Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess
Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess
Sure! Below is the C implementation of the provided Python `my_sqrt` function using the Babylonian method. The function `my_sqrt` takes two `float` parameters: `number` (the number you want to find the square root of) and `precision` (the desired precision level). It returns the square root of the given number as a `float`. ### C Implementation
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | #include <stdio.h> #include <math.h> /** * Computes the square root of a number using the Babylonian method. * * @param number The number to find the square root of. * @param precision The precision level for the approximation. * @return The square root of the number. */ float my_sqrt(float number, float precision) { // Handle edge cases if (number < 0.0f) { // For negative numbers, return NaN (not a number) return NAN; } if (number == 0.0f || number == 1.0f) { return number; } // Initial guess float guess = number / 2.0f; // Iterate until the guess is within the desired precision while (fabsf(guess * guess - number) >= precision) { // Update the guess using the Babylonian method guess = (guess + number / guess) / 2.0f; } return guess; } int main() { float number; float precision = 0.0001f; printf("Enter a number to find its square root: "); if (scanf("%f", &number) != 1) { printf("Invalid input.\n"); return 1; } float result = my_sqrt(number, precision); if (isnan(result)) { printf("Cannot compute the square root of a negative number.\n"); } else { printf("The square root of %.4f is approximately %.4f\n", number, result); } return 0; } |
1 2 | Enter a number to find its square root: 25 The square root of 25.0000 is approximately 5.0000 |
1 2 | Enter a number to find its square root: -9 Cannot compute the square root of a negative number. |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #include <stdio.h> #include <math.h> /** * Computes the square root of a number using the Babylonian method. * * @param number The number to find the square root of. * @param precision The precision level for the approximation. * @return The square root of the number. */ float my_sqrt(float number, float precision) { // Handle edge cases if (number < 0.0f) { // For negative numbers, return NaN (not a number) return NAN; } if (number == 0.0f || number == 1.0f) { return number; } // Initial guess float guess = number / 2.0f; // Iterate until the guess is within the desired precision while (fabsf(guess * guess - number) >= precision) { // Update the guess using the Babylonian method guess = (guess + number / guess) / 2.0f; } return guess; } |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | #include <stdio.h> #include <math.h> /** * Computes the square root of a number using the Babylonian method. * * @param number The number to find the square root of. * @param precision The precision level for the approximation. * @return The square root of the number. */ float my_sqrt(float number, float precision) { // Handle edge cases if (number < 0.0f) { // For negative numbers, return NaN (not a number) return NAN; } if (number == 0.0f || number == 1.0f) { return number; } // Initial guess float guess = number / 2.0f; // Iterate until the guess is within the desired precision while (fabsf(guess * guess - number) >= precision) { // Update the guess using the Babylonian method guess = (guess + number / guess) / 2.0f; } return guess; } #include<stdio.h> #include<stdlib.h> int main() { int answer = (int)(my_sqrt(12345, .001)*10); int expected = 1111; if (answer != expected) { printf("Wrong answer; got %d instead of %d.\n", answer, expected); exit(1); } printf("All tests passed\n"); } |
All tests passed
Testing if the previous output contains the string All tests passed
: True
Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess
Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess
Certainly! Below is the C implementation of the provided Python `my_sqrt` function. This C function, `my_sqrt`, takes two `float` parameters: `number` for which the square root is to be calculated, and `precision` which determines the accuracy of the result. The function uses the **Babylonian method** (also known as Heron's method) to iteratively approximate the square root. ### C Implementation
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | #include <stdio.h> #include <math.h> // Function to calculate square root using the Babylonian method float my_sqrt(float number, float precision) { // Handle edge cases if (number < 0.0f) { // Square root of negative number is not defined in real numbers // You may choose to handle this case differently based on requirements return -1.0f; // Returning -1.0f to indicate an error } if (number == 0.0f) { return 0.0f; } // Initial guess float guess = number / 2.0f; // Iterate until the guess is within the desired precision while (fabsf(guess * guess - number) >= precision) { guess = (guess + number / guess) / 2.0f; } return guess; } int main() { float number, precision, result; // Example usage printf("Enter a number to find its square root: "); if (scanf("%f", &number) != 1) { printf("Invalid input.\n"); return 1; } printf("Enter the precision (e.g., 0.0001): "); if (scanf("%f", &precision) != 1) { printf("Invalid input.\n"); return 1; } result = my_sqrt(number, precision); if (result == -1.0f && number < 0.0f) { printf("Error: Cannot compute square root of a negative number.\n"); } else { printf("The square root of %.4f is approximately %.4f with precision %.4f\n", number, result, precision); } return 0; } |
1 2 3 | Enter a number to find its square root: 25 Enter the precision (e.g., 0.0001): 0.0001 The square root of 25.0000 is approximately 5.0000 with precision 0.0001 |
I extracted the following code from that output:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #include <stdio.h> #include <math.h> // Function to calculate square root using the Babylonian method float my_sqrt(float number, float precision) { // Handle edge cases if (number < 0.0f) { // Square root of negative number is not defined in real numbers // You may choose to handle this case differently based on requirements return -1.0f; // Returning -1.0f to indicate an error } if (number == 0.0f) { return 0.0f; } // Initial guess float guess = number / 2.0f; // Iterate until the guess is within the desired precision while (fabsf(guess * guess - number) >= precision) { guess = (guess + number / guess) / 2.0f; } return guess; } |
Running the following program:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | #include <stdio.h> #include <math.h> // Function to calculate square root using the Babylonian method float my_sqrt(float number, float precision) { // Handle edge cases if (number < 0.0f) { // Square root of negative number is not defined in real numbers // You may choose to handle this case differently based on requirements return -1.0f; // Returning -1.0f to indicate an error } if (number == 0.0f) { return 0.0f; } // Initial guess float guess = number / 2.0f; // Iterate until the guess is within the desired precision while (fabsf(guess * guess - number) >= precision) { guess = (guess + number / guess) / 2.0f; } return guess; } #include<stdio.h> #include<stdlib.h> int main() { int answer = (int)(my_sqrt(12345, .001)*10); int expected = 1111; if (answer != expected) { printf("Wrong answer; got %d instead of %d.\n", answer, expected); exit(1); } printf("All tests passed\n"); } |
All tests passed
Testing if the previous output contains the string All tests passed
: True