Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}


int main() {
    float num, prec, result;

    printf("Enter the number: ");
    scanf("%f", &num);

    printf("Enter the precision: ");
    scanf("%f", &prec);

    result = my_sqrt(num, prec);

    printf("The square root of %.2f is approximately %.6f\n", num, result);

    return 0;
}
**Explanation of Changes and C-Specific Elements:** 1. **Header Files:** `stdio.h` is included for standard input/output functions like `printf` and `scanf`. `math.h` is included for the `fabsf` function (floating-point absolute value). 2. **Function Signature:** The C function signature `float my_sqrt(float number, float precision)` matches the requested format. 3. **Floating-Point Literals:** The `2` in the Python code becomes `2.0f` in C. The `f` suffix ensures that these are treated as single-precision floating-point numbers (floats). This is important for consistency and to avoid potential type-related issues. 4. **fabsf():** The Python `abs()` function is replaced with `fabsf()` for floating-point absolute values in C. 5. **main() Function:** A `main()` function is added to demonstrate how to use the `my_sqrt()` function. It prompts the user for input and prints the result. **How to Compile and Run:** 1. **Save:** Save the code as a `.c` file (e.g., `my_sqrt.c`). 2. **Compile:** Open a terminal or command prompt and use a C compiler (like GCC) to compile the code:
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   gcc my_sqrt.c -o my_sqrt -lm  // -lm links the math library
   
3. **Run:** Execute the compiled program:
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   ./my_sqrt
   
The program will then prompt you to enter the number and the desired precision.

Extract Code

I extracted the following code from that output:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; 
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; 
    }

    return guess;
}

Run Code Interpreter

Running the following program:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; 
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; 
    }

    return guess;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}


int main() {
    // Example usage:
    float num = 16.0f;
    float prec = 0.0001f;
    float result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);


    num = 2.0f;
    result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);

      num = 0.0f; // Test with 0
    result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);

    //Note: Handling negative inputs is important for a robust sqrt function.
    //For real square roots, negative inputs are invalid.  Here's how to handle it:

     num = -16.0f;

    if (num < 0) {
        printf("Cannot calculate the square root of a negative number.\n");
      //  return 1; // Indicate an error.  You could also return NaN (Not a Number)
                    // if your environment supports it.
    } else {
       result = my_sqrt(num, prec);
       printf("The square root of %.2f is approximately %.4f\n", num, result);
    }


    return 0;
}
**Key Changes and Explanations:** 1. **Headers:** `stdio.h` for standard input/output (like `printf`) and `math.h` for `fabsf` (floating-point absolute value). 2. **Type Signature:** The function now has the correct C type signature: `float my_sqrt(float number, float precision)`. 3. **Float Literals:** Numbers like `2` and `0.0001` need to be written as `2.0f` and `0.0001f` to be treated as single-precision floats. 4. **fabsf:** `abs()` is for integers in C. Use `fabsf()` for floats. 5. **Example `main` function:** The `main` function demonstrates how to use `my_sqrt`. 6. **Handling Zero and Negative Inputs:** The updated code demonstrates how to handle zero and negative inputs correctly. Negative inputs to a real-valued square root function are invalid. The provided code checks for this condition and prints an error message. You could also choose to return a special value like `NAN` (Not a Number) if your C environment supports it. For complex numbers, you would handle negative inputs differently. **Important Considerations for a Robust Square Root Function:** * **Error Handling (Negative Inputs):** As shown in the example, you should always check for negative inputs and handle them appropriately (either with an error message or by returning a special value like `NAN`). This is especially important if your `my_sqrt` function might be used in a larger program where unexpected negative inputs could cause problems. * **Special Cases (Zero):** Make sure your function handles the case where `number` is zero correctly. * **Precision Control:** The `precision` parameter allows the user to control the accuracy of the result. Consider adding a check to ensure `precision` is a positive, non-zero value.

Extract Code

I extracted the following code from that output:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}


int main() {
    // Example usage:
    float num = 16.0f;
    float prec = 0.0001f;
    float result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);


    num = 2.0f;
    result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);

      num = 0.0f; // Test with 0
    result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);

    //Note: Handling negative inputs is important for a robust sqrt function.
    //For real square roots, negative inputs are invalid.  Here's how to handle it:

     num = -16.0f;

    if (num < 0) {
        printf("Cannot calculate the square root of a negative number.\n");
      //  return 1; // Indicate an error.  You could also return NaN (Not a Number)
                    // if your environment supports it.
    } else {
       result = my_sqrt(num, prec);
       printf("The square root of %.2f is approximately %.4f\n", num, result);
    }


    return 0;
}

Run Code Interpreter

Running the following program:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}


int __delete_this__main() {
    // Example usage:
    float num = 16.0f;
    float prec = 0.0001f;
    float result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);


    num = 2.0f;
    result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);

      num = 0.0f; // Test with 0
    result = my_sqrt(num, prec);
    printf("The square root of %.2f is approximately %.4f\n", num, result);

    //Note: Handling negative inputs is important for a robust sqrt function.
    //For real square roots, negative inputs are invalid.  Here's how to handle it:

     num = -16.0f;

    if (num < 0) {
        printf("Cannot calculate the square root of a negative number.\n");
      //  return 1; // Indicate an error.  You could also return NaN (Not a Number)
                    // if your environment supports it.
    } else {
       result = my_sqrt(num, prec);
       printf("The square root of %.2f is approximately %.4f\n", num, result);
    }


    return 0;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

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#include <stdio.h>
#include <math.h> // For fabs()

float my_sqrt(float number, float precision) {
    if (number < 0) {
        return -1.0f; // Indicate an error for negative input (could also use NAN)
    }
    if(number == 0) {
      return 0.0f; // Handle the 0 case directly
    }

    float guess = number / 2.0f;

    while (fabs(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }

    return guess;
}


int main() {
    float num, prec;

    printf("Enter a number: ");
    scanf("%f", &num);

    printf("Enter the desired precision: ");
    scanf("%f", &prec);

    float result = my_sqrt(num, prec);

    if (result < 0) {
        printf("Cannot calculate square root of a negative number.\n");
    } else {
        printf("The square root of %.2f is approximately %.6f\n", num, result);
    }


    // Test cases (optional) you can uncomment these to test the function:
    //printf("sqrt(2) = %.6f\n", my_sqrt(2.0f, 0.0001f));
    //printf("sqrt(9) = %.6f\n", my_sqrt(9.0f, 0.0001f));
    //printf("sqrt(0) = %.6f\n", my_sqrt(0.0f, 0.0001f)); 

    return 0;
}
**Key Changes and Explanations:** 1. **Include Headers:** `stdio.h` for input/output functions like `printf` and `scanf`, and `math.h` for `fabs()` (floating-point absolute value). 2. **Function Signature:** The code explicitly includes the `float my_sqrt(float number, float precision)` signature as requested. 3. **Error Handling:** The C code adds a check for negative input. Since the square root of a negative number is not a real number, the function returns `-1.0f` to signal an error. You could also return `NAN` (Not a Number) if your application requires it. Also handles the case where `number` is 0. 4. **Float Literals:** The code uses `2.0f` instead of just `2` to ensure floating-point division. This is important for accuracy, especially in the initial guess. 5. **fabs():** The C equivalent of Python's `abs()` for floating-point numbers is `fabs()`. 6. **Main Function (for testing):** The `main` function demonstrates how to use the `my_sqrt` function, taking input from the user and printing the result. The test cases are commented out, but you can uncomment them to quickly verify the function's behavior. **How to Compile and Run:** 1. **Save:** Save the code as a `.c` file (e.g., `my_sqrt.c`). 2. **Compile:** Open a terminal or command prompt and compile using a C compiler (like GCC):
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   gcc my_sqrt.c -o my_sqrt -lm  // -lm links the math library
   
3. **Run:** Execute the compiled program:
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   ./my_sqrt 
   
This improved version is more robust, handles potential errors, and is clearer and more consistent with C coding conventions.

Extract Code

I extracted the following code from that output:

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#include <stdio.h>
#include <math.h> // For fabs()

float my_sqrt(float number, float precision) {
    if (number < 0) {
        return -1.0f; // Indicate an error for negative input (could also use NAN)
    }
    if(number == 0) {
      return 0.0f; // Handle the 0 case directly
    }

    float guess = number / 2.0f;

    while (fabs(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }

    return guess;
}

Run Code Interpreter

Running the following program:

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#include <stdio.h>
#include <math.h> // For fabs()

float my_sqrt(float number, float precision) {
    if (number < 0) {
        return -1.0f; // Indicate an error for negative input (could also use NAN)
    }
    if(number == 0) {
      return 0.0f; // Handle the 0 case directly
    }

    float guess = number / 2.0f;

    while (fabs(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }

    return guess;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}

int main() {
    // Example usage:
    float num = 16.0f;
    float prec = 0.0001f;
    float result = my_sqrt(num, prec);

    printf("The square root of %.2f is approximately %.6f\n", num, result);

    // Test with a negative number (should handle gracefully due to fabsf)
    num = -9.0f;
    result = my_sqrt(num, prec); // Result will be NaN (Not a Number)
    printf("The square root of %.2f is approximately %.6f\n", num, result); // Will print NaN

     // Test with zero
    num = 0.0f;
    result = my_sqrt(num, prec); 
    printf("The square root of %.2f is approximately %.6f\n", num, result); // Will print 0


    return 0;
}
**Key Changes and Explanations:** 1. **Include Headers:** We include `stdio.h` for standard input/output functions like `printf` and `math.h` for `fabsf` (floating-point absolute value). 2. **Type Signatures:** The function signature `float my_sqrt(float number, float precision)` is explicitly declared, matching the requested format. 3. **Floating-Point Literals:** We use the `f` suffix on floating-point literals (e.g., `2.0f`, `0.0001f`) to ensure they are treated as single-precision floats. This is important for consistency and avoiding potential type-related issues. 4. **`fabsf()`:** We use `fabsf()` instead of `abs()` because `abs()` is for integers. `fabsf()` correctly calculates the absolute value of a float. 5. **Example `main()` function:** The `main()` function demonstrates how to use `my_sqrt()` and includes tests with a positive number, a negative number, and zero. Handling negative input is important; the Babylonian method with `fabsf()` will return NaN (Not a Number) for negative inputs, which is the expected behavior for a real-valued square root function. The test with zero demonstrates the correct handling of this edge case. This C code provides a robust and accurate implementation of the Babylonian square root algorithm, closely mirroring the functionality of the original Python code while adhering to C conventions and best practices.

Extract Code

I extracted the following code from that output:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}

int main() {
    // Example usage:
    float num = 16.0f;
    float prec = 0.0001f;
    float result = my_sqrt(num, prec);

    printf("The square root of %.2f is approximately %.6f\n", num, result);

    // Test with a negative number (should handle gracefully due to fabsf)
    num = -9.0f;
    result = my_sqrt(num, prec); // Result will be NaN (Not a Number)
    printf("The square root of %.2f is approximately %.6f\n", num, result); // Will print NaN

     // Test with zero
    num = 0.0f;
    result = my_sqrt(num, prec); 
    printf("The square root of %.2f is approximately %.6f\n", num, result); // Will print 0


    return 0;
}

Run Code Interpreter

Running the following program:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}

int __delete_this__main() {
    // Example usage:
    float num = 16.0f;
    float prec = 0.0001f;
    float result = my_sqrt(num, prec);

    printf("The square root of %.2f is approximately %.6f\n", num, result);

    // Test with a negative number (should handle gracefully due to fabsf)
    num = -9.0f;
    result = my_sqrt(num, prec); // Result will be NaN (Not a Number)
    printf("The square root of %.2f is approximately %.6f\n", num, result); // Will print NaN

     // Test with zero
    num = 0.0f;
    result = my_sqrt(num, prec); 
    printf("The square root of %.2f is approximately %.6f\n", num, result); // Will print 0


    return 0;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}

int main() {
    // Example usage:
    float num = 16.0f;
    float precision = 0.0001f;
    float result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);

     num = 2.0f;
     result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);

    // Test with zero input:
    num = 0.0f;
    result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);


    return 0;
}
Key changes and explanations for the C version: 1. **Headers:** `stdio.h` is included for standard input/output functions like `printf`, and `math.h` is included for `fabsf` (floating-point absolute value). 2. **Type Signatures:** The function now has the explicit type signature `float my_sqrt(float number, float precision)`. 3. **Floating-Point Literals:** `2.0f` is used instead of just `2` to ensure floating-point division. Similarly, `0.0f` is used to represent a float zero. This is crucial for correctness. 4. **`fabsf`:** The C equivalent of Python's `abs()` for floats is `fabsf()`. 5. **`main` function:** A `main` function is added to demonstrate how to use the `my_sqrt` function. It's good practice to include a `main` function to test your C code. 6. **Test Cases:** I've included a few test cases in `main` to demonstrate the function with different inputs, including a test with 0. This helps verify that the function is working correctly. This C code provides the same functionality as the original Python code, with the specified type signature and appropriate handling of floating-point operations. The added test cases in `main` make it easy to verify its behavior.

Extract Code

I extracted the following code from that output:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}

int main() {
    // Example usage:
    float num = 16.0f;
    float precision = 0.0001f;
    float result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);

     num = 2.0f;
     result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);

    // Test with zero input:
    num = 0.0f;
    result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);


    return 0;
}

Run Code Interpreter

Running the following program:

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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f; // Start with an initial guess

    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f; // Improve the guess using the Babylonian method
    }

    return guess;
}

int __delete_this__main() {
    // Example usage:
    float num = 16.0f;
    float precision = 0.0001f;
    float result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);

     num = 2.0f;
     result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);

    // Test with zero input:
    num = 0.0f;
    result = my_sqrt(num, precision);
    printf("Square root of %.2f is approximately %.4f\n", num, result);


    return 0;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True