table = b"\x00\x00\x00\xFF\x00\x00" # Image Descriptor image_left = 0 image_top = 0 image_descriptor = struct.pack("<2H4B", image_left, image_top, 0x00, 0x00, width, height, 0x00) # Image Data image_data = [] for y in range(height): for x in range(width): if y >= (height - x) and y < (height + x - 200): image_data.append(0x02) # Red pixel else: image_data.append(0x00) # White pixel image_data = bytes(image_data) lzw_min_code_size = bytes([0x02]) sub_block_sizes = [len(image_data)] sub_block_sizes.append(0x00) image_data = b''.join([lzw_min_code_size, bytes(sub_block_sizes), image_data]) # Trailer trailer = b"\x3B" # Combine all the parts gif_file = b''.join([header, screen_descriptor, color_table, image_descriptor, image_data, trailer]) # Output the GIF file to stdout print(gif_file) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | import struct # GIF header header = b"GIF89a" # Logical Screen Descriptor width = 200 height = 200 screen_descriptor = struct.pack("<3B2H", 0xF7, 0x00, 0x00, width, height) # Global Color Table color_table = b"\x00\x00\x00\xFF\x00\x00" # Image Descriptor image_left = 0 image_top = 0 image_descriptor = struct.pack("<2H4B", image_left, image_top, 0x00, 0x00, width, height, 0x00) # Image Data image_data = [] for y in range(height): for x in range(width): if y >= (height - x) and y < (height + x - 200): image_data.append(0x02) # Red pixel else: image_data.append(0x00) # White pixel image_data = bytes(image_data) lzw_min_code_size = bytes([0x02]) sub_block_sizes = [len(image_data)] sub_block_sizes.append(0x00) image_data = b''.join([lzw_min_code_size, bytes(sub_block_sizes), image_data]) # Trailer trailer = b"\x3B" # Combine all the parts gif_file = b''.join([header, screen_descriptor, color_table, image_descriptor, image_data, trailer]) # Output the GIF file to stdout print(gif_file) |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 18, in <module>\n image_descriptor = struct.pack("<2H4B", image_left, image_top, 0x00, 0x00, width, height, 0x00)\n ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\nstruct.error: pack expected 6 items for packing (got 7)\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7fd08470b720>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Here's a Python program that draws a red triangle on a white background and saves it as a 200x200 GIF file, written byte by byte without using any graphics libraries:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | # GIF file header header = b'GIF89a' # Logical Screen Descriptor screen_descriptor = b'\xc8\x00\xc8\x00\x81\x00\x00' # Global Color Table color_table = b'\xff\xff\xff\x00\x00\x00\xff\x00\x00' # Image Descriptor image_descriptor = b'\x00\x00\x00\x00\xc8\x00\xc8\x00\x00' # Image Data image_data = b'\x21\xf9\x04\x00\x00\x00\x00\x00\x2c' pixels = [] for y in range(200): row = bytearray() for x in range(200): if x >= 100 - y and x <= 100 + y: row.append(2) # Red pixel else: row.append(0) # White pixel image_data += b'\x00' + bytes(row) + b'\x00' image_data += b'\x3b' # Assemble the GIF file gif_data = header + screen_descriptor + color_table + image_descriptor + image_data # Output the GIF file to stdout print(gif_data, end='') |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | # GIF file header header = b'GIF89a' # Logical Screen Descriptor screen_descriptor = b'\xc8\x00\xc8\x00\x81\x00\x00' # Global Color Table color_table = b'\xff\xff\xff\x00\x00\x00\xff\x00\x00' # Image Descriptor image_descriptor = b'\x00\x00\x00\x00\xc8\x00\xc8\x00\x00' # Image Data image_data = b'\x21\xf9\x04\x00\x00\x00\x00\x00\x2c' pixels = [] for y in range(200): row = bytearray() for x in range(200): if x >= 100 - y and x <= 100 + y: row.append(2) # Red pixel else: row.append(0) # White pixel image_data += b'\x00' + bytes(row) + b'\x00' image_data += b'\x3b' # Assemble the GIF file gif_data = header + screen_descriptor + color_table + image_descriptor + image_data # Output the GIF file to stdout print(gif_data, end='') |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | # GIF file header header = b'GIF89a' # Logical Screen Descriptor screen_descriptor = b'\xc8\x00\xc8\x00\x81\x00\x00' # Global Color Table color_table = b'\xff\xff\xff\x00\x00\x00\xff\x00\x00' # Image Descriptor image_descriptor = b'\x00\x00\x00\x00\xc8\x00\xc8\x00\x00' # Image Data image_data = b'\x21\xf9\x04\x00\x00\x00\x00\x00\x2c' pixels = [] for y in range(200): row = bytearray() for x in range(200): if x >= 100 - y and x <= 100 + y: row.append(2) # Red pixel else: row.append(0) # White pixel image_data += b'\x00' + bytes(row) + b'\x00' image_data += b'\x3b' # Assemble the GIF file gif_data = header + screen_descriptor + color_table + image_descriptor + image_data # Output the GIF file to stdout print(gif_data, end='') |
b"b'GIF89a\\xc8\\x00\\xc8\\x00\\x81\\x00\\x00\\xff\\xff\\xff\\x00\\x00\\x00\\xff\\x00\\x00\\x00\\x00\\x00\\x00\\xc8\\x00\\xc8\\x00\\x00!\\xf9\\x04\\x00\\x00\\x00\\x00\\x00,\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x02\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x00\\x
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7fe8ecf44db0>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Here's a Python program that draws a red triangle on a 200x200 white background and saves it as a GIF file. The program writes the GIF file byte by byte without using any graphics libraries:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | # GIF header header = b'GIF89a' # Logical Screen Descriptor width = 200 # pixels height = 200 # pixels screen_descriptor = b'\x00\xc8\x00\xc8\x00\x00\x00\x00\x00' # Global Color Table global_color_table = b'\xff\xff\xff\xff\x00\x00\x00\x00\x00' # White and Red # Image Descriptor image_left = 0 image_top = 0 image_descriptor = b'\x2c\x00\x00\x00\x00\xc8\x00\xc8\x00\x00' # Image Data image_data = bytearray() for y in range(height): for x in range(width): if y >= height // 2 and x >= y - height // 2 and x <= width - y + height // 2 - 1: image_data.extend(b'\x02') # Red else: image_data.extend(b'\x00') # White # Encode image data with LZW compression encoded_data = bytearray() code_table = {bytes([i]): i for i in range(256)} code_stream = bytearray() code = 0x100 max_code = 0x100 for byte in image_data: code_stream.append(byte) key = bytes(code_stream) if key in code_table: continue encoded_data.extend(code_table[key[:-1]]) code_table[key] = code code += 1 code_stream = [key[-1]] if code >= max_code and max_code < 0x1000: max_code *= 2 encoded_data.append(code_table[bytes(code_stream)]) encoded_data.append(0x00) # End of image data # Trailer trailer = b'\x3b' # Write GIF file gif_file = header + screen_descriptor + global_color_table + image_descriptor + encoded_data + trailer # Output GIF file to stdout print(gif_file) |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | # GIF header header = b'GIF89a' # Logical Screen Descriptor width = 200 # pixels height = 200 # pixels screen_descriptor = b'\x00\xc8\x00\xc8\x00\x00\x00\x00\x00' # Global Color Table global_color_table = b'\xff\xff\xff\xff\x00\x00\x00\x00\x00' # White and Red # Image Descriptor image_left = 0 image_top = 0 image_descriptor = b'\x2c\x00\x00\x00\x00\xc8\x00\xc8\x00\x00' # Image Data image_data = bytearray() for y in range(height): for x in range(width): if y >= height // 2 and x >= y - height // 2 and x <= width - y + height // 2 - 1: image_data.extend(b'\x02') # Red else: image_data.extend(b'\x00') # White # Encode image data with LZW compression encoded_data = bytearray() code_table = {bytes([i]): i for i in range(256)} code_stream = bytearray() code = 0x100 max_code = 0x100 for byte in image_data: code_stream.append(byte) key = bytes(code_stream) if key in code_table: continue encoded_data.extend(code_table[key[:-1]]) code_table[key] = code code += 1 code_stream = [key[-1]] if code >= max_code and max_code < 0x1000: max_code *= 2 encoded_data.append(code_table[bytes(code_stream)]) encoded_data.append(0x00) # End of image data # Trailer trailer = b'\x3b' # Write GIF file gif_file = header + screen_descriptor + global_color_table + image_descriptor + encoded_data + trailer # Output GIF file to stdout print(gif_file) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | # GIF header header = b'GIF89a' # Logical Screen Descriptor width = 200 # pixels height = 200 # pixels screen_descriptor = b'\x00\xc8\x00\xc8\x00\x00\x00\x00\x00' # Global Color Table global_color_table = b'\xff\xff\xff\xff\x00\x00\x00\x00\x00' # White and Red # Image Descriptor image_left = 0 image_top = 0 image_descriptor = b'\x2c\x00\x00\x00\x00\xc8\x00\xc8\x00\x00' # Image Data image_data = bytearray() for y in range(height): for x in range(width): if y >= height // 2 and x >= y - height // 2 and x <= width - y + height // 2 - 1: image_data.extend(b'\x02') # Red else: image_data.extend(b'\x00') # White # Encode image data with LZW compression encoded_data = bytearray() code_table = {bytes([i]): i for i in range(256)} code_stream = bytearray() code = 0x100 max_code = 0x100 for byte in image_data: code_stream.append(byte) key = bytes(code_stream) if key in code_table: continue encoded_data.extend(code_table[key[:-1]]) code_table[key] = code code += 1 code_stream = [key[-1]] if code >= max_code and max_code < 0x1000: max_code *= 2 encoded_data.append(code_table[bytes(code_stream)]) encoded_data.append(0x00) # End of image data # Trailer trailer = b'\x3b' # Write GIF file gif_file = header + screen_descriptor + global_color_table + image_descriptor + encoded_data + trailer # Output GIF file to stdout print(gif_file) |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 39, in <module>\n encoded_data.extend(code_table[key[:-1]])\nTypeError: can\'t extend bytearray with int\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7fbc516e7a90>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Here's a Python program that generates a 200x200 GIF image with a red triangle on a white background and outputs the GIF data to stdout:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | # GIF Header HEADER = b'GIF89a' # Logical Screen Descriptor SCREEN_WIDTH = 200 SCREEN_HEIGHT = 200 GLOBAL_COLOR_TABLE_FLAG = 0b10000000 # Use a global color table SORT_FLAG = 0 COLOR_RESOLUTION = 0b111 # 8 bits per pixel GCT_SIZE = 0 # No global color table BACKGROUND_COLOR_INDEX = 0 PIXEL_ASPECT_RATIO = 0 # 1:1 aspect ratio LOGICAL_SCREEN_DESCRIPTOR = ( SCREEN_WIDTH.to_bytes(2, byteorder='littleendian') + SCREEN_HEIGHT.to_bytes(2, byteorder='littleendian') + bytes([GLOBAL_COLOR_TABLE_FLAG | COLOR_RESOLUTION | SORT_FLAG | GCT_SIZE]) + bytes([BACKGROUND_COLOR_INDEX]) + bytes([PIXEL_ASPECT_RATIO]) ) # Global Color Table (not used) GLOBAL_COLOR_TABLE = b'' # Image Descriptor IMAGE_LEFT = 0 IMAGE_TOP = 0 IMAGE_WIDTH = SCREEN_WIDTH IMAGE_HEIGHT = SCREEN_HEIGHT LOCAL_COLOR_TABLE_FLAG = 0b10000000 # Use a local color table INTERLACE_FLAG = 0 SORT_FLAG = 0 LOCAL_COLOR_TABLE_SIZE = 3 # 2^3 = 8 colors IMAGE_DESCRIPTOR = ( bytes([IMAGE_LEFT, IMAGE_TOP]) + bytes([IMAGE_WIDTH, IMAGE_HEIGHT]) + bytes([LOCAL_COLOR_TABLE_FLAG | INTERLACE_FLAG | SORT_FLAG | LOCAL_COLOR_TABLE_SIZE]) ) # Local Color Table BLACK = b'\x00\x00\x00' WHITE = b'\xff\xff\xff' RED = b'\xff\x00\x00' LOCAL_COLOR_TABLE = BLACK + WHITE + RED + b'\x00\x00\x00' # Image Data IMAGE_DATA = b'' for y in range(SCREEN_HEIGHT): IMAGE_DATA += b'\x00' # No LZW code for x in range(SCREEN_WIDTH): if (x >= 50 and x <= 150) and (y >= SCREEN_HEIGHT - (x - 50) and y <= SCREEN_HEIGHT - (150 - x)): IMAGE_DATA += bytes([2]) # Red color index else: IMAGE_DATA += bytes([1]) # White color index IMAGE_DATA += b'\x00' # End of line code IMAGE_DATA = b'\x08' + IMAGE_DATA + b'\x00' # LZW minimum code size + data + block terminator # Trailer TRAILER = b'\x3b' # Assemble the GIF data GIF_DATA = HEADER + LOGICAL_SCREEN_DESCRIPTOR + GLOBAL_COLOR_TABLE + IMAGE_DESCRIPTOR + LOCAL_COLOR_TABLE + IMAGE_DATA + TRAILER # Output the GIF data to stdout print(GIF_DATA) |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | # GIF Header HEADER = b'GIF89a' # Logical Screen Descriptor SCREEN_WIDTH = 200 SCREEN_HEIGHT = 200 GLOBAL_COLOR_TABLE_FLAG = 0b10000000 # Use a global color table SORT_FLAG = 0 COLOR_RESOLUTION = 0b111 # 8 bits per pixel GCT_SIZE = 0 # No global color table BACKGROUND_COLOR_INDEX = 0 PIXEL_ASPECT_RATIO = 0 # 1:1 aspect ratio LOGICAL_SCREEN_DESCRIPTOR = ( SCREEN_WIDTH.to_bytes(2, byteorder='littleendian') + SCREEN_HEIGHT.to_bytes(2, byteorder='littleendian') + bytes([GLOBAL_COLOR_TABLE_FLAG | COLOR_RESOLUTION | SORT_FLAG | GCT_SIZE]) + bytes([BACKGROUND_COLOR_INDEX]) + bytes([PIXEL_ASPECT_RATIO]) ) # Global Color Table (not used) GLOBAL_COLOR_TABLE = b'' # Image Descriptor IMAGE_LEFT = 0 IMAGE_TOP = 0 IMAGE_WIDTH = SCREEN_WIDTH IMAGE_HEIGHT = SCREEN_HEIGHT LOCAL_COLOR_TABLE_FLAG = 0b10000000 # Use a local color table INTERLACE_FLAG = 0 SORT_FLAG = 0 LOCAL_COLOR_TABLE_SIZE = 3 # 2^3 = 8 colors IMAGE_DESCRIPTOR = ( bytes([IMAGE_LEFT, IMAGE_TOP]) + bytes([IMAGE_WIDTH, IMAGE_HEIGHT]) + bytes([LOCAL_COLOR_TABLE_FLAG | INTERLACE_FLAG | SORT_FLAG | LOCAL_COLOR_TABLE_SIZE]) ) # Local Color Table BLACK = b'\x00\x00\x00' WHITE = b'\xff\xff\xff' RED = b'\xff\x00\x00' LOCAL_COLOR_TABLE = BLACK + WHITE + RED + b'\x00\x00\x00' # Image Data IMAGE_DATA = b'' for y in range(SCREEN_HEIGHT): IMAGE_DATA += b'\x00' # No LZW code for x in range(SCREEN_WIDTH): if (x >= 50 and x <= 150) and (y >= SCREEN_HEIGHT - (x - 50) and y <= SCREEN_HEIGHT - (150 - x)): IMAGE_DATA += bytes([2]) # Red color index else: IMAGE_DATA += bytes([1]) # White color index IMAGE_DATA += b'\x00' # End of line code IMAGE_DATA = b'\x08' + IMAGE_DATA + b'\x00' # LZW minimum code size + data + block terminator # Trailer TRAILER = b'\x3b' # Assemble the GIF data GIF_DATA = HEADER + LOGICAL_SCREEN_DESCRIPTOR + GLOBAL_COLOR_TABLE + IMAGE_DESCRIPTOR + LOCAL_COLOR_TABLE + IMAGE_DATA + TRAILER # Output the GIF data to stdout print(GIF_DATA) |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | # GIF Header HEADER = b'GIF89a' # Logical Screen Descriptor SCREEN_WIDTH = 200 SCREEN_HEIGHT = 200 GLOBAL_COLOR_TABLE_FLAG = 0b10000000 # Use a global color table SORT_FLAG = 0 COLOR_RESOLUTION = 0b111 # 8 bits per pixel GCT_SIZE = 0 # No global color table BACKGROUND_COLOR_INDEX = 0 PIXEL_ASPECT_RATIO = 0 # 1:1 aspect ratio LOGICAL_SCREEN_DESCRIPTOR = ( SCREEN_WIDTH.to_bytes(2, byteorder='littleendian') + SCREEN_HEIGHT.to_bytes(2, byteorder='littleendian') + bytes([GLOBAL_COLOR_TABLE_FLAG | COLOR_RESOLUTION | SORT_FLAG | GCT_SIZE]) + bytes([BACKGROUND_COLOR_INDEX]) + bytes([PIXEL_ASPECT_RATIO]) ) # Global Color Table (not used) GLOBAL_COLOR_TABLE = b'' # Image Descriptor IMAGE_LEFT = 0 IMAGE_TOP = 0 IMAGE_WIDTH = SCREEN_WIDTH IMAGE_HEIGHT = SCREEN_HEIGHT LOCAL_COLOR_TABLE_FLAG = 0b10000000 # Use a local color table INTERLACE_FLAG = 0 SORT_FLAG = 0 LOCAL_COLOR_TABLE_SIZE = 3 # 2^3 = 8 colors IMAGE_DESCRIPTOR = ( bytes([IMAGE_LEFT, IMAGE_TOP]) + bytes([IMAGE_WIDTH, IMAGE_HEIGHT]) + bytes([LOCAL_COLOR_TABLE_FLAG | INTERLACE_FLAG | SORT_FLAG | LOCAL_COLOR_TABLE_SIZE]) ) # Local Color Table BLACK = b'\x00\x00\x00' WHITE = b'\xff\xff\xff' RED = b'\xff\x00\x00' LOCAL_COLOR_TABLE = BLACK + WHITE + RED + b'\x00\x00\x00' # Image Data IMAGE_DATA = b'' for y in range(SCREEN_HEIGHT): IMAGE_DATA += b'\x00' # No LZW code for x in range(SCREEN_WIDTH): if (x >= 50 and x <= 150) and (y >= SCREEN_HEIGHT - (x - 50) and y <= SCREEN_HEIGHT - (150 - x)): IMAGE_DATA += bytes([2]) # Red color index else: IMAGE_DATA += bytes([1]) # White color index IMAGE_DATA += b'\x00' # End of line code IMAGE_DATA = b'\x08' + IMAGE_DATA + b'\x00' # LZW minimum code size + data + block terminator # Trailer TRAILER = b'\x3b' # Assemble the GIF data GIF_DATA = HEADER + LOGICAL_SCREEN_DESCRIPTOR + GLOBAL_COLOR_TABLE + IMAGE_DESCRIPTOR + LOCAL_COLOR_TABLE + IMAGE_DATA + TRAILER # Output the GIF data to stdout print(GIF_DATA) |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 16, in <module>\n SCREEN_WIDTH.to_bytes(2, byteorder=\'littleendian\') +\n ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\nValueError: byteorder must be either \'little\' or \'big\'\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7f0814a66310>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Write a python program that, manually, draws a red triangle on a white background and saves it as a 200x200 gif file. Do not use any graphics libraries. Write the gif byte by byte. Output the gif file to stdout. I will evaluate your program by running `python your_soln.py > /tmp/a.gif` and then view the output file.
Here's a Python program that manually generates a GIF file with a red triangle on a white background. This program does not use any graphics libraries and writes the GIF file byte by byte:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | # GIF Header header = b'GIF89a' # Logical Screen Descriptor width = 200 # Width of the GIF image height = 200 # Height of the GIF image screen_descriptor = ( width.to_bytes(2, byteorder='little') + height.to_bytes(2, byteorder='little') + b'\x80\x00\x00' # Global Color Table Flag (no global color table) ) # Image Descriptor image_left = 0 image_top = 0 image_width = width image_height = height image_descriptor = ( b'\x2c' + # Image Separator image_left.to_bytes(2, byteorder='little') + image_top.to_bytes(2, byteorder='little') + image_width.to_bytes(2, byteorder='little') + image_height.to_bytes(2, byteorder='little') + b'\x00' # No Local Color Table ) # Image Data image_data = bytearray() for y in range(height): for x in range(width): if x >= y and x < width - y: # Check if the pixel is inside the triangle color_index = 2 # Red color (index 2 in the color table) else: color_index = 1 # White color (index 1 in the color table) image_data.append(color_index) # Encode the image data using LZW compression compressed_data = bytearray() compressed_data.append(len(image_data)) # Write the size of the data compressed_data += image_data # Write the image data compressed_data.append(0) # End of data sub-block # Color Table color_table = ( b'\x00\x00\x00' # Index 0: Black (not used) b'\xff\xff\xff' # Index 1: White b'\xff\x00\x00' # Index 2: Red ) # Trailer trailer = b'\x3b' # Combine all the parts gif_data = ( header + screen_descriptor + image_descriptor + compressed_data + color_table + trailer ) # Output the GIF data to stdout print(gif_data, end='') |
1 | python your_soln.py > /tmp/a.gif |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | # GIF Header header = b'GIF89a' # Logical Screen Descriptor width = 200 # Width of the GIF image height = 200 # Height of the GIF image screen_descriptor = ( width.to_bytes(2, byteorder='little') + height.to_bytes(2, byteorder='little') + b'\x80\x00\x00' # Global Color Table Flag (no global color table) ) # Image Descriptor image_left = 0 image_top = 0 image_width = width image_height = height image_descriptor = ( b'\x2c' + # Image Separator image_left.to_bytes(2, byteorder='little') + image_top.to_bytes(2, byteorder='little') + image_width.to_bytes(2, byteorder='little') + image_height.to_bytes(2, byteorder='little') + b'\x00' # No Local Color Table ) # Image Data image_data = bytearray() for y in range(height): for x in range(width): if x >= y and x < width - y: # Check if the pixel is inside the triangle color_index = 2 # Red color (index 2 in the color table) else: color_index = 1 # White color (index 1 in the color table) image_data.append(color_index) # Encode the image data using LZW compression compressed_data = bytearray() compressed_data.append(len(image_data)) # Write the size of the data compressed_data += image_data # Write the image data compressed_data.append(0) # End of data sub-block # Color Table color_table = ( b'\x00\x00\x00' # Index 0: Black (not used) b'\xff\xff\xff' # Index 1: White b'\xff\x00\x00' # Index 2: Red ) # Trailer trailer = b'\x3b' # Combine all the parts gif_data = ( header + screen_descriptor + image_descriptor + compressed_data + color_table + trailer ) # Output the GIF data to stdout print(gif_data, end='') |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | # GIF Header header = b'GIF89a' # Logical Screen Descriptor width = 200 # Width of the GIF image height = 200 # Height of the GIF image screen_descriptor = ( width.to_bytes(2, byteorder='little') + height.to_bytes(2, byteorder='little') + b'\x80\x00\x00' # Global Color Table Flag (no global color table) ) # Image Descriptor image_left = 0 image_top = 0 image_width = width image_height = height image_descriptor = ( b'\x2c' + # Image Separator image_left.to_bytes(2, byteorder='little') + image_top.to_bytes(2, byteorder='little') + image_width.to_bytes(2, byteorder='little') + image_height.to_bytes(2, byteorder='little') + b'\x00' # No Local Color Table ) # Image Data image_data = bytearray() for y in range(height): for x in range(width): if x >= y and x < width - y: # Check if the pixel is inside the triangle color_index = 2 # Red color (index 2 in the color table) else: color_index = 1 # White color (index 1 in the color table) image_data.append(color_index) # Encode the image data using LZW compression compressed_data = bytearray() compressed_data.append(len(image_data)) # Write the size of the data compressed_data += image_data # Write the image data compressed_data.append(0) # End of data sub-block # Color Table color_table = ( b'\x00\x00\x00' # Index 0: Black (not used) b'\xff\xff\xff' # Index 1: White b'\xff\x00\x00' # Index 2: Red ) # Trailer trailer = b'\x3b' # Combine all the parts gif_data = ( header + screen_descriptor + image_descriptor + compressed_data + color_table + trailer ) # Output the GIF data to stdout print(gif_data, end='') |
b'Traceback (most recent call last):\n File "/usr/src/app/main.py", line 40, in <module>\n compressed_data.append(len(image_data)) # Write the size of the data\n ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\nValueError: byte must be in range(0, 256)\n'
Describe the shapes in this image and their color
cannot identify image file <_io.BytesIO object at 0x7faabe743a40>
Testing if the previous output contains the string red
: False
Testing if the previous output contains the string triangle
: False