Initial Query
I want to call some rust code from python on a linux machine. Specifically, I want to be able to run
python3 -c 'import magic; print(magic.do_add(3, 4))'
and have it give me the sum of these numbers. Here, do_add should be a rust function that adds two integers.
Please give me a complete set of instructions for how to make this run, so that when I run this code as-is it will work.
LLM Generation
Query
I want to call some rust code from python on a linux machine. Specifically, I want to be able to run
python3 -c 'import magic; print(magic.do_add(3, 4))'
and have it give me the sum of these numbers. Here, do_add should be a rust function that adds two integers.
Please give me a complete set of instructions for how to make this run, so that when I run this code as-is it will work.
Output
**Step 1: Install Required Packages**
You will need to install the `rust` and `python3-dev` packages. You can do this by running the following commands in your terminal:
| sudo apt-get update
sudo apt-get install rust python3-dev
|
**Step 2: Create a New Rust Project**
Create a new Rust project using Cargo:
This will create a new directory called `magic` with the basic structure for a Rust library.
**Step 3: Modify the Rust Code**
Open the `magic` directory and replace the contents of `src/lib.rs` with the following code:
| #[no_mangle]
pub extern "C" fn do_add(a: i32, b: i32) -> i32 {
a + b
}
|
This code defines a function `do_add` that takes two `i32` arguments and returns their sum. The `#[no_mangle]` attribute tells Rust not to mangle the function name, and the `extern "C"` attribute tells Rust to use the C calling convention.
**Step 4: Build the Rust Code**
Build the Rust code using Cargo:
This will create a `target/release/libmagic.so` file in your `magic` directory.
**Step 5: Create a Python Extension Module**
Create a new file called `magic.py` in the same directory as your `magic` directory:
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12 | import ctypes
# Load the Rust library
lib = ctypes.CDLL('./magic/target/release/libmagic.so')
# Define the function signature
lib.do_add.argtypes = [ctypes.c_int, ctypes.c_int]
lib.do_add.restype = ctypes.c_int
# Define a Python wrapper function
def do_add(a, b):
return lib.do_add(a, b)
|
This code loads the Rust library and defines a Python wrapper function `do_add` that calls the Rust function.
**Step 6: Use the Extension Module**
You can now use the extension module in Python:
| python3 -c 'import magic; print(magic.do_add(3, 4))'
|
This should print `7` to the console.
Note: Make sure to run the Python code from the same directory as your `magic` directory, so that Python can find the `libmagic.so` file.
### Alternative Solution Using PyO3
Alternatively, you can use the PyO3 crate to create a Python extension module directly from Rust. Here's an example:
**Step 1: Add PyO3 to Your Cargo.toml**
Add the following lines to your `Cargo.toml` file:
| [lib]
crate-type = ["cdylib"]
[dependencies]
pyo3 = { version = "0.16.4", features = ["extension-module"] }
|
**Step 2: Modify Your Rust Code**
Replace the contents of `src/lib.rs` with the following code:
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12 | use pyo3::prelude::*;
#[pyfunction]
fn do_add(a: i32, b: i32) -> i32 {
a + b
}
#[pymodule]
fn magic(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_function(wrap_pyfunction!(do_add, m)?)?;
Ok(())
}
|
This code defines a Python function `do_add` using the PyO3 crate, and creates a Python extension module `magic` that exports this function.
**Step 3: Build the Rust Code**
Build the Rust code using Cargo:
This will create a `target/release/libmagic.so` file in your `magic` directory.
**Step 4: Use the Extension Module**
You can now use the extension module in Python:
| python3 -c 'import magic; print(magic.do_add(3, 4))'
|
This should print `7` to the console.
Note: Make sure to run the Python code from the same directory as your `magic` directory, so that Python can find the `libmagic.so` file.
LLM Generation
Query
Now please conver this answer into a JSON array that packages it all up so I don't need to think and can just copy files to specific locations and then run things. Format your answer
{"path/to/file": "contents of rust file",
"path/to/python_file": "contents of any necessary python file that exposes do_add",
"build.sh": "contents of a bash file to build the project",
... # any other files necessary
}
The only thing I will do is put files in the right place and run `bash build.sh`. Do not give any explanation of the code. ONLY ANSWER WITH A SINGLE JSON OBJECT. Your answer should start
.
Output
| {
"Cargo.toml": "[lib]\ncrate-type = [\"cdylib\"]\n\n[dependencies]\npyo3 = { version = \"0.16.4\", features = [\"extension-module\"] }\n",
"src/lib.rs": "use pyo3::prelude::*;\n\n#[pyfunction]\nfn do_add(a: i32, b: i32) -> i32 {\n a + b\n}\n\n#[pymodule]\nfn magic(_py: Python, m: &PyModule) -> PyResult<()> {\n m.add_function(wrap_pyfunction!(do_add, m)?);\n Ok(())\n}\n",
"build.sh": "cargo build --release\n",
"run.py": "import importlib.util\nspec = importlib.util.spec_from_file_location(\"magic\", \"target/release/libmagic.so\")\nmagic = importlib.util.module_from_spec(spec)\nspec.loader.exec_module(magic)\nprint(magic.do_add(3, 4))"
}
|
Extract Json
I extracted the following JSON from that output:
| {
"Cargo.toml": "[lib]\ncrate-type = [\"cdylib\"]\n\n[dependencies]\npyo3 = { version = \"0.16.4\", features = [\"extension-module\"] }\n",
"src/lib.rs": "use pyo3::prelude::*;\n\n#[pyfunction]\nfn do_add(a: i32, b: i32) -> i32 {\n a + b\n}\n\n#[pymodule]\nfn magic(_py: Python, m: &PyModule) -> PyResult<()> {\n m.add_function(wrap_pyfunction!(do_add, m)?);\n Ok(())\n}\n",
"build.sh": "cargo build --release\n",
"run.py": "import importlib.util\nspec = importlib.util.spec_from_file_location(\"magic\", \"target/release/libmagic.so\")\nmagic = importlib.util.module_from_spec(spec)\nspec.loader.exec_module(magic)\nprint(magic.do_add(3, 4))"
}
|
UNKNOWN NODE TYPE:
PyFunc
final: False
error: failed to parse manifest at `/usr/src/app/Cargo.toml`
Caused by:
this virtual manifest specifies a `lib` section, which is not allowed
Traceback (most recent call last):
File "<string>", line 1, in <module>
ModuleNotFoundError: No module named 'magic'
Resulting in output:
False