Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

Here's the equivalent C program with the requested type signature:

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float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}
Key differences and notes about the C version: 1. Used `float` type as specified in the signature 2. Used `fabsf()` instead of `abs()` because we're working with floats (requires `<math.h>`) 3. Added `f` suffix to floating-point literals to explicitly make them `float` instead of `double` 4. No default parameter value since C doesn't support default arguments To use this function, you would need to include the math library:
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#include <math.h>
You could use it like this:
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float result = my_sqrt(16.0f, 0.0001f);
The function follows the same Babylonian method algorithm as the Python version but uses C's syntax and types.

Extract Code

I extracted the following code from that output:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }
    
    return guess;
}

Run Code Interpreter

Running the following program:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }
    
    return guess;
}


#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

Here's the C version of the program with the specified type signature:

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float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}
Key changes made in the C version: 1. Changed the function signature to use `float` types 2. Used `fabsf()` instead of `abs()` for floating-point numbers (requires `<math.h>`) 3. Added `f` suffix to floating-point literals to explicitly make them `float` instead of `double` 4. Removed the default parameter since C doesn't support default parameters To use this function, you would need to include the math library:
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#include <math.h>
Example usage:
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#include <stdio.h>
#include <math.h>

float my_sqrt(float number, float precision);

int main() {
    float result = my_sqrt(16.0f, 0.0001f);
    printf("Square root: %f\n", result);
    return 0;
}

Extract Code

I extracted the following code from that output:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}

Run Code Interpreter

Running the following program:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

Here's the equivalent C program with the specified type signature:

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float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}
Key differences and notes: 1. Used `float` instead of Python's dynamic typing 2. Used `fabsf()` instead of Python's `abs()` for floating-point numbers 3. Added `f` suffix to floating-point literals to ensure they're treated as floats 4. Removed the default parameter since C doesn't support default arguments 5. Included `math.h` would be needed for `fabsf()` To use this function, you would need to include the necessary header:
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#include <math.h>
This function can be called like this:
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float result = my_sqrt(16.0f, 0.0001f);
The function will work the same way as the Python version, using the Babylonian method to calculate the square root of the input number to within the specified precision.

Extract Code

I extracted the following code from that output:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}

Run Code Interpreter

Running the following program:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

Here's the equivalent C program with the requested type signature:

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float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}
Key differences and notes about the C version: 1. The function explicitly declares the parameter types as `float` 2. Uses `fabsf()` instead of `abs()` for floating-point numbers (requires `<math.h>`) 3. Uses `2.0f` instead of `2` to ensure floating-point division 4. Removes the default parameter (C doesn't support default parameters) 5. Uses `f` suffix for float literals to ensure float precision If you want to use this function, you'll need to include the math header:
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#include <math.h>
Example usage:
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float result = my_sqrt(16.0f, 0.0001f);
This implementation maintains the same mathematical approach (Babylonian/Newton's method) as the Python version, just adapted to C's syntax and type system.

Extract Code

I extracted the following code from that output:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}

Run Code Interpreter

Running the following program:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True

Initial Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

LLM Generation

Query

Here's a python program. Please rewrite it in c with the type signature float my_sqrt(float, float). def my_sqrt(number, precision=0.0001): guess = number / 2 # Start with an initial guess while abs(guess * guess - number) >= precision: guess = (guess + number / guess) / 2 # Improve the guess using the Babylonian method return guess

Output

Here's the equivalent C program with the specified type signature:

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float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  // Start with an initial guess
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;  // Improve the guess using the Babylonian method
    }
    
    return guess;
}
Key differences and notes: 1. Used `float` instead of Python's dynamic typing 2. Used `fabsf()` instead of Python's `abs()` - this is the floating-point version of `fabs()` 3. Added `f` suffix to floating-point literals to explicitly make them `float` instead of `double` 4. To use this function, you'll need to include the math library for `fabsf()`:
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   #include <math.h>
   
The function can be called like this:
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float result = my_sqrt(16.0f, 0.0001f);
The algorithm remains the same as the Python version, implementing the Babylonian method for square root calculation.

Extract Code

I extracted the following code from that output:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }
    
    return guess;
}

Run Code Interpreter

Running the following program:

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#include <math.h>

float my_sqrt(float number, float precision) {
    float guess = number / 2.0f;  
    
    while (fabsf(guess * guess - number) >= precision) {
        guess = (guess + number / guess) / 2.0f;
    }
    
    return guess;
}



#include<stdio.h>
#include<stdlib.h>

int main() {


int answer = (int)(my_sqrt(12345, .001)*10);
int expected = 1111;
if (answer != expected) {
    printf("Wrong answer; got %d instead of %d.\n", answer, expected);
    exit(1);
}
printf("All tests passed\n");
}
And got the output: All tests passed

Substring Evaluation

Testing if the previous output contains the string All tests passed: True